ardupilot/ArduCopter/control_rtl.cpp
Randy Mackay 57977e2d76 Copter: ensure RTL to rally point does not breach the altitude fence
Previously we added the rally-point altitude to the calculated return altitude on the final line of this function meaning the fence's altitude check was not performed on the final value.  This change adds the rally-point altitude as the first step so it is included before the fence altitude check.
This change also converts the return alt to an alt-above-home so that it can correctly be compared to the fence (previously a terrain-altitude might have been compared to an alt-above home)
2016-08-06 14:01:31 +09:00

501 lines
19 KiB
C++

/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
#include "Copter.h"
/*
* Init and run calls for RTL flight mode
*
* There are two parts to RTL, the high level decision making which controls which state we are in
* and the lower implementation of the waypoint or landing controllers within those states
*/
// rtl_init - initialise rtl controller
bool Copter::rtl_init(bool ignore_checks)
{
if (position_ok() || ignore_checks) {
rtl_build_path(!failsafe.terrain);
rtl_climb_start();
return true;
}else{
return false;
}
}
// re-start RTL with terrain following disabled
void Copter::rtl_restart_without_terrain()
{
// log an error
Log_Write_Error(ERROR_SUBSYSTEM_NAVIGATION, ERROR_CODE_RESTARTED_RTL);
if (rtl_path.terrain_used) {
rtl_build_path(false);
rtl_climb_start();
gcs_send_text(MAV_SEVERITY_CRITICAL,"Restarting RTL - Terrain data missing");
}
}
// rtl_run - runs the return-to-launch controller
// should be called at 100hz or more
void Copter::rtl_run()
{
// check if we need to move to next state
if (rtl_state_complete) {
switch (rtl_state) {
case RTL_InitialClimb:
rtl_return_start();
break;
case RTL_ReturnHome:
rtl_loiterathome_start();
break;
case RTL_LoiterAtHome:
if (rtl_path.land || failsafe.radio) {
rtl_land_start();
}else{
rtl_descent_start();
}
break;
case RTL_FinalDescent:
// do nothing
break;
case RTL_Land:
// do nothing - rtl_land_run will take care of disarming motors
break;
}
}
// call the correct run function
switch (rtl_state) {
case RTL_InitialClimb:
rtl_climb_return_run();
break;
case RTL_ReturnHome:
rtl_climb_return_run();
break;
case RTL_LoiterAtHome:
rtl_loiterathome_run();
break;
case RTL_FinalDescent:
rtl_descent_run();
break;
case RTL_Land:
rtl_land_run();
break;
}
}
// rtl_climb_start - initialise climb to RTL altitude
void Copter::rtl_climb_start()
{
rtl_state = RTL_InitialClimb;
rtl_state_complete = false;
// initialise waypoint and spline controller
wp_nav.wp_and_spline_init();
// RTL_SPEED == 0 means use WPNAV_SPEED
if (g.rtl_speed_cms != 0) {
wp_nav.set_speed_xy(g.rtl_speed_cms);
}
// set the destination
if (!wp_nav.set_wp_destination(rtl_path.climb_target)) {
// this should not happen because rtl_build_path will have checked terrain data was available
Log_Write_Error(ERROR_SUBSYSTEM_NAVIGATION, ERROR_CODE_FAILED_TO_SET_DESTINATION);
set_mode(LAND, MODE_REASON_TERRAIN_FAILSAFE);
return;
}
wp_nav.set_fast_waypoint(true);
// hold current yaw during initial climb
set_auto_yaw_mode(AUTO_YAW_HOLD);
}
// rtl_return_start - initialise return to home
void Copter::rtl_return_start()
{
rtl_state = RTL_ReturnHome;
rtl_state_complete = false;
if (!wp_nav.set_wp_destination(rtl_path.return_target)) {
// failure must be caused by missing terrain data, restart RTL
rtl_restart_without_terrain();
}
// initialise yaw to point home (maybe)
set_auto_yaw_mode(get_default_auto_yaw_mode(true));
}
// rtl_climb_return_run - implements the initial climb, return home and descent portions of RTL which all rely on the wp controller
// called by rtl_run at 100hz or more
void Copter::rtl_climb_return_run()
{
// if not auto armed or motor interlock not enabled set throttle to zero and exit immediately
if (!motors.armed() || !ap.auto_armed || !motors.get_interlock()) {
#if FRAME_CONFIG == HELI_FRAME // Helicopters always stabilize roll/pitch/yaw
// call attitude controller
attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(0, 0, 0, get_smoothing_gain());
attitude_control.set_throttle_out(0,false,g.throttle_filt);
#else
motors.set_desired_spool_state(AP_Motors::DESIRED_SPIN_WHEN_ARMED);
// multicopters do not stabilize roll/pitch/yaw when disarmed
// reset attitude control targets
attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt);
#endif
// To-Do: re-initialise wpnav targets
return;
}
// process pilot's yaw input
float target_yaw_rate = 0;
if (!failsafe.radio) {
// get pilot's desired yaw rate
target_yaw_rate = get_pilot_desired_yaw_rate(channel_yaw->get_control_in());
if (!is_zero(target_yaw_rate)) {
set_auto_yaw_mode(AUTO_YAW_HOLD);
}
}
// set motors to full range
motors.set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED);
// run waypoint controller
failsafe_terrain_set_status(wp_nav.update_wpnav());
// call z-axis position controller (wpnav should have already updated it's alt target)
pos_control.update_z_controller();
// call attitude controller
if (auto_yaw_mode == AUTO_YAW_HOLD) {
// roll & pitch from waypoint controller, yaw rate from pilot
attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(wp_nav.get_roll(), wp_nav.get_pitch(), target_yaw_rate, get_smoothing_gain());
}else{
// roll, pitch from waypoint controller, yaw heading from auto_heading()
attitude_control.input_euler_angle_roll_pitch_yaw(wp_nav.get_roll(), wp_nav.get_pitch(), get_auto_heading(),true, get_smoothing_gain());
}
// check if we've completed this stage of RTL
rtl_state_complete = wp_nav.reached_wp_destination();
}
// rtl_loiterathome_start - initialise return to home
void Copter::rtl_loiterathome_start()
{
rtl_state = RTL_LoiterAtHome;
rtl_state_complete = false;
rtl_loiter_start_time = millis();
// yaw back to initial take-off heading yaw unless pilot has already overridden yaw
if(get_default_auto_yaw_mode(true) != AUTO_YAW_HOLD) {
set_auto_yaw_mode(AUTO_YAW_RESETTOARMEDYAW);
} else {
set_auto_yaw_mode(AUTO_YAW_HOLD);
}
}
// rtl_climb_return_descent_run - implements the initial climb, return home and descent portions of RTL which all rely on the wp controller
// called by rtl_run at 100hz or more
void Copter::rtl_loiterathome_run()
{
// if not auto armed or motor interlock not enabled set throttle to zero and exit immediately
if (!motors.armed() || !ap.auto_armed || !motors.get_interlock()) {
#if FRAME_CONFIG == HELI_FRAME // Helicopters always stabilize roll/pitch/yaw
// call attitude controller
attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(0, 0, 0, get_smoothing_gain());
attitude_control.set_throttle_out(0,false,g.throttle_filt);
#else
motors.set_desired_spool_state(AP_Motors::DESIRED_SPIN_WHEN_ARMED);
// multicopters do not stabilize roll/pitch/yaw when disarmed
// reset attitude control targets
attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt);
#endif
// To-Do: re-initialise wpnav targets
return;
}
// process pilot's yaw input
float target_yaw_rate = 0;
if (!failsafe.radio) {
// get pilot's desired yaw rate
target_yaw_rate = get_pilot_desired_yaw_rate(channel_yaw->get_control_in());
if (!is_zero(target_yaw_rate)) {
set_auto_yaw_mode(AUTO_YAW_HOLD);
}
}
// set motors to full range
motors.set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED);
// run waypoint controller
failsafe_terrain_set_status(wp_nav.update_wpnav());
// call z-axis position controller (wpnav should have already updated it's alt target)
pos_control.update_z_controller();
// call attitude controller
if (auto_yaw_mode == AUTO_YAW_HOLD) {
// roll & pitch from waypoint controller, yaw rate from pilot
attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(wp_nav.get_roll(), wp_nav.get_pitch(), target_yaw_rate, get_smoothing_gain());
}else{
// roll, pitch from waypoint controller, yaw heading from auto_heading()
attitude_control.input_euler_angle_roll_pitch_yaw(wp_nav.get_roll(), wp_nav.get_pitch(), get_auto_heading(),true, get_smoothing_gain());
}
// check if we've completed this stage of RTL
if ((millis() - rtl_loiter_start_time) >= (uint32_t)g.rtl_loiter_time.get()) {
if (auto_yaw_mode == AUTO_YAW_RESETTOARMEDYAW) {
// check if heading is within 2 degrees of heading when vehicle was armed
if (labs(wrap_180_cd(ahrs.yaw_sensor-initial_armed_bearing)) <= 200) {
rtl_state_complete = true;
}
} else {
// we have loitered long enough
rtl_state_complete = true;
}
}
}
// rtl_descent_start - initialise descent to final alt
void Copter::rtl_descent_start()
{
rtl_state = RTL_FinalDescent;
rtl_state_complete = false;
// Set wp navigation target to above home
wp_nav.init_loiter_target(wp_nav.get_wp_destination());
// initialise altitude target to stopping point
pos_control.set_target_to_stopping_point_z();
// initialise yaw
set_auto_yaw_mode(AUTO_YAW_HOLD);
}
// rtl_descent_run - implements the final descent to the RTL_ALT
// called by rtl_run at 100hz or more
void Copter::rtl_descent_run()
{
int16_t roll_control = 0, pitch_control = 0;
float target_yaw_rate = 0;
// if not auto armed or motor interlock not enabled set throttle to zero and exit immediately
if (!motors.armed() || !ap.auto_armed || !motors.get_interlock()) {
#if FRAME_CONFIG == HELI_FRAME // Helicopters always stabilize roll/pitch/yaw
// call attitude controller
attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(0, 0, 0, get_smoothing_gain());
attitude_control.set_throttle_out(0,false,g.throttle_filt);
#else
motors.set_desired_spool_state(AP_Motors::DESIRED_SPIN_WHEN_ARMED);
// multicopters do not stabilize roll/pitch/yaw when disarmed
attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt);
#endif
// set target to current position
wp_nav.init_loiter_target();
return;
}
// process pilot's input
if (!failsafe.radio) {
if ((g.throttle_behavior & THR_BEHAVE_HIGH_THROTTLE_CANCELS_LAND) != 0 && rc_throttle_control_in_filter.get() > LAND_CANCEL_TRIGGER_THR){
Log_Write_Event(DATA_LAND_CANCELLED_BY_PILOT);
// exit land if throttle is high
if (!set_mode(LOITER, MODE_REASON_THROTTLE_LAND_ESCAPE)) {
set_mode(ALT_HOLD, MODE_REASON_THROTTLE_LAND_ESCAPE);
}
}
if (g.land_repositioning) {
// apply SIMPLE mode transform to pilot inputs
update_simple_mode();
// process pilot's roll and pitch input
roll_control = channel_roll->get_control_in();
pitch_control = channel_pitch->get_control_in();
}
// get pilot's desired yaw rate
target_yaw_rate = get_pilot_desired_yaw_rate(channel_yaw->get_control_in());
}
// set motors to full range
motors.set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED);
// process roll, pitch inputs
wp_nav.set_pilot_desired_acceleration(roll_control, pitch_control);
// run loiter controller
wp_nav.update_loiter(ekfGndSpdLimit, ekfNavVelGainScaler);
// call z-axis position controller
pos_control.set_alt_target_with_slew(rtl_path.descent_target.alt, G_Dt);
pos_control.update_z_controller();
// roll & pitch from waypoint controller, yaw rate from pilot
attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(wp_nav.get_roll(), wp_nav.get_pitch(), target_yaw_rate, get_smoothing_gain());
// check if we've reached within 20cm of final altitude
rtl_state_complete = fabsf(rtl_path.descent_target.alt - current_loc.alt) < 20.0f;
}
// rtl_loiterathome_start - initialise controllers to loiter over home
void Copter::rtl_land_start()
{
rtl_state = RTL_Land;
rtl_state_complete = false;
// Set wp navigation target to above home
wp_nav.init_loiter_target(wp_nav.get_wp_destination());
// initialise position and desired velocity
pos_control.set_alt_target(inertial_nav.get_altitude());
pos_control.set_desired_velocity_z(inertial_nav.get_velocity_z());
// initialise yaw
set_auto_yaw_mode(AUTO_YAW_HOLD);
}
// rtl_returnhome_run - return home
// called by rtl_run at 100hz or more
void Copter::rtl_land_run()
{
// if not auto armed or landing completed or motor interlock not enabled set throttle to zero and exit immediately
if (!motors.armed() || !ap.auto_armed || ap.land_complete || !motors.get_interlock()) {
#if FRAME_CONFIG == HELI_FRAME // Helicopters always stabilize roll/pitch/yaw
// call attitude controller
attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(0, 0, 0, get_smoothing_gain());
attitude_control.set_throttle_out(0,false,g.throttle_filt);
#else
motors.set_desired_spool_state(AP_Motors::DESIRED_SPIN_WHEN_ARMED);
// multicopters do not stabilize roll/pitch/yaw when disarmed
attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt);
#endif
// set target to current position
wp_nav.init_loiter_target();
// disarm when the landing detector says we've landed
if (ap.land_complete) {
init_disarm_motors();
}
// check if we've completed this stage of RTL
rtl_state_complete = ap.land_complete;
return;
}
// set motors to full range
motors.set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED);
land_run_horizontal_control();
land_run_vertical_control();
// check if we've completed this stage of RTL
rtl_state_complete = ap.land_complete;
}
void Copter::rtl_build_path(bool terrain_following_allowed)
{
// origin point is our stopping point
Vector3f stopping_point;
pos_control.get_stopping_point_xy(stopping_point);
pos_control.get_stopping_point_z(stopping_point);
rtl_path.origin_point = Location_Class(stopping_point);
rtl_path.origin_point.change_alt_frame(Location_Class::ALT_FRAME_ABOVE_HOME);
// compute return target
rtl_compute_return_target(terrain_following_allowed);
// climb target is above our origin point at the return altitude
rtl_path.climb_target = Location_Class(rtl_path.origin_point.lat, rtl_path.origin_point.lng, rtl_path.return_target.alt, rtl_path.return_target.get_alt_frame());
// descent target is below return target at rtl_alt_final
rtl_path.descent_target = Location_Class(rtl_path.return_target.lat, rtl_path.return_target.lng, g.rtl_alt_final, Location_Class::ALT_FRAME_ABOVE_HOME);
// set land flag
rtl_path.land = g.rtl_alt_final <= 0;
}
// compute the return target - home or rally point
// return altitude in cm above home at which vehicle should return home
// return target's altitude is updated to a higher altitude that the vehicle can safely return at (frame may also be set)
void Copter::rtl_compute_return_target(bool terrain_following_allowed)
{
// set return target to nearest rally point or home position
#if AC_RALLY == ENABLED
RallyLocation rallyLoc;
Location_Class home(ahrs.get_home());
bool use_home = !rally.find_nearest_rally_point(current_loc, rallyLoc);
if (!use_home) {
rtl_path.return_target = Location_Class(rallyLoc.lat, rallyLoc.lng, home.alt, home.get_alt_frame());
} else {
rtl_path.return_target = home;
}
#else
rtl_path.return_target = ahrs.get_home();
#endif
// curr_alt is current altitude above home or above terrain depending upon use_terrain
int32_t curr_alt = current_loc.alt;
// decide if we should use terrain altitudes
rtl_path.terrain_used = terrain_use() && terrain_following_allowed;
if (rtl_path.terrain_used) {
// attempt to retrieve terrain alt for current location, stopping point and origin
int32_t origin_terr_alt, return_target_terr_alt;
if (!rtl_path.origin_point.get_alt_cm(Location_Class::ALT_FRAME_ABOVE_TERRAIN, origin_terr_alt) ||
!rtl_path.return_target.get_alt_cm(Location_Class::ALT_FRAME_ABOVE_TERRAIN, return_target_terr_alt) ||
!current_loc.get_alt_cm(Location_Class::ALT_FRAME_ABOVE_TERRAIN, curr_alt)) {
rtl_path.terrain_used = false;
Log_Write_Error(ERROR_SUBSYSTEM_TERRAIN, ERROR_CODE_MISSING_TERRAIN_DATA);
}
}
// convert return-target alt to alt-above-home or alt-above-terrain
if (!rtl_path.terrain_used || !rtl_path.return_target.change_alt_frame(Location_Class::ALT_FRAME_ABOVE_TERRAIN)) {
if (!rtl_path.return_target.change_alt_frame(Location_Class::ALT_FRAME_ABOVE_HOME)) {
// this should never happen but just in case
rtl_path.return_target.set_alt_cm(0, Location_Class::ALT_FRAME_ABOVE_HOME);
}
rtl_path.terrain_used = false;
}
// set new target altitude to return target altitude
// Note: this is alt-above-home or terrain-alt depending upon use_terrain
// Note: ignore negative altitudes which could happen if user enters negative altitude for rally point or terrain is higher at rally point compared to home
int32_t target_alt = MAX(rtl_path.return_target.alt, 0);
// increase target to maximum of current altitude + climb_min and rtl altitude
target_alt = MAX(target_alt, curr_alt + MAX(0, g.rtl_climb_min));
target_alt = MAX(target_alt, MAX(g.rtl_altitude, RTL_ALT_MIN));
// reduce climb if close to return target
float rtl_return_dist_cm = rtl_path.return_target.get_distance(rtl_path.origin_point) * 100.0f;
// don't allow really shallow slopes
if (g.rtl_cone_slope >= RTL_MIN_CONE_SLOPE) {
target_alt = MAX(curr_alt, MIN(target_alt, MAX(rtl_return_dist_cm*g.rtl_cone_slope, curr_alt+RTL_ABS_MIN_CLIMB)));
}
// set returned target alt to new target_alt
rtl_path.return_target.set_alt_cm(target_alt, rtl_path.terrain_used ? Location_Class::ALT_FRAME_ABOVE_TERRAIN : Location_Class::ALT_FRAME_ABOVE_HOME);
#if AC_FENCE == ENABLED
// ensure not above fence altitude if alt fence is enabled
if ((fence.get_enabled_fences() & AC_FENCE_TYPE_ALT_MAX) != 0) {
// get return target as alt-above-home so it can be compared to fence's alt
if (rtl_path.return_target.get_alt_cm(Location_Class::ALT_FRAME_ABOVE_HOME, target_alt)) {
float fence_alt = fence.get_safe_alt()*100.0f;
if (target_alt > fence_alt) {
// reduce target alt to the fence alt
rtl_path.return_target.alt -= (target_alt - fence_alt);
}
}
}
#endif
// ensure we do not descend
rtl_path.return_target.alt = MAX(rtl_path.return_target.alt, curr_alt);
}