mirror of
https://github.com/ArduPilot/ardupilot
synced 2025-01-20 15:48:29 -04:00
57977e2d76
Previously we added the rally-point altitude to the calculated return altitude on the final line of this function meaning the fence's altitude check was not performed on the final value. This change adds the rally-point altitude as the first step so it is included before the fence altitude check. This change also converts the return alt to an alt-above-home so that it can correctly be compared to the fence (previously a terrain-altitude might have been compared to an alt-above home)
501 lines
19 KiB
C++
501 lines
19 KiB
C++
/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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#include "Copter.h"
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/*
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* Init and run calls for RTL flight mode
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*
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* There are two parts to RTL, the high level decision making which controls which state we are in
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* and the lower implementation of the waypoint or landing controllers within those states
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*/
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// rtl_init - initialise rtl controller
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bool Copter::rtl_init(bool ignore_checks)
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{
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if (position_ok() || ignore_checks) {
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rtl_build_path(!failsafe.terrain);
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rtl_climb_start();
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return true;
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}else{
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return false;
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}
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}
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// re-start RTL with terrain following disabled
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void Copter::rtl_restart_without_terrain()
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{
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// log an error
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Log_Write_Error(ERROR_SUBSYSTEM_NAVIGATION, ERROR_CODE_RESTARTED_RTL);
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if (rtl_path.terrain_used) {
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rtl_build_path(false);
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rtl_climb_start();
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gcs_send_text(MAV_SEVERITY_CRITICAL,"Restarting RTL - Terrain data missing");
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}
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}
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// rtl_run - runs the return-to-launch controller
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// should be called at 100hz or more
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void Copter::rtl_run()
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{
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// check if we need to move to next state
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if (rtl_state_complete) {
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switch (rtl_state) {
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case RTL_InitialClimb:
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rtl_return_start();
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break;
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case RTL_ReturnHome:
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rtl_loiterathome_start();
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break;
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case RTL_LoiterAtHome:
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if (rtl_path.land || failsafe.radio) {
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rtl_land_start();
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}else{
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rtl_descent_start();
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}
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break;
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case RTL_FinalDescent:
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// do nothing
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break;
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case RTL_Land:
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// do nothing - rtl_land_run will take care of disarming motors
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break;
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}
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}
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// call the correct run function
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switch (rtl_state) {
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case RTL_InitialClimb:
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rtl_climb_return_run();
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break;
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case RTL_ReturnHome:
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rtl_climb_return_run();
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break;
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case RTL_LoiterAtHome:
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rtl_loiterathome_run();
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break;
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case RTL_FinalDescent:
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rtl_descent_run();
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break;
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case RTL_Land:
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rtl_land_run();
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break;
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}
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}
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// rtl_climb_start - initialise climb to RTL altitude
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void Copter::rtl_climb_start()
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{
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rtl_state = RTL_InitialClimb;
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rtl_state_complete = false;
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// initialise waypoint and spline controller
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wp_nav.wp_and_spline_init();
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// RTL_SPEED == 0 means use WPNAV_SPEED
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if (g.rtl_speed_cms != 0) {
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wp_nav.set_speed_xy(g.rtl_speed_cms);
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}
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// set the destination
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if (!wp_nav.set_wp_destination(rtl_path.climb_target)) {
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// this should not happen because rtl_build_path will have checked terrain data was available
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Log_Write_Error(ERROR_SUBSYSTEM_NAVIGATION, ERROR_CODE_FAILED_TO_SET_DESTINATION);
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set_mode(LAND, MODE_REASON_TERRAIN_FAILSAFE);
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return;
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}
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wp_nav.set_fast_waypoint(true);
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// hold current yaw during initial climb
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set_auto_yaw_mode(AUTO_YAW_HOLD);
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}
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// rtl_return_start - initialise return to home
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void Copter::rtl_return_start()
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{
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rtl_state = RTL_ReturnHome;
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rtl_state_complete = false;
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if (!wp_nav.set_wp_destination(rtl_path.return_target)) {
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// failure must be caused by missing terrain data, restart RTL
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rtl_restart_without_terrain();
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}
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// initialise yaw to point home (maybe)
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set_auto_yaw_mode(get_default_auto_yaw_mode(true));
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}
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// rtl_climb_return_run - implements the initial climb, return home and descent portions of RTL which all rely on the wp controller
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// called by rtl_run at 100hz or more
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void Copter::rtl_climb_return_run()
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{
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// if not auto armed or motor interlock not enabled set throttle to zero and exit immediately
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if (!motors.armed() || !ap.auto_armed || !motors.get_interlock()) {
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#if FRAME_CONFIG == HELI_FRAME // Helicopters always stabilize roll/pitch/yaw
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// call attitude controller
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attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(0, 0, 0, get_smoothing_gain());
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attitude_control.set_throttle_out(0,false,g.throttle_filt);
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#else
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motors.set_desired_spool_state(AP_Motors::DESIRED_SPIN_WHEN_ARMED);
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// multicopters do not stabilize roll/pitch/yaw when disarmed
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// reset attitude control targets
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attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt);
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#endif
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// To-Do: re-initialise wpnav targets
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return;
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}
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// process pilot's yaw input
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float target_yaw_rate = 0;
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if (!failsafe.radio) {
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// get pilot's desired yaw rate
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target_yaw_rate = get_pilot_desired_yaw_rate(channel_yaw->get_control_in());
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if (!is_zero(target_yaw_rate)) {
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set_auto_yaw_mode(AUTO_YAW_HOLD);
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}
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}
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// set motors to full range
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motors.set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED);
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// run waypoint controller
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failsafe_terrain_set_status(wp_nav.update_wpnav());
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// call z-axis position controller (wpnav should have already updated it's alt target)
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pos_control.update_z_controller();
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// call attitude controller
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if (auto_yaw_mode == AUTO_YAW_HOLD) {
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// roll & pitch from waypoint controller, yaw rate from pilot
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attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(wp_nav.get_roll(), wp_nav.get_pitch(), target_yaw_rate, get_smoothing_gain());
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}else{
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// roll, pitch from waypoint controller, yaw heading from auto_heading()
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attitude_control.input_euler_angle_roll_pitch_yaw(wp_nav.get_roll(), wp_nav.get_pitch(), get_auto_heading(),true, get_smoothing_gain());
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}
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// check if we've completed this stage of RTL
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rtl_state_complete = wp_nav.reached_wp_destination();
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}
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// rtl_loiterathome_start - initialise return to home
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void Copter::rtl_loiterathome_start()
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{
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rtl_state = RTL_LoiterAtHome;
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rtl_state_complete = false;
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rtl_loiter_start_time = millis();
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// yaw back to initial take-off heading yaw unless pilot has already overridden yaw
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if(get_default_auto_yaw_mode(true) != AUTO_YAW_HOLD) {
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set_auto_yaw_mode(AUTO_YAW_RESETTOARMEDYAW);
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} else {
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set_auto_yaw_mode(AUTO_YAW_HOLD);
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}
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}
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// rtl_climb_return_descent_run - implements the initial climb, return home and descent portions of RTL which all rely on the wp controller
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// called by rtl_run at 100hz or more
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void Copter::rtl_loiterathome_run()
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{
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// if not auto armed or motor interlock not enabled set throttle to zero and exit immediately
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if (!motors.armed() || !ap.auto_armed || !motors.get_interlock()) {
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#if FRAME_CONFIG == HELI_FRAME // Helicopters always stabilize roll/pitch/yaw
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// call attitude controller
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attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(0, 0, 0, get_smoothing_gain());
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attitude_control.set_throttle_out(0,false,g.throttle_filt);
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#else
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motors.set_desired_spool_state(AP_Motors::DESIRED_SPIN_WHEN_ARMED);
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// multicopters do not stabilize roll/pitch/yaw when disarmed
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// reset attitude control targets
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attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt);
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#endif
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// To-Do: re-initialise wpnav targets
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return;
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}
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// process pilot's yaw input
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float target_yaw_rate = 0;
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if (!failsafe.radio) {
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// get pilot's desired yaw rate
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target_yaw_rate = get_pilot_desired_yaw_rate(channel_yaw->get_control_in());
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if (!is_zero(target_yaw_rate)) {
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set_auto_yaw_mode(AUTO_YAW_HOLD);
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}
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}
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// set motors to full range
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motors.set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED);
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// run waypoint controller
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failsafe_terrain_set_status(wp_nav.update_wpnav());
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// call z-axis position controller (wpnav should have already updated it's alt target)
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pos_control.update_z_controller();
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// call attitude controller
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if (auto_yaw_mode == AUTO_YAW_HOLD) {
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// roll & pitch from waypoint controller, yaw rate from pilot
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attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(wp_nav.get_roll(), wp_nav.get_pitch(), target_yaw_rate, get_smoothing_gain());
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}else{
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// roll, pitch from waypoint controller, yaw heading from auto_heading()
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attitude_control.input_euler_angle_roll_pitch_yaw(wp_nav.get_roll(), wp_nav.get_pitch(), get_auto_heading(),true, get_smoothing_gain());
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}
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// check if we've completed this stage of RTL
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if ((millis() - rtl_loiter_start_time) >= (uint32_t)g.rtl_loiter_time.get()) {
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if (auto_yaw_mode == AUTO_YAW_RESETTOARMEDYAW) {
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// check if heading is within 2 degrees of heading when vehicle was armed
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if (labs(wrap_180_cd(ahrs.yaw_sensor-initial_armed_bearing)) <= 200) {
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rtl_state_complete = true;
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}
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} else {
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// we have loitered long enough
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rtl_state_complete = true;
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}
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}
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}
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// rtl_descent_start - initialise descent to final alt
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void Copter::rtl_descent_start()
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{
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rtl_state = RTL_FinalDescent;
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rtl_state_complete = false;
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// Set wp navigation target to above home
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wp_nav.init_loiter_target(wp_nav.get_wp_destination());
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// initialise altitude target to stopping point
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pos_control.set_target_to_stopping_point_z();
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// initialise yaw
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set_auto_yaw_mode(AUTO_YAW_HOLD);
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}
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// rtl_descent_run - implements the final descent to the RTL_ALT
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// called by rtl_run at 100hz or more
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void Copter::rtl_descent_run()
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{
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int16_t roll_control = 0, pitch_control = 0;
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float target_yaw_rate = 0;
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// if not auto armed or motor interlock not enabled set throttle to zero and exit immediately
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if (!motors.armed() || !ap.auto_armed || !motors.get_interlock()) {
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#if FRAME_CONFIG == HELI_FRAME // Helicopters always stabilize roll/pitch/yaw
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// call attitude controller
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attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(0, 0, 0, get_smoothing_gain());
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attitude_control.set_throttle_out(0,false,g.throttle_filt);
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#else
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motors.set_desired_spool_state(AP_Motors::DESIRED_SPIN_WHEN_ARMED);
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// multicopters do not stabilize roll/pitch/yaw when disarmed
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attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt);
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#endif
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// set target to current position
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wp_nav.init_loiter_target();
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return;
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}
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// process pilot's input
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if (!failsafe.radio) {
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if ((g.throttle_behavior & THR_BEHAVE_HIGH_THROTTLE_CANCELS_LAND) != 0 && rc_throttle_control_in_filter.get() > LAND_CANCEL_TRIGGER_THR){
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Log_Write_Event(DATA_LAND_CANCELLED_BY_PILOT);
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// exit land if throttle is high
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if (!set_mode(LOITER, MODE_REASON_THROTTLE_LAND_ESCAPE)) {
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set_mode(ALT_HOLD, MODE_REASON_THROTTLE_LAND_ESCAPE);
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}
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}
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if (g.land_repositioning) {
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// apply SIMPLE mode transform to pilot inputs
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update_simple_mode();
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// process pilot's roll and pitch input
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roll_control = channel_roll->get_control_in();
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pitch_control = channel_pitch->get_control_in();
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}
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// get pilot's desired yaw rate
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target_yaw_rate = get_pilot_desired_yaw_rate(channel_yaw->get_control_in());
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}
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// set motors to full range
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motors.set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED);
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// process roll, pitch inputs
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wp_nav.set_pilot_desired_acceleration(roll_control, pitch_control);
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// run loiter controller
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wp_nav.update_loiter(ekfGndSpdLimit, ekfNavVelGainScaler);
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// call z-axis position controller
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pos_control.set_alt_target_with_slew(rtl_path.descent_target.alt, G_Dt);
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pos_control.update_z_controller();
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// roll & pitch from waypoint controller, yaw rate from pilot
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attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(wp_nav.get_roll(), wp_nav.get_pitch(), target_yaw_rate, get_smoothing_gain());
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// check if we've reached within 20cm of final altitude
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rtl_state_complete = fabsf(rtl_path.descent_target.alt - current_loc.alt) < 20.0f;
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}
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// rtl_loiterathome_start - initialise controllers to loiter over home
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void Copter::rtl_land_start()
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{
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rtl_state = RTL_Land;
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rtl_state_complete = false;
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// Set wp navigation target to above home
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wp_nav.init_loiter_target(wp_nav.get_wp_destination());
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// initialise position and desired velocity
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pos_control.set_alt_target(inertial_nav.get_altitude());
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pos_control.set_desired_velocity_z(inertial_nav.get_velocity_z());
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// initialise yaw
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set_auto_yaw_mode(AUTO_YAW_HOLD);
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}
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// rtl_returnhome_run - return home
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// called by rtl_run at 100hz or more
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void Copter::rtl_land_run()
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{
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// if not auto armed or landing completed or motor interlock not enabled set throttle to zero and exit immediately
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if (!motors.armed() || !ap.auto_armed || ap.land_complete || !motors.get_interlock()) {
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#if FRAME_CONFIG == HELI_FRAME // Helicopters always stabilize roll/pitch/yaw
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// call attitude controller
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attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(0, 0, 0, get_smoothing_gain());
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attitude_control.set_throttle_out(0,false,g.throttle_filt);
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#else
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motors.set_desired_spool_state(AP_Motors::DESIRED_SPIN_WHEN_ARMED);
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// multicopters do not stabilize roll/pitch/yaw when disarmed
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attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt);
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#endif
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// set target to current position
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wp_nav.init_loiter_target();
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// disarm when the landing detector says we've landed
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if (ap.land_complete) {
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init_disarm_motors();
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}
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// check if we've completed this stage of RTL
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rtl_state_complete = ap.land_complete;
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return;
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}
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// set motors to full range
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motors.set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED);
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land_run_horizontal_control();
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land_run_vertical_control();
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// check if we've completed this stage of RTL
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rtl_state_complete = ap.land_complete;
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}
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void Copter::rtl_build_path(bool terrain_following_allowed)
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{
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// origin point is our stopping point
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Vector3f stopping_point;
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pos_control.get_stopping_point_xy(stopping_point);
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pos_control.get_stopping_point_z(stopping_point);
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rtl_path.origin_point = Location_Class(stopping_point);
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rtl_path.origin_point.change_alt_frame(Location_Class::ALT_FRAME_ABOVE_HOME);
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// compute return target
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rtl_compute_return_target(terrain_following_allowed);
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// climb target is above our origin point at the return altitude
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rtl_path.climb_target = Location_Class(rtl_path.origin_point.lat, rtl_path.origin_point.lng, rtl_path.return_target.alt, rtl_path.return_target.get_alt_frame());
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// descent target is below return target at rtl_alt_final
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rtl_path.descent_target = Location_Class(rtl_path.return_target.lat, rtl_path.return_target.lng, g.rtl_alt_final, Location_Class::ALT_FRAME_ABOVE_HOME);
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// set land flag
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rtl_path.land = g.rtl_alt_final <= 0;
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}
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// compute the return target - home or rally point
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// return altitude in cm above home at which vehicle should return home
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// return target's altitude is updated to a higher altitude that the vehicle can safely return at (frame may also be set)
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void Copter::rtl_compute_return_target(bool terrain_following_allowed)
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{
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// set return target to nearest rally point or home position
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#if AC_RALLY == ENABLED
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RallyLocation rallyLoc;
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Location_Class home(ahrs.get_home());
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bool use_home = !rally.find_nearest_rally_point(current_loc, rallyLoc);
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if (!use_home) {
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rtl_path.return_target = Location_Class(rallyLoc.lat, rallyLoc.lng, home.alt, home.get_alt_frame());
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} else {
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rtl_path.return_target = home;
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}
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#else
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rtl_path.return_target = ahrs.get_home();
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#endif
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// curr_alt is current altitude above home or above terrain depending upon use_terrain
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int32_t curr_alt = current_loc.alt;
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// decide if we should use terrain altitudes
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rtl_path.terrain_used = terrain_use() && terrain_following_allowed;
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if (rtl_path.terrain_used) {
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// attempt to retrieve terrain alt for current location, stopping point and origin
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int32_t origin_terr_alt, return_target_terr_alt;
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if (!rtl_path.origin_point.get_alt_cm(Location_Class::ALT_FRAME_ABOVE_TERRAIN, origin_terr_alt) ||
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!rtl_path.return_target.get_alt_cm(Location_Class::ALT_FRAME_ABOVE_TERRAIN, return_target_terr_alt) ||
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!current_loc.get_alt_cm(Location_Class::ALT_FRAME_ABOVE_TERRAIN, curr_alt)) {
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rtl_path.terrain_used = false;
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Log_Write_Error(ERROR_SUBSYSTEM_TERRAIN, ERROR_CODE_MISSING_TERRAIN_DATA);
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}
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}
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|
|
|
// convert return-target alt to alt-above-home or alt-above-terrain
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|
if (!rtl_path.terrain_used || !rtl_path.return_target.change_alt_frame(Location_Class::ALT_FRAME_ABOVE_TERRAIN)) {
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if (!rtl_path.return_target.change_alt_frame(Location_Class::ALT_FRAME_ABOVE_HOME)) {
|
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// this should never happen but just in case
|
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rtl_path.return_target.set_alt_cm(0, Location_Class::ALT_FRAME_ABOVE_HOME);
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}
|
|
rtl_path.terrain_used = false;
|
|
}
|
|
|
|
// set new target altitude to return target altitude
|
|
// Note: this is alt-above-home or terrain-alt depending upon use_terrain
|
|
// Note: ignore negative altitudes which could happen if user enters negative altitude for rally point or terrain is higher at rally point compared to home
|
|
int32_t target_alt = MAX(rtl_path.return_target.alt, 0);
|
|
|
|
// increase target to maximum of current altitude + climb_min and rtl altitude
|
|
target_alt = MAX(target_alt, curr_alt + MAX(0, g.rtl_climb_min));
|
|
target_alt = MAX(target_alt, MAX(g.rtl_altitude, RTL_ALT_MIN));
|
|
|
|
// reduce climb if close to return target
|
|
float rtl_return_dist_cm = rtl_path.return_target.get_distance(rtl_path.origin_point) * 100.0f;
|
|
// don't allow really shallow slopes
|
|
if (g.rtl_cone_slope >= RTL_MIN_CONE_SLOPE) {
|
|
target_alt = MAX(curr_alt, MIN(target_alt, MAX(rtl_return_dist_cm*g.rtl_cone_slope, curr_alt+RTL_ABS_MIN_CLIMB)));
|
|
}
|
|
|
|
// set returned target alt to new target_alt
|
|
rtl_path.return_target.set_alt_cm(target_alt, rtl_path.terrain_used ? Location_Class::ALT_FRAME_ABOVE_TERRAIN : Location_Class::ALT_FRAME_ABOVE_HOME);
|
|
|
|
#if AC_FENCE == ENABLED
|
|
// ensure not above fence altitude if alt fence is enabled
|
|
if ((fence.get_enabled_fences() & AC_FENCE_TYPE_ALT_MAX) != 0) {
|
|
// get return target as alt-above-home so it can be compared to fence's alt
|
|
if (rtl_path.return_target.get_alt_cm(Location_Class::ALT_FRAME_ABOVE_HOME, target_alt)) {
|
|
float fence_alt = fence.get_safe_alt()*100.0f;
|
|
if (target_alt > fence_alt) {
|
|
// reduce target alt to the fence alt
|
|
rtl_path.return_target.alt -= (target_alt - fence_alt);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// ensure we do not descend
|
|
rtl_path.return_target.alt = MAX(rtl_path.return_target.alt, curr_alt);
|
|
}
|