mirror of https://github.com/ArduPilot/ardupilot
145 lines
4.7 KiB
C++
145 lines
4.7 KiB
C++
#include "AC_PolyFence_loader.h"
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extern const AP_HAL::HAL& hal;
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static const StorageAccess fence_storage(StorageManager::StorageFence);
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/*
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maximum number of fencepoints
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*/
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uint8_t AC_PolyFence_loader::max_points() const
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{
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return MIN(255U, fence_storage.size() / sizeof(Vector2l));
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}
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// create buffer to hold copy of eeprom points in RAM
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// returns NULL if not enough memory can be allocated
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void* AC_PolyFence_loader::create_point_array(uint8_t element_size)
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{
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uint32_t array_size = max_points() * element_size;
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if (hal.util->available_memory() < 100U + array_size) {
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// too risky to enable as we could run out of stack
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return NULL;
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}
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return calloc(1, array_size);
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}
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// load boundary point from eeprom, returns true on successful load
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bool AC_PolyFence_loader::load_point_from_eeprom(uint16_t i, Vector2l& point)
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{
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// sanity check index
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if (i >= max_points()) {
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return false;
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}
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// read fence point
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point.x = fence_storage.read_uint32(i * sizeof(Vector2l));
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point.y = fence_storage.read_uint32(i * sizeof(Vector2l) + sizeof(uint32_t));
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return true;
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}
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// save a fence point to eeprom, returns true on successful save
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bool AC_PolyFence_loader::save_point_to_eeprom(uint16_t i, const Vector2l& point)
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{
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// sanity check index
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if (i >= max_points()) {
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return false;
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}
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// write point to eeprom
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fence_storage.write_uint32(i * sizeof(Vector2l), point.x);
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fence_storage.write_uint32(i * sizeof(Vector2l)+sizeof(uint32_t), point.y);
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return true;
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}
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// validate array of boundary points (expressed as either floats or long ints)
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// contains_return_point should be true for plane which stores the return point as the first point in the array
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// returns true if boundary is valid
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bool AC_PolyFence_loader::boundary_valid(uint16_t num_points, const Vector2l* points, bool contains_return_point) const
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{
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// exit immediate if no points
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if (points == NULL) {
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return false;
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}
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// start from 2nd point if boundary contains return point (as first point)
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uint8_t start_num = contains_return_point ? 1 : 0;
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// a boundary requires at least 4 point (a triangle and last point equals first)
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if (num_points < start_num + 4) {
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return false;
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}
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// point 1 and last point must be the same. Note: 0th point is reserved as the return point
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if (!Polygon_complete(&points[start_num], num_points-start_num)) {
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return false;
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}
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// check return point is within the fence
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if (contains_return_point && Polygon_outside(points[0], &points[1], num_points-start_num)) {
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return false;
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}
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return true;
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}
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bool AC_PolyFence_loader::boundary_valid(uint16_t num_points, const Vector2f* points, bool contains_return_point) const
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{
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// exit immediate if no points
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if (points == NULL) {
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return false;
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}
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// start from 2nd point if boundary contains return point (as first point)
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uint8_t start_num = contains_return_point ? 1 : 0;
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// a boundary requires at least 4 point (a triangle and last point equals first)
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if (num_points < start_num + 4) {
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return false;
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}
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// point 1 and last point must be the same. Note: 0th point is reserved as the return point
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if (!Polygon_complete(&points[start_num], num_points-start_num)) {
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return false;
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}
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// check return point is within the fence
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if (contains_return_point && Polygon_outside(points[0], &points[1], num_points-start_num)) {
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return false;
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}
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return true;
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}
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// check if a location (expressed as either floats or long ints) is within the boundary
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// contains_return_point should be true for plane which stores the return point as the first point in the array
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// returns true if location is outside the boundary
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bool AC_PolyFence_loader::boundary_breached(const Vector2l& location, uint16_t num_points, const Vector2l* points, bool contains_return_point) const
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{
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// exit immediate if no points
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if (points == NULL) {
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return false;
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}
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// start from 2nd point if boundary contains return point (as first point)
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uint8_t start_num = contains_return_point ? 1 : 0;
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// check location is within the fence
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return Polygon_outside(location, &points[start_num], num_points-start_num);
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}
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bool AC_PolyFence_loader::boundary_breached(const Vector2f& location, uint16_t num_points, const Vector2f* points, bool contains_return_point) const
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{
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// exit immediate if no points
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if (points == NULL) {
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return false;
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}
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// start from 2nd point if boundary contains return point (as first point)
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uint8_t start_num = contains_return_point ? 1 : 0;
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// check location is within the fence
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return Polygon_outside(location, &points[start_num], num_points-start_num);
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}
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