mirror of https://github.com/ArduPilot/ardupilot
272 lines
10 KiB
C++
272 lines
10 KiB
C++
/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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#include "Copter.h"
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// throw_init - initialise throw controller
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bool Copter::throw_init(bool ignore_checks)
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{
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#if FRAME_CONFIG == HELI_FRAME
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// do not allow helis to use throw to start
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return false;
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#endif
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// do not enter the mode when already armed or when flying
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if (motors.armed()) {
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return false;
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}
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// init state
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throw_state.stage = Throw_Disarmed;
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throw_state.nextmode_attempted = false;
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return true;
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}
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// runs the throw to start controller
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// should be called at 100hz or more
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void Copter::throw_run()
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{
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/* Throw State Machine
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Throw_Disarmed - motors are off
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Throw_Detecting - motors are on and we are waiting for the throw
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Throw_Uprighting - the throw has been detected and the copter is being uprighted
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Throw_HgtStabilise - the copter is kept level and height is stabilised about the target height
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Throw_PosHold - the copter is kept at a constant position and height
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*/
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// Don't enter THROW mode if interlock will prevent motors running
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if (!motors.armed() && motors.get_interlock()) {
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// state machine entry is always from a disarmed state
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throw_state.stage = Throw_Disarmed;
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} else if (throw_state.stage == Throw_Disarmed && motors.armed()) {
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gcs_send_text(MAV_SEVERITY_INFO,"waiting for throw");
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throw_state.stage = Throw_Detecting;
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} else if (throw_state.stage == Throw_Detecting && throw_detected()){
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gcs_send_text(MAV_SEVERITY_INFO,"throw detected - uprighting");
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throw_state.stage = Throw_Uprighting;
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// Cancel the waiting for throw tone sequence
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AP_Notify::flags.waiting_for_throw = false;
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} else if (throw_state.stage == Throw_Uprighting && throw_attitude_good()) {
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gcs_send_text(MAV_SEVERITY_INFO,"uprighted - controlling height");
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throw_state.stage = Throw_HgtStabilise;
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// initialize vertical speed and acceleration limits
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// use brake mode values for rapid response
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pos_control.set_speed_z(BRAKE_MODE_SPEED_Z, BRAKE_MODE_SPEED_Z);
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pos_control.set_accel_z(BRAKE_MODE_DECEL_RATE);
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// initialise the demanded height to 3m above the throw height
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// we want to rapidly clear surrounding obstacles
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if (g2.throw_type == ThrowType_Drop) {
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pos_control.set_alt_target(inertial_nav.get_altitude() - 100);
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} else {
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pos_control.set_alt_target(inertial_nav.get_altitude() + 300);
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}
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// set the initial velocity of the height controller demand to the measured velocity if it is going up
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// if it is going down, set it to zero to enforce a very hard stop
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pos_control.set_desired_velocity_z(fmaxf(inertial_nav.get_velocity_z(),0.0f));
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// Set the auto_arm status to true to avoid a possible automatic disarm caused by selection of an auto mode with throttle at minimum
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set_auto_armed(true);
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} else if (throw_state.stage == Throw_HgtStabilise && throw_height_good()) {
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gcs_send_text(MAV_SEVERITY_INFO,"height achieved - controlling position");
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throw_state.stage = Throw_PosHold;
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// initialise the loiter target to the curent position and velocity
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wp_nav.init_loiter_target();
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// Set the auto_arm status to true to avoid a possible automatic disarm caused by selection of an auto mode with throttle at minimum
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set_auto_armed(true);
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} else if (throw_state.stage == Throw_PosHold && throw_position_good()) {
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if (!throw_state.nextmode_attempted) {
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switch (g2.throw_nextmode) {
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case AUTO:
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case GUIDED:
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case RTL:
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case LAND:
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case BRAKE:
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set_mode((control_mode_t)g2.throw_nextmode.get(), MODE_REASON_THROW_COMPLETE);
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break;
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default:
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// do nothing
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break;
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}
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throw_state.nextmode_attempted = true;
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}
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}
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// Throw State Processing
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switch (throw_state.stage) {
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case Throw_Disarmed:
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// prevent motors from rotating before the throw is detected unless enabled by the user
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if (g.throw_motor_start == 1) {
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motors.set_desired_spool_state(AP_Motors::DESIRED_SPIN_WHEN_ARMED);
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} else {
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motors.set_desired_spool_state(AP_Motors::DESIRED_SHUT_DOWN);
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}
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// demand zero throttle (motors will be stopped anyway) and continually reset the attitude controller
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attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt);
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break;
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case Throw_Detecting:
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// prevent motors from rotating before the throw is detected unless enabled by the user
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if (g.throw_motor_start == 1) {
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motors.set_desired_spool_state(AP_Motors::DESIRED_SPIN_WHEN_ARMED);
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} else {
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motors.set_desired_spool_state(AP_Motors::DESIRED_SHUT_DOWN);
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}
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// Hold throttle at zero during the throw and continually reset the attitude controller
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attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt);
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// Play the waiting for throw tone sequence to alert the user
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AP_Notify::flags.waiting_for_throw = true;
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break;
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case Throw_Uprighting:
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// set motors to full range
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motors.set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED);
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// demand a level roll/pitch attitude with zero yaw rate
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attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(0.0f, 0.0f, 0.0f, get_smoothing_gain());
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// output 50% throttle and turn off angle boost to maximise righting moment
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attitude_control.set_throttle_out(0.5f, false, g.throttle_filt);
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break;
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case Throw_HgtStabilise:
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// set motors to full range
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motors.set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED);
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// call attitude controller
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attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(0.0f, 0.0f, 0.0f, get_smoothing_gain());
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// call height controller
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pos_control.set_alt_target_from_climb_rate_ff(0.0f, G_Dt, false);
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pos_control.update_z_controller();
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break;
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case Throw_PosHold:
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// set motors to full range
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motors.set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED);
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// run loiter controller
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wp_nav.update_loiter(ekfGndSpdLimit, ekfNavVelGainScaler);
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// call attitude controller
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attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(wp_nav.get_roll(), wp_nav.get_pitch(), 0.0f, get_smoothing_gain());
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// call height controller
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pos_control.set_alt_target_from_climb_rate_ff(0.0f, G_Dt, false);
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pos_control.update_z_controller();
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break;
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}
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// log at 10hz or if stage changes
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uint32_t now = AP_HAL::millis();
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if ((throw_state.stage != throw_state.prev_stage) || (now - throw_state.last_log_ms) > 100) {
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throw_state.prev_stage = throw_state.stage;
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throw_state.last_log_ms = now;
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float velocity = inertial_nav.get_velocity().length();
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float velocity_z = inertial_nav.get_velocity().z;
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float accel = ins.get_accel().length();
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float ef_accel_z = ahrs.get_accel_ef().z;
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bool throw_detect = (throw_state.stage > Throw_Detecting) || throw_detected();
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bool attitude_ok = (throw_state.stage > Throw_Uprighting) || throw_attitude_good();
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bool height_ok = (throw_state.stage > Throw_HgtStabilise) || throw_height_good();
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bool pos_ok = (throw_state.stage > Throw_PosHold) || throw_position_good();
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Log_Write_Throw(throw_state.stage,
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velocity,
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velocity_z,
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accel,
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ef_accel_z,
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throw_detect,
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attitude_ok,
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height_ok,
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pos_ok);
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}
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}
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bool Copter::throw_detected()
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{
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// Check that we have a valid navigation solution
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nav_filter_status filt_status = inertial_nav.get_filter_status();
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if (!filt_status.flags.attitude || !filt_status.flags.horiz_pos_abs || !filt_status.flags.vert_pos) {
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return false;
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}
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// Check for high speed (>500 cm/s)
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bool high_speed = inertial_nav.get_velocity().length() > THROW_HIGH_SPEED;
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// check for upwards or downwards trajectory (airdrop) of 50cm/s
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bool changing_height;
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if (g2.throw_type == ThrowType_Drop) {
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changing_height = inertial_nav.get_velocity().z < -THROW_VERTICAL_SPEED;
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} else {
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changing_height = inertial_nav.get_velocity().z > THROW_VERTICAL_SPEED;
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}
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// Check the vertical acceleraton is greater than 0.25g
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bool free_falling = ahrs.get_accel_ef().z > -0.25 * GRAVITY_MSS;
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// Check if the accel length is < 1.0g indicating that any throw action is complete and the copter has been released
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bool no_throw_action = ins.get_accel().length() < 1.0f * GRAVITY_MSS;
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// High velocity or free-fall combined with increasing height indicate a possible air-drop or throw release
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bool possible_throw_detected = (free_falling || high_speed) && changing_height && no_throw_action;
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// Record time and vertical velocity when we detect the possible throw
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if (possible_throw_detected && ((AP_HAL::millis() - throw_state.free_fall_start_ms) > 500)) {
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throw_state.free_fall_start_ms = AP_HAL::millis();
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throw_state.free_fall_start_velz = inertial_nav.get_velocity().z;
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}
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// Once a possible throw condition has been detected, we check for 2.5 m/s of downwards velocity change in less than 0.5 seconds to confirm
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bool throw_condition_confirmed = ((AP_HAL::millis() - throw_state.free_fall_start_ms < 500) && ((inertial_nav.get_velocity().z - throw_state.free_fall_start_velz) < -250.0f));
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// start motors and enter the control mode if we are in continuous freefall
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if (throw_condition_confirmed) {
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return true;
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} else {
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return false;
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}
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}
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bool Copter::throw_attitude_good()
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{
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// Check that we have uprighted the copter
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const Matrix3f &rotMat = ahrs.get_rotation_body_to_ned();
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bool is_upright = (rotMat.c.z > 0.866f);
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return is_upright;
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}
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bool Copter::throw_height_good()
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{
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// Check that we are no more than 0.5m below the demanded height
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return (pos_control.get_alt_error() < 50.0f);
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}
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bool Copter::throw_position_good()
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{
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// check that our horizontal position error is within 50cm
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return (pos_control.get_horizontal_error() < 50.0f);
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}
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