mirror of
https://github.com/ArduPilot/ardupilot
synced 2025-01-03 14:38:30 -04:00
bd32b5deb7
When we are landing a sink_rate < -0.2f means the vehicle is climbing, which should never happen during an approach for any supported landing type (slope or deepstall), and on hard impacts with the ground its common for the vehicle altitude to be projected to low and climb back to the correct altitude slowly (but at a higher rate). This changes the check to only consider sinks while on approach as acceptable.
313 lines
12 KiB
C++
313 lines
12 KiB
C++
#include "Plane.h"
|
|
|
|
/*
|
|
is_flying and crash detection logic
|
|
*/
|
|
|
|
#define CRASH_DETECTION_DELAY_MS 500
|
|
#define IS_FLYING_IMPACT_TIMER_MS 3000
|
|
#define GPS_IS_FLYING_SPEED_CMS 150
|
|
|
|
/*
|
|
Do we think we are flying?
|
|
Probabilistic method where a bool is low-passed and considered a probability.
|
|
*/
|
|
void Plane::update_is_flying_5Hz(void)
|
|
{
|
|
float aspeed;
|
|
bool is_flying_bool;
|
|
uint32_t now_ms = AP_HAL::millis();
|
|
|
|
uint32_t ground_speed_thresh_cm = (aparm.min_gndspeed_cm > 0) ? ((uint32_t)(aparm.min_gndspeed_cm*0.9f)) : GPS_IS_FLYING_SPEED_CMS;
|
|
bool gps_confirmed_movement = (gps.status() >= AP_GPS::GPS_OK_FIX_3D) &&
|
|
(gps.ground_speed_cm() >= ground_speed_thresh_cm);
|
|
|
|
// airspeed at least 75% of stall speed?
|
|
bool airspeed_movement = ahrs.airspeed_estimate(&aspeed) && (aspeed >= (aparm.airspeed_min*0.75f));
|
|
|
|
|
|
if (quadplane.is_flying()) {
|
|
is_flying_bool = true;
|
|
|
|
} else if(arming.is_armed()) {
|
|
// when armed assuming flying and we need overwhelming evidence that we ARE NOT flying
|
|
// short drop-outs of GPS are common during flight due to banking which points the antenna in different directions
|
|
bool gps_lost_recently = (gps.last_fix_time_ms() > 0) && // we have locked to GPS before
|
|
(gps.status() < AP_GPS::GPS_OK_FIX_2D) && // and it's lost now
|
|
(now_ms - gps.last_fix_time_ms() < 5000); // but it wasn't that long ago (<5s)
|
|
|
|
if ((auto_state.last_flying_ms > 0) && gps_lost_recently) {
|
|
// we've flown before, remove GPS constraints temporarily and only use airspeed
|
|
is_flying_bool = airspeed_movement; // moving through the air
|
|
} else {
|
|
// we've never flown yet, require good GPS movement
|
|
is_flying_bool = airspeed_movement || // moving through the air
|
|
gps_confirmed_movement; // locked and we're moving
|
|
}
|
|
|
|
if (control_mode == AUTO) {
|
|
/*
|
|
make is_flying() more accurate during various auto modes
|
|
*/
|
|
|
|
// Detect X-axis deceleration for probable ground impacts.
|
|
// Limit the max probability so it can decay faster. This
|
|
// will not change the is_flying state, anything above 0.1
|
|
// is "true", it just allows it to decay faster once we decide we
|
|
// aren't flying using the normal schemes
|
|
if (g.crash_accel_threshold == 0) {
|
|
crash_state.impact_detected = false;
|
|
} else if (ins.get_accel_peak_hold_neg_x() < -(g.crash_accel_threshold)) {
|
|
// large deceleration detected, lets lower confidence VERY quickly
|
|
crash_state.impact_detected = true;
|
|
crash_state.impact_timer_ms = now_ms;
|
|
if (isFlyingProbability > 0.2f) {
|
|
isFlyingProbability = 0.2f;
|
|
}
|
|
} else if (crash_state.impact_detected &&
|
|
(now_ms - crash_state.impact_timer_ms > IS_FLYING_IMPACT_TIMER_MS)) {
|
|
// no impacts seen in a while, clear the flag so we stop clipping isFlyingProbability
|
|
crash_state.impact_detected = false;
|
|
}
|
|
|
|
switch (flight_stage)
|
|
{
|
|
case AP_Vehicle::FixedWing::FLIGHT_TAKEOFF:
|
|
break;
|
|
|
|
case AP_Vehicle::FixedWing::FLIGHT_NORMAL:
|
|
if (in_preLaunch_flight_stage()) {
|
|
// while on the ground, an uncalibrated airspeed sensor can drift to 7m/s so
|
|
// ensure we aren't showing a false positive.
|
|
is_flying_bool = false;
|
|
crash_state.is_crashed = false;
|
|
auto_state.started_flying_in_auto_ms = 0;
|
|
}
|
|
break;
|
|
|
|
case AP_Vehicle::FixedWing::FLIGHT_VTOL:
|
|
// TODO: detect ground impacts
|
|
break;
|
|
|
|
case AP_Vehicle::FixedWing::FLIGHT_LAND:
|
|
if (landing.is_on_approach() && auto_state.sink_rate > 0.2f) {
|
|
is_flying_bool = true;
|
|
}
|
|
break;
|
|
|
|
case AP_Vehicle::FixedWing::FLIGHT_ABORT_LAND:
|
|
if (auto_state.sink_rate < -0.5f) {
|
|
// steep climb
|
|
is_flying_bool = true;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
} // switch
|
|
}
|
|
} else {
|
|
// when disarmed assume not flying and need overwhelming evidence that we ARE flying
|
|
is_flying_bool = airspeed_movement && gps_confirmed_movement;
|
|
|
|
if ((flight_stage == AP_Vehicle::FixedWing::FLIGHT_TAKEOFF) || landing.is_flaring()) {
|
|
is_flying_bool = false;
|
|
}
|
|
}
|
|
|
|
if (!crash_state.impact_detected || !is_flying_bool) {
|
|
// when impact is detected, enforce a clip. Only allow isFlyingProbability to go down, not up.
|
|
// low-pass the result.
|
|
// coef=0.15f @ 5Hz takes 3.0s to go from 100% down to 10% (or 0% up to 90%)
|
|
isFlyingProbability = (0.85f * isFlyingProbability) + (0.15f * (float)is_flying_bool);
|
|
}
|
|
|
|
/*
|
|
update last_flying_ms so we always know how long we have not
|
|
been flying for. This helps for crash detection and auto-disarm
|
|
*/
|
|
bool new_is_flying = is_flying();
|
|
|
|
// we are flying, note the time
|
|
if (new_is_flying) {
|
|
|
|
auto_state.last_flying_ms = now_ms;
|
|
|
|
if (!previous_is_flying) {
|
|
// just started flying in any mode
|
|
started_flying_ms = now_ms;
|
|
}
|
|
|
|
if ((control_mode == AUTO) &&
|
|
((auto_state.started_flying_in_auto_ms == 0) || !previous_is_flying) ) {
|
|
|
|
// We just started flying, note that time also
|
|
auto_state.started_flying_in_auto_ms = now_ms;
|
|
}
|
|
}
|
|
previous_is_flying = new_is_flying;
|
|
adsb.set_is_flying(new_is_flying);
|
|
#if FRSKY_TELEM_ENABLED == ENABLED
|
|
frsky_telemetry.set_is_flying(new_is_flying);
|
|
#endif
|
|
g2.stats.set_flying(new_is_flying);
|
|
|
|
crash_detection_update();
|
|
|
|
Log_Write_Status();
|
|
|
|
// tell AHRS flying state
|
|
ahrs.set_likely_flying(new_is_flying);
|
|
}
|
|
|
|
/*
|
|
return true if we think we are flying. This is a probabilistic
|
|
estimate, and needs to be used very carefully. Each use case needs
|
|
to be thought about individually.
|
|
*/
|
|
bool Plane::is_flying(void)
|
|
{
|
|
if (hal.util->get_soft_armed()) {
|
|
if (quadplane.is_flying_vtol()) {
|
|
return true;
|
|
}
|
|
// when armed, assume we're flying unless we probably aren't
|
|
return (isFlyingProbability >= 0.1f);
|
|
}
|
|
|
|
// when disarmed, assume we're not flying unless we probably are
|
|
return (isFlyingProbability >= 0.9f);
|
|
}
|
|
|
|
/*
|
|
* Determine if we have crashed
|
|
*/
|
|
void Plane::crash_detection_update(void)
|
|
{
|
|
if (control_mode != AUTO || !aparm.crash_detection_enable)
|
|
{
|
|
// crash detection is only available in AUTO mode
|
|
crash_state.debounce_timer_ms = 0;
|
|
crash_state.is_crashed = false;
|
|
return;
|
|
}
|
|
|
|
uint32_t now_ms = AP_HAL::millis();
|
|
bool crashed_near_land_waypoint = false;
|
|
bool crashed = false;
|
|
bool been_auto_flying = (auto_state.started_flying_in_auto_ms > 0) &&
|
|
(now_ms - auto_state.started_flying_in_auto_ms >= 2500);
|
|
|
|
if (!is_flying() && arming.is_armed())
|
|
{
|
|
if (landing.is_expecting_impact()) {
|
|
// We should be nice and level-ish in this flight stage. If not, we most
|
|
// likely had a crazy landing. Throttle is inhibited already at the flare
|
|
// but go ahead and notify GCS and perform any additional post-crash actions.
|
|
// Declare a crash if we are oriented more that 60deg in pitch or roll
|
|
if (!crash_state.checkedHardLanding && // only check once
|
|
been_auto_flying &&
|
|
(labs(ahrs.roll_sensor) > 6000 || labs(ahrs.pitch_sensor) > 6000)) {
|
|
crashed = true;
|
|
crash_state.debounce_time_total_ms = CRASH_DETECTION_DELAY_MS;
|
|
|
|
// did we "crash" within 75m of the landing location? Probably just a hard landing
|
|
crashed_near_land_waypoint =
|
|
get_distance(current_loc, mission.get_current_nav_cmd().content.location) < 75;
|
|
|
|
// trigger hard landing event right away, or never again. This inhibits a false hard landing
|
|
// event when, for example, a minute after a good landing you pick the plane up and
|
|
// this logic is still running and detects the plane is on its side as you carry it.
|
|
crash_state.debounce_timer_ms = now_ms + CRASH_DETECTION_DELAY_MS;
|
|
}
|
|
|
|
crash_state.checkedHardLanding = true;
|
|
|
|
} else if (landing.is_on_approach()) {
|
|
// when altitude gets low, we automatically flare so ground crashes
|
|
// most likely can not be triggered from here. However,
|
|
// a crash into a tree would be caught here.
|
|
if (been_auto_flying) {
|
|
crashed = true;
|
|
crash_state.debounce_time_total_ms = CRASH_DETECTION_DELAY_MS;
|
|
}
|
|
|
|
} else {
|
|
switch (flight_stage)
|
|
{
|
|
case AP_Vehicle::FixedWing::FLIGHT_TAKEOFF:
|
|
if (g.takeoff_throttle_min_accel > 0 &&
|
|
!throttle_suppressed) {
|
|
// if you have an acceleration holding back throttle, but you met the
|
|
// accel threshold but still not fying, then you either shook/hit the
|
|
// plane or it was a failed launch.
|
|
crashed = true;
|
|
crash_state.debounce_time_total_ms = CRASH_DETECTION_DELAY_MS;
|
|
}
|
|
// TODO: handle auto missions without NAV_TAKEOFF mission cmd
|
|
break;
|
|
|
|
case AP_Vehicle::FixedWing::FLIGHT_NORMAL:
|
|
if (!in_preLaunch_flight_stage() && been_auto_flying) {
|
|
crashed = true;
|
|
crash_state.debounce_time_total_ms = CRASH_DETECTION_DELAY_MS;
|
|
}
|
|
break;
|
|
|
|
case AP_Vehicle::FixedWing::FLIGHT_VTOL:
|
|
// we need a totally new method for this
|
|
crashed = false;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
} // switch
|
|
}
|
|
} else {
|
|
crash_state.checkedHardLanding = false;
|
|
}
|
|
|
|
if (!crashed) {
|
|
// reset timer
|
|
crash_state.debounce_timer_ms = 0;
|
|
|
|
} else if (crash_state.debounce_timer_ms == 0) {
|
|
// start timer
|
|
crash_state.debounce_timer_ms = now_ms;
|
|
|
|
} else if ((now_ms - crash_state.debounce_timer_ms >= crash_state.debounce_time_total_ms) && !crash_state.is_crashed) {
|
|
crash_state.is_crashed = true;
|
|
|
|
if (aparm.crash_detection_enable == CRASH_DETECT_ACTION_BITMASK_DISABLED) {
|
|
if (crashed_near_land_waypoint) {
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Hard landing detected. No action taken");
|
|
} else {
|
|
gcs().send_text(MAV_SEVERITY_EMERGENCY, "Crash detected. No action taken");
|
|
}
|
|
}
|
|
else {
|
|
if (aparm.crash_detection_enable & CRASH_DETECT_ACTION_BITMASK_DISARM) {
|
|
disarm_motors();
|
|
}
|
|
if (crashed_near_land_waypoint) {
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Hard landing detected");
|
|
} else {
|
|
gcs().send_text(MAV_SEVERITY_EMERGENCY, "Crash detected");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* return true if we are in a pre-launch phase of an auto-launch, typically used in bungee launches
|
|
*/
|
|
bool Plane::in_preLaunch_flight_stage(void) {
|
|
return (control_mode == AUTO &&
|
|
throttle_suppressed &&
|
|
flight_stage == AP_Vehicle::FixedWing::FLIGHT_NORMAL &&
|
|
mission.get_current_nav_cmd().id == MAV_CMD_NAV_TAKEOFF &&
|
|
!quadplane.is_vtol_takeoff(mission.get_current_nav_cmd().id));
|
|
}
|
|
|
|
|