mirror of https://github.com/ArduPilot/ardupilot
205 lines
6.7 KiB
C++
205 lines
6.7 KiB
C++
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#include <stdio.h>
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#include "Plane.h"
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void Plane::avoidance_adsb_update(void)
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{
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adsb.update();
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avoidance_adsb.update();
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}
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MAV_COLLISION_ACTION AP_Avoidance_Plane::handle_avoidance(const AP_Avoidance::Obstacle *obstacle, MAV_COLLISION_ACTION requested_action)
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{
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MAV_COLLISION_ACTION actual_action = requested_action;
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bool failsafe_state_change = false;
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// check for changes in failsafe
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if (!plane.failsafe.adsb) {
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plane.failsafe.adsb = true;
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failsafe_state_change = true;
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// record flight mode in case it's required for the recovery
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prev_control_mode = plane.control_mode;
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}
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// take no action in some flight modes
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if (plane.control_mode == MANUAL ||
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(plane.control_mode == AUTO && !plane.auto_state.takeoff_complete) ||
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(plane.flight_stage == AP_Vehicle::FixedWing::FLIGHT_LAND) || // TODO: consider allowing action during approach
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plane.control_mode == AUTOTUNE ||
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plane.control_mode == QLAND) {
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actual_action = MAV_COLLISION_ACTION_NONE;
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}
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// take action based on requested action
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switch (actual_action) {
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case MAV_COLLISION_ACTION_RTL:
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if (failsafe_state_change) {
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plane.set_mode(RTL, MODE_REASON_AVOIDANCE);
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}
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break;
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case MAV_COLLISION_ACTION_HOVER:
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if (failsafe_state_change) {
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if (plane.quadplane.is_flying()) {
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plane.set_mode(QLOITER, MODE_REASON_AVOIDANCE);
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} else {
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plane.set_mode(LOITER, MODE_REASON_AVOIDANCE);
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}
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}
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break;
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case MAV_COLLISION_ACTION_ASCEND_OR_DESCEND:
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// climb or descend to avoid obstacle
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if (handle_avoidance_vertical(obstacle, failsafe_state_change)) {
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plane.set_guided_WP();
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} else {
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actual_action = MAV_COLLISION_ACTION_NONE;
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}
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break;
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case MAV_COLLISION_ACTION_MOVE_HORIZONTALLY:
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// move horizontally to avoid obstacle
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if (handle_avoidance_horizontal(obstacle, failsafe_state_change)) {
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plane.set_guided_WP();
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} else {
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actual_action = MAV_COLLISION_ACTION_NONE;
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}
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break;
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case MAV_COLLISION_ACTION_MOVE_PERPENDICULAR:
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{
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// move horizontally and vertically to avoid obstacle
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const bool success_vert = handle_avoidance_vertical(obstacle, failsafe_state_change);
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const bool success_hor = handle_avoidance_horizontal(obstacle, failsafe_state_change);
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if (success_vert || success_hor) {
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plane.set_guided_WP();
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} else {
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actual_action = MAV_COLLISION_ACTION_NONE;
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}
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}
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break;
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// unsupported actions and those that require no response
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case MAV_COLLISION_ACTION_NONE:
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return actual_action;
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case MAV_COLLISION_ACTION_REPORT:
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default:
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break;
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}
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if (failsafe_state_change) {
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gcs().send_text(MAV_SEVERITY_ALERT, "Avoid: Performing action: %d", actual_action);
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}
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// return with action taken
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return actual_action;
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}
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void AP_Avoidance_Plane::handle_recovery(uint8_t recovery_action)
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{
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// check we are coming out of failsafe
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if (plane.failsafe.adsb) {
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plane.failsafe.adsb = false;
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gcs().send_text(MAV_SEVERITY_INFO, "Avoid: Resuming with action: %d", recovery_action);
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// restore flight mode if requested and user has not changed mode since
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if (plane.control_mode_reason == MODE_REASON_AVOIDANCE) {
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switch (recovery_action) {
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case AP_AVOIDANCE_RECOVERY_REMAIN_IN_AVOID_ADSB:
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// do nothing, we'll stay in the AVOID_ADSB mode which is guided which will loiter
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break;
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case AP_AVOIDANCE_RECOVERY_RESUME_PREVIOUS_FLIGHTMODE:
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plane.set_mode(prev_control_mode, MODE_REASON_AVOIDANCE_RECOVERY);
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break;
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case AP_AVOIDANCE_RECOVERY_RTL:
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plane.set_mode(RTL, MODE_REASON_AVOIDANCE_RECOVERY);
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break;
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case AP_AVOIDANCE_RECOVERY_RESUME_IF_AUTO_ELSE_LOITER:
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if (prev_control_mode == AUTO) {
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plane.set_mode(AUTO, MODE_REASON_AVOIDANCE_RECOVERY);
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}
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// else do nothing, same as AP_AVOIDANCE_RECOVERY_LOITER
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break;
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default:
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break;
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} // switch
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}
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}
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}
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// check flight mode is avoid_adsb
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bool AP_Avoidance_Plane::check_flightmode(bool allow_mode_change)
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{
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// ensure plane is in avoid_adsb mode
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if (allow_mode_change && plane.control_mode != AVOID_ADSB) {
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plane.set_mode(AVOID_ADSB, MODE_REASON_AVOIDANCE);
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}
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// check flight mode
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return (plane.control_mode == AVOID_ADSB);
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}
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bool AP_Avoidance_Plane::handle_avoidance_vertical(const AP_Avoidance::Obstacle *obstacle, bool allow_mode_change)
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{
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// ensure copter is in avoid_adsb mode
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if (!check_flightmode(allow_mode_change)) {
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return false;
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}
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// get best vector away from obstacle
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if (plane.current_loc.alt > obstacle->_location.alt) {
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// should climb
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plane.guided_WP_loc.alt = plane.current_loc.alt + 1000; // set alt demand to be 10m above us, climb rate will be TECS_CLMB_MAX
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return true;
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} else if (plane.current_loc.alt > plane.g.RTL_altitude_cm) {
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// should descend while above RTL alt
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// TODO: consider using a lower altitude than RTL_altitude_cm since it's default (100m) is quite high
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plane.guided_WP_loc.alt = plane.current_loc.alt - 1000; // set alt demand to be 10m below us, sink rate will be TECS_SINK_MAX
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return true;
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}
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return false;
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}
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bool AP_Avoidance_Plane::handle_avoidance_horizontal(const AP_Avoidance::Obstacle *obstacle, bool allow_mode_change)
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{
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// ensure plane is in avoid_adsb mode
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if (!check_flightmode(allow_mode_change)) {
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return false;
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}
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// get best vector away from obstacle
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Vector3f velocity_neu;
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if (get_vector_perpendicular(obstacle, velocity_neu)) {
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// remove vertical component
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velocity_neu.z = 0.0f;
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// check for divide by zero
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if (is_zero(velocity_neu.x) && is_zero(velocity_neu.y)) {
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return false;
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}
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// re-normalize
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velocity_neu.normalize();
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// push vector further away.
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velocity_neu *= 10000;
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// set target
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plane.guided_WP_loc.offset(velocity_neu.x, velocity_neu.y);
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return true;
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}
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// if we got this far we failed to set the new target
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return false;
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}
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