mirror of https://github.com/ArduPilot/ardupilot
302 lines
11 KiB
C++
302 lines
11 KiB
C++
#include "Copter.h"
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#if MODE_ZIGZAG_ENABLED == ENABLED
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/*
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* Init and run calls for zigzag flight mode
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*/
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#define ZIGZAG_WP_RADIUS_CM 300
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// initialise zigzag controller
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bool ModeZigZag::init(bool ignore_checks)
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{
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// initialize's loiter position and velocity on xy-axes from current pos and velocity
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loiter_nav->clear_pilot_desired_acceleration();
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loiter_nav->init_target();
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// initialise position_z and desired velocity_z
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if (!pos_control->is_active_z()) {
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pos_control->set_alt_target_to_current_alt();
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pos_control->set_desired_velocity_z(inertial_nav.get_velocity_z());
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}
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// initialise waypoint state
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stage = STORING_POINTS;
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dest_A.zero();
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dest_B.zero();
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return true;
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}
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// run the zigzag controller
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// should be called at 100hz or more
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void ModeZigZag::run()
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{
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// initialize vertical speed and acceleration's range
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pos_control->set_max_speed_z(-get_pilot_speed_dn(), g.pilot_speed_up);
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pos_control->set_max_accel_z(g.pilot_accel_z);
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// if not auto armed or motors not enabled set throttle to zero and exit immediately
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if (is_disarmed_or_landed() || !motors->get_interlock() ) {
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zero_throttle_and_relax_ac(copter.is_tradheli() && motors->get_interlock());
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return;
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}
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// auto control
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if (stage == AUTO) {
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// if vehicle has reached destination switch to manual control
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if (reached_destination()) {
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AP_Notify::events.waypoint_complete = 1;
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return_to_manual_control(true);
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} else {
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auto_control();
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}
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}
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// manual control
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if (stage == STORING_POINTS || stage == MANUAL_REGAIN) {
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// receive pilot's inputs, do position and attitude control
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manual_control();
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}
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}
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// save current position as A (dest_num = 0) or B (dest_num = 1). If both A and B have been saved move to the one specified
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void ModeZigZag::save_or_move_to_destination(uint8_t dest_num)
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{
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// sanity check
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if (dest_num > 1) {
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return;
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}
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// get current position as an offset from EKF origin
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const Vector3f curr_pos = inertial_nav.get_position();
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// handle state machine changes
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switch (stage) {
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case STORING_POINTS:
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if (dest_num == 0) {
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// store point A
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dest_A.x = curr_pos.x;
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dest_A.y = curr_pos.y;
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: point A stored");
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AP::logger().Write_Event(LogEvent::ZIGZAG_STORE_A);
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} else {
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// store point B
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dest_B.x = curr_pos.x;
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dest_B.y = curr_pos.y;
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: point B stored");
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AP::logger().Write_Event(LogEvent::ZIGZAG_STORE_B);
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}
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// if both A and B have been stored advance state
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if (!dest_A.is_zero() && !dest_B.is_zero() && is_positive((dest_B - dest_A).length_squared())) {
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stage = MANUAL_REGAIN;
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}
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break;
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case AUTO:
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case MANUAL_REGAIN:
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// A and B have been defined, move vehicle to destination A or B
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Vector3f next_dest;
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bool terr_alt;
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if (calculate_next_dest(dest_num, stage == AUTO, next_dest, terr_alt)) {
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wp_nav->wp_and_spline_init();
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if (wp_nav->set_wp_destination(next_dest, terr_alt)) {
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stage = AUTO;
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reach_wp_time_ms = 0;
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if (dest_num == 0) {
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: moving to A");
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} else {
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: moving to B");
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}
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}
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}
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break;
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}
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}
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// return manual control to the pilot
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void ModeZigZag::return_to_manual_control(bool maintain_target)
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{
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if (stage == AUTO) {
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stage = MANUAL_REGAIN;
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loiter_nav->clear_pilot_desired_acceleration();
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if (maintain_target) {
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const Vector3f& wp_dest = wp_nav->get_wp_destination();
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loiter_nav->init_target(wp_dest);
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if (wp_nav->origin_and_destination_are_terrain_alt()) {
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copter.surface_tracking.set_target_alt_cm(wp_dest.z);
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}
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} else {
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loiter_nav->init_target();
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}
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: manual control");
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}
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}
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// fly the vehicle to closest point on line perpendicular to dest_A or dest_B
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void ModeZigZag::auto_control()
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{
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// process pilot's yaw input
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float target_yaw_rate = 0;
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if (!copter.failsafe.radio) {
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// get pilot's desired yaw rate
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target_yaw_rate = get_pilot_desired_yaw_rate(channel_yaw->get_control_in());
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}
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// set motors to full range
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motors->set_desired_spool_state(AP_Motors::DesiredSpoolState::THROTTLE_UNLIMITED);
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// run waypoint controller
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const bool wpnav_ok = wp_nav->update_wpnav();
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// call z-axis position controller (wp_nav should have already updated its alt target)
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pos_control->update_z_controller();
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// call attitude controller
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// roll & pitch from waypoint controller, yaw rate from pilot
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attitude_control->input_euler_angle_roll_pitch_euler_rate_yaw(wp_nav->get_roll(), wp_nav->get_pitch(), target_yaw_rate);
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// if wpnav failed (because of lack of terrain data) switch back to pilot control for next iteration
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if (!wpnav_ok) {
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return_to_manual_control(false);
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}
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}
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// manual_control - process manual control
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void ModeZigZag::manual_control()
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{
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float target_yaw_rate = 0.0f;
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float target_climb_rate = 0.0f;
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// process pilot inputs unless we are in radio failsafe
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if (!copter.failsafe.radio) {
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float target_roll, target_pitch;
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// apply SIMPLE mode transform to pilot inputs
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update_simple_mode();
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// convert pilot input to lean angles
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get_pilot_desired_lean_angles(target_roll, target_pitch, loiter_nav->get_angle_max_cd(), attitude_control->get_althold_lean_angle_max());
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// process pilot's roll and pitch input
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loiter_nav->set_pilot_desired_acceleration(target_roll, target_pitch, G_Dt);
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// get pilot's desired yaw rate
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target_yaw_rate = get_pilot_desired_yaw_rate(channel_yaw->get_control_in());
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// get pilot desired climb rate
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target_climb_rate = get_pilot_desired_climb_rate(channel_throttle->get_control_in());
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// make sure the climb rate is in the given range, prevent floating point errors
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target_climb_rate = constrain_float(target_climb_rate, -get_pilot_speed_dn(), g.pilot_speed_up);
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} else {
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// clear out pilot desired acceleration in case radio failsafe event occurs and we
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// do not switch to RTL for some reason
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loiter_nav->clear_pilot_desired_acceleration();
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}
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// set motors to full range
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motors->set_desired_spool_state(AP_Motors::DesiredSpoolState::THROTTLE_UNLIMITED);
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// run loiter controller
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loiter_nav->update();
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// call attitude controller
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attitude_control->input_euler_angle_roll_pitch_euler_rate_yaw(loiter_nav->get_roll(), loiter_nav->get_pitch(), target_yaw_rate);
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// adjust climb rate using rangefinder
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target_climb_rate = copter.surface_tracking.adjust_climb_rate(target_climb_rate);
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// get avoidance adjusted climb rate
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target_climb_rate = get_avoidance_adjusted_climbrate(target_climb_rate);
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// update altitude target and call position controller
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pos_control->set_alt_target_from_climb_rate_ff(target_climb_rate, G_Dt, false);
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// adjusts target up or down using a climb rate
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pos_control->update_z_controller();
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}
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// return true if vehicle is within a small area around the destination
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bool ModeZigZag::reached_destination()
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{
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// check if wp_nav believes it has reached the destination
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if (!wp_nav->reached_wp_destination()) {
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return false;
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}
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// check distance to destination
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if (wp_nav->get_wp_distance_to_destination() > ZIGZAG_WP_RADIUS_CM) {
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return false;
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}
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// wait at least one second
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uint32_t now = AP_HAL::millis();
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if (reach_wp_time_ms == 0) {
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reach_wp_time_ms = now;
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}
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return ((now - reach_wp_time_ms) > 1000);
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}
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// calculate next destination according to vector A-B and current position
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// use_wpnav_alt should be true if waypoint controller's altitude target should be used, false for position control or current altitude target
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// terrain_alt is returned as true if the next_dest should be considered a terrain alt
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bool ModeZigZag::calculate_next_dest(uint8_t dest_num, bool use_wpnav_alt, Vector3f& next_dest, bool& terrain_alt) const
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{
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// sanity check dest_num
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if (dest_num > 1) {
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return false;
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}
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// define start_pos as either A or B depending upon dest_num
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Vector2f start_pos = dest_num == 0 ? dest_A : dest_B;
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// calculate vector from A to B
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Vector2f AB_diff = dest_B - dest_A;
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// check distance between A and B
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if (!is_positive(AB_diff.length_squared())) {
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return false;
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}
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// get distance from vehicle to start_pos
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const Vector3f curr_pos = inertial_nav.get_position();
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const Vector2f curr_pos2d = Vector2f(curr_pos.x, curr_pos.y);
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Vector2f veh_to_start_pos = curr_pos2d - start_pos;
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// lengthen AB_diff so that it is at least as long as vehicle is from start point
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// we need to ensure that the lines perpendicular to AB are long enough to reach the vehicle
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float scalar = 1.0f;
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if (veh_to_start_pos.length_squared() > AB_diff.length_squared()) {
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scalar = veh_to_start_pos.length() / AB_diff.length();
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}
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// create a line perpendicular to AB but originating at start_pos
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Vector2f perp1 = start_pos + Vector2f(-AB_diff[1] * scalar, AB_diff[0] * scalar);
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Vector2f perp2 = start_pos + Vector2f(AB_diff[1] * scalar, -AB_diff[0] * scalar);
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// find the closest point on the perpendicular line
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const Vector2f closest2d = Vector2f::closest_point(curr_pos2d, perp1, perp2);
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next_dest.x = closest2d.x;
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next_dest.y = closest2d.y;
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if (use_wpnav_alt) {
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// get altitude target from waypoint controller
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terrain_alt = wp_nav->origin_and_destination_are_terrain_alt();
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next_dest.z = wp_nav->get_wp_destination().z;
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} else {
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// if we have a downward facing range finder then use terrain altitude targets
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terrain_alt = copter.rangefinder_alt_ok() && wp_nav->rangefinder_used_and_healthy();
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if (terrain_alt) {
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if (!copter.surface_tracking.get_target_alt_cm(next_dest.z)) {
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next_dest.z = copter.rangefinder_state.alt_cm_filt.get();
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}
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} else {
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next_dest.z = pos_control->is_active_z() ? pos_control->get_alt_target() : curr_pos.z;
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}
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}
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return true;
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}
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#endif // MODE_ZIGZAG_ENABLED == ENABLED
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