mirror of https://github.com/ArduPilot/ardupilot
112 lines
4.2 KiB
C#
112 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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namespace ArducopterConfigurator
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{
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public interface ISupportsExternalInvokedInpc
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{
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void FirePropertyChanged(string propName);
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}
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/// <summary>
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/// Helper class that takes an update from the APM and writes to properties of an object using reflection
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/// </summary>
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/// <remarks>
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/// The APM gives us a stream of values .eg 4.0,5.2,3.4 etc
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/// They are in a certain known order, e.g pitch P, pitch I, pitch D... etc
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///
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/// instead of having specific value assignment logic in every class to pick
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/// apart the update and populate properties, this guy will Set the properties
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/// in the correct order. All the interested class needs to provide is the
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/// list of property names in the same order as the update from the APMwl
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/// </remarks>
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public static class PropertyHelper
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{
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// Common method for creating the update data
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// sentence sent to APM is the commandChar followed by the property
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// vals in the correct order, seperated by semicolons
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public static string ComposePropValuesWithCommand(object obj, IList<string> propertiesToUpdate, string commandChar)
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{
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var strings = new string[propertiesToUpdate.Count];
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for (int i = 0; i < propertiesToUpdate.Count; i++)
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{
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var prop = obj.GetType().GetProperty(propertiesToUpdate[i]);
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if (prop.PropertyType == typeof(bool))
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strings[i] = ((bool)prop.GetValue(obj, null)) ? "1" : "0";
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else
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strings[i] = prop.GetValue(obj, null).ToString();
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}
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return commandChar + string.Join(";", strings);
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}
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// Common method for populating properties, using a hardcoded
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// property update order, and reflection to get the property type
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public static void PopulatePropsFromUpdate(ISupportsExternalInvokedInpc obj,IList<string> propertiesToUpdate, string strRx, bool fireInpc)
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{
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var strs = strRx.Split(',');
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if (propertiesToUpdate.Count != strs.Length)
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{
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Console.WriteLine("Processing update with " + strs.Length
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+ " values, but have " + propertiesToUpdate.Count
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+ " properties to populate. Ignoring this update");
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return;
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}
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for (int i = 0; i < propertiesToUpdate.Count; i++)
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{
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var prop = obj.GetType().GetProperty(propertiesToUpdate[i]);
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var s = strs[i];
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object value = null;
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if (prop == null)
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{
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Console.WriteLine("Trying to set non existant property: " + propertiesToUpdate[i]);
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break;
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}
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if (prop.PropertyType == typeof(float))
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{
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float val;
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if (!float.TryParse(s, out val))
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{
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Console.WriteLine("Error parsing float: '{0}', VM: {1}" ,s, obj);
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break;
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}
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value = val;
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}
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if (prop.PropertyType == typeof(bool))
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{
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float val;
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if (!float.TryParse(s, out val))
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{
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Console.WriteLine("Error parsing float (bool): '{0}', VM: {1}" ,s, obj);
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break;
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}
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value = val != 0.0;
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}
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if (prop.PropertyType == typeof(int))
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{
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int val;
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if (!int.TryParse(s, out val))
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{
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Console.WriteLine("Error parsing int: '{0}', VM: {1}" ,s, obj);
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break;
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}
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value = val;
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}
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prop.SetValue(obj, value, null);
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if (fireInpc)
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obj.FirePropertyChanged(propertiesToUpdate[i]);
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}
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}
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}
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} |