mirror of https://github.com/ArduPilot/ardupilot
575 lines
17 KiB
C++
575 lines
17 KiB
C++
#pragma once
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#include <atomic>
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#include <stdint.h>
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#include <AP_HAL/AP_HAL_Boards.h>
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#include <AP_HAL/AP_HAL_Macros.h>
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#include <AP_HAL/Semaphores.h>
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/*
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* Circular buffer of bytes.
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*/
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class ByteBuffer {
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public:
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ByteBuffer(uint32_t size);
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ByteBuffer(uint8_t* _buf, uint32_t _size) :
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buf(_buf),
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size(_size),
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external_buf(true)
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{}
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~ByteBuffer(void);
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// number of bytes available to be read
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uint32_t available(void) const;
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// Discards the buffer content, emptying it.
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void clear(void);
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// number of bytes space available to write
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uint32_t space(void) const;
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// true if available() is zero
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bool is_empty(void) const WARN_IF_UNUSED;
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// write bytes to ringbuffer. Returns number of bytes written
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uint32_t write(const uint8_t *data, uint32_t len);
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// read bytes from ringbuffer. Returns number of bytes read
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uint32_t read(uint8_t *data, uint32_t len);
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// read a byte from ring buffer. Returns true on success, false otherwise
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bool read_byte(uint8_t *data) WARN_IF_UNUSED;
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/*
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update bytes at the read pointer. Used to update an object without
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popping it
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*/
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bool update(const uint8_t *data, uint32_t len);
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// return size of ringbuffer
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uint32_t get_size(void) const { return size; }
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// set size of ringbuffer, caller responsible for locking
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bool set_size(uint32_t size);
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// advance the read pointer (discarding bytes)
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bool advance(uint32_t n);
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// Returns the pointer and size to a contiguous read of the next available data
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const uint8_t *readptr(uint32_t &available_bytes);
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// peek one byte without advancing read pointer. Return byte
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// or -1 if none available
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int16_t peek(uint32_t ofs) const;
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/*
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read len bytes without advancing the read pointer
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*/
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uint32_t peekbytes(uint8_t *data, uint32_t len);
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// Similar to peekbytes(), but will fill out IoVec struct with
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// both parts of the ring buffer if wraparound is happening, or
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// just one part. Returns the number of parts written to.
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struct IoVec {
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uint8_t *data;
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uint32_t len;
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};
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uint8_t peekiovec(IoVec vec[2], uint32_t len);
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// Reserve `len` bytes and fills out `vec` with both parts of the
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// ring buffer (if wraparound is happening), or just one contiguous
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// part. Returns the number of `vec` elements filled out. Can be used
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// with system calls such as `readv()`.
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//
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// After a call to 'reserve()', 'write()' should never be called
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// until 'commit()' is called!
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uint8_t reserve(IoVec vec[2], uint32_t len);
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/*
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* "Releases" the memory previously reserved by 'reserve()' to be read.
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* Committer must inform how many bytes were actually written in 'len'.
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*/
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bool commit(uint32_t len);
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private:
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uint8_t *buf;
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uint32_t size;
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std::atomic<uint32_t> head{0}; // where to read data
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std::atomic<uint32_t> tail{0}; // where to write data
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bool external_buf;
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};
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/*
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ring buffer class for objects of fixed size
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!!! Note ObjectBuffer_TS is a duplicate of this update, in both places !!!
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*/
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template <class T>
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class ObjectBuffer {
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public:
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ObjectBuffer(uint32_t _size = 0) {
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// we set size to 1 more than requested as the byte buffer
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// gives one less byte than requested. We round up to a full
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// multiple of the object size so that we always get aligned
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// elements, which makes the readptr() method possible
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buffer = new ByteBuffer(((_size+1) * sizeof(T)));
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external_buf = false;
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}
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ObjectBuffer(ByteBuffer *_buffer) :
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buffer(_buffer),
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external_buf(true)
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{}
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~ObjectBuffer(void) {
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if (!external_buf)
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delete buffer;
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}
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// return size of ringbuffer
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uint32_t get_size(void) const { return buffer->get_size() / sizeof(T); }
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// set size of ringbuffer, caller responsible for locking
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bool set_size(uint32_t size) { return buffer->set_size(((size+1) * sizeof(T))); }
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// read len objects without advancing the read pointer
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uint32_t peek(T *data, uint32_t len) { return buffer->peekbytes((uint8_t*)data, len * sizeof(T)) / sizeof(T); }
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// Discards the buffer content, emptying it.
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// !!! Note ObjectBuffer_TS is a duplicate of this update, in both places !!!
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void clear(void)
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{
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buffer->clear();
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}
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// return number of objects available to be read from the front of the queue
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// !!! Note ObjectBuffer_TS is a duplicate of this update, in both places !!!
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uint32_t available(void) const {
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return buffer->available() / sizeof(T);
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}
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// return number of objects that could be written to the back of the queue
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// !!! Note ObjectBuffer_TS is a duplicate of this update, in both places !!!
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uint32_t space(void) const {
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return buffer->space() / sizeof(T);
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}
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// true is available() == 0
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// !!! Note ObjectBuffer_TS is a duplicate of this update, in both places !!!
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bool is_empty(void) const WARN_IF_UNUSED {
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return buffer->is_empty();
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}
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// push one object onto the back of the queue
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// !!! Note ObjectBuffer_TS is a duplicate of this update, in both places !!!
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bool push(const T &object) {
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if (buffer->space() < sizeof(T)) {
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return false;
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}
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return buffer->write((uint8_t*)&object, sizeof(T)) == sizeof(T);
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}
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// push N objects onto the back of the queue
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// !!! Note ObjectBuffer_TS is a duplicate of this update, in both places !!!
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bool push(const T *object, uint32_t n) {
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if (buffer->space() < n*sizeof(T)) {
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return false;
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}
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return buffer->write((uint8_t*)object, n*sizeof(T)) == n*sizeof(T);
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}
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/*
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throw away an object from the front of the queue
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*/
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// !!! Note ObjectBuffer_TS is a duplicate of this update, in both places !!!
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bool pop(void) {
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return buffer->advance(sizeof(T));
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}
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/*
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pop earliest object off the front of the queue
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*/
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// !!! Note ObjectBuffer_TS is a duplicate of this update, in both places !!!
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bool pop(T &object) WARN_IF_UNUSED {
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if (buffer->available() < sizeof(T)) {
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return false;
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}
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return buffer->read((uint8_t*)&object, sizeof(T)) == sizeof(T);
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}
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/*
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* push_force() is semantically equivalent to:
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* if (!push(t)) { pop(); push(t); }
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*/
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// !!! Note ObjectBuffer_TS is a duplicate of this update, in both places !!!
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bool push_force(const T &object) {
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if (buffer->space() < sizeof(T)) {
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buffer->advance(sizeof(T));
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}
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return push(object);
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}
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/*
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* push_force() N objects
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*/
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// !!! Note ObjectBuffer_TS is a duplicate of this update, in both places !!!
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bool push_force(const T *object, uint32_t n) {
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uint32_t _space = buffer->space();
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if (_space < sizeof(T)*n) {
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buffer->advance(sizeof(T)*(n-_space));
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}
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return push(object, n);
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}
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/*
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peek copies an object out from the front of the queue without advancing the read pointer
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*/
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// !!! Note ObjectBuffer_TS is a duplicate of this update, in both places !!!
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bool peek(T &object) WARN_IF_UNUSED {
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return buffer->peekbytes((uint8_t*)&object, sizeof(T)) == sizeof(T);
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}
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/*
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return a pointer to first contiguous array of available
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objects. Return nullptr if none available
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*/
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// !!! Note ObjectBuffer_TS is a duplicate of this, update in both places !!!
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const T *readptr(uint32_t &n) {
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uint32_t avail_bytes = 0;
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const T *ret = (const T *)buffer->readptr(avail_bytes);
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if (!ret || avail_bytes < sizeof(T)) {
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return nullptr;
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}
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n = avail_bytes / sizeof(T);
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return ret;
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}
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// advance the read pointer (discarding objects)
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// !!! Note ObjectBuffer_TS is a duplicate of this, update in both places !!!
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bool advance(uint32_t n) {
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return buffer->advance(n * sizeof(T));
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}
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/* update the object at the front of the queue (the one that would
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be fetched by pop()) */
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// !!! Note ObjectBuffer_TS is a duplicate of this, update in both places !!!
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bool update(const T &object) {
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return buffer->update((uint8_t*)&object, sizeof(T));
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}
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private:
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ByteBuffer *buffer = nullptr;
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bool external_buf = true;
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};
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/*
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Thread safe ring buffer class for objects of fixed size
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!!! Note this is a duplicate of ObjectBuffer with semaphore, update in both places !!!
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*/
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template <class T>
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class ObjectBuffer_TS {
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public:
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ObjectBuffer_TS(uint32_t _size = 0) {
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// we set size to 1 more than requested as the byte buffer
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// gives one less byte than requested. We round up to a full
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// multiple of the object size so that we always get aligned
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// elements, which makes the readptr() method possible
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buffer = new ByteBuffer(((_size+1) * sizeof(T)));
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}
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~ObjectBuffer_TS(void) {
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delete buffer;
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}
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// return size of ringbuffer
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uint32_t get_size(void) {
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WITH_SEMAPHORE(sem);
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return buffer->get_size() / sizeof(T);
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}
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// set size of ringbuffer, caller responsible for locking
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bool set_size(uint32_t size) {
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WITH_SEMAPHORE(sem);
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return buffer->set_size(((size+1) * sizeof(T)));
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}
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// read len objects without advancing the read pointer
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uint32_t peek(T *data, uint32_t len) {
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WITH_SEMAPHORE(sem);
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return buffer->peekbytes((uint8_t*)data, len * sizeof(T)) / sizeof(T);
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}
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// Discards the buffer content, emptying it.
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// !!! Note this is a duplicate of ObjectBuffer with semaphore, update in both places !!!
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void clear(void)
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{
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WITH_SEMAPHORE(sem);
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buffer->clear();
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}
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// return number of objects available to be read from the front of the queue
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// !!! Note this is a duplicate of ObjectBuffer with semaphore, update in both places !!!
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uint32_t available(void) {
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WITH_SEMAPHORE(sem);
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return buffer->available() / sizeof(T);
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}
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// return number of objects that could be written to the back of the queue
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// !!! Note this is a duplicate of ObjectBuffer with semaphore, update in both places !!!
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uint32_t space(void) {
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WITH_SEMAPHORE(sem);
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return buffer->space() / sizeof(T);
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}
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// true is available() == 0
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// !!! Note this is a duplicate of ObjectBuffer with semaphore, update in both places !!!
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bool is_empty(void) WARN_IF_UNUSED {
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WITH_SEMAPHORE(sem);
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return buffer->is_empty();
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}
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// push one object onto the back of the queue
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// !!! Note this is a duplicate of ObjectBuffer with semaphore, update in both places !!!
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bool push(const T &object) {
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WITH_SEMAPHORE(sem);
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if (buffer->space() < sizeof(T)) {
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return false;
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}
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return buffer->write((uint8_t*)&object, sizeof(T)) == sizeof(T);
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}
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// push N objects onto the back of the queue
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// !!! Note this is a duplicate of ObjectBuffer with semaphore, update in both places !!!
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bool push(const T *object, uint32_t n) {
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WITH_SEMAPHORE(sem);
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if (buffer->space() < n*sizeof(T)) {
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return false;
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}
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return buffer->write((uint8_t*)object, n*sizeof(T)) == n*sizeof(T);
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}
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/*
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throw away an object from the front of the queue
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*/
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// !!! Note this is a duplicate of ObjectBuffer with semaphore, update in both places !!!
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bool pop(void) {
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WITH_SEMAPHORE(sem);
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return buffer->advance(sizeof(T));
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}
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/*
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pop earliest object off the front of the queue
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*/
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// !!! Note this is a duplicate of ObjectBuffer with semaphore, update in both places !!!
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bool pop(T &object) WARN_IF_UNUSED {
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WITH_SEMAPHORE(sem);
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if (buffer->available() < sizeof(T)) {
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return false;
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}
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return buffer->read((uint8_t*)&object, sizeof(T)) == sizeof(T);
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}
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/*
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* push_force() is semantically equivalent to:
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* if (!push(t)) { pop(); push(t); }
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*/
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// !!! Note this is a duplicate of ObjectBuffer with semaphore, update in both places !!!
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bool push_force(const T &object) {
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WITH_SEMAPHORE(sem);
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if (buffer->space() < sizeof(T)) {
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buffer->advance(sizeof(T));
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}
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return push(object);
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}
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/*
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* push_force() N objects
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*/
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// !!! Note this is a duplicate of ObjectBuffer with semaphore, update in both places !!!
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bool push_force(const T *object, uint32_t n) {
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WITH_SEMAPHORE(sem);
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uint32_t _space = buffer->space();
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if (_space < sizeof(T)*n) {
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buffer->advance(sizeof(T)*(n-_space));
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}
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return push(object, n);
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}
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/*
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peek copies an object out from the front of the queue without advancing the read pointer
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*/
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// !!! Note this is a duplicate of ObjectBuffer with semaphore, update in both places !!!
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bool peek(T &object) WARN_IF_UNUSED {
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WITH_SEMAPHORE(sem);
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return buffer->peekbytes((uint8_t*)&object, sizeof(T)) == sizeof(T);
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}
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/*
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return a pointer to first contiguous array of available
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objects. Return nullptr if none available
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*/
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// !!! Note this is a duplicate of ObjectBuffer with semaphore, update in both places !!!
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const T *readptr(uint32_t &n) {
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WITH_SEMAPHORE(sem);
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uint32_t avail_bytes = 0;
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const T *ret = (const T *)buffer->readptr(avail_bytes);
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if (!ret || avail_bytes < sizeof(T)) {
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return nullptr;
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}
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n = avail_bytes / sizeof(T);
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return ret;
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}
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// advance the read pointer (discarding objects)
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// !!! Note this is a duplicate of ObjectBuffer with semaphore, update in both places !!!
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bool advance(uint32_t n) {
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WITH_SEMAPHORE(sem);
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return buffer->advance(n * sizeof(T));
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}
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/* update the object at the front of the queue (the one that would
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be fetched by pop()) */
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// !!! Note this is a duplicate of ObjectBuffer with semaphore, update in both places !!!
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bool update(const T &object) {
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WITH_SEMAPHORE(sem);
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return buffer->update((uint8_t*)&object, sizeof(T));
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}
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private:
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ByteBuffer *buffer = nullptr;
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HAL_Semaphore sem;
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};
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/*
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ring buffer class for objects of fixed size with pointer
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access. Note that this is not thread safe, buf offers efficient
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array-like access
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*/
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template <class T>
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class ObjectArray {
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public:
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ObjectArray(uint16_t size_) {
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_size = size_;
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_head = _count = 0;
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_buffer = new T[_size];
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}
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~ObjectArray(void) {
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delete[] _buffer;
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}
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// return total number of objects
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uint16_t size(void) const {
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return _size;
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}
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// return number of objects available to be read
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uint16_t available(void) const {
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return _count;
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}
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// return number of objects that could be written
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uint16_t space(void) const {
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return _size - _count;
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}
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// true is available() == 0
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bool is_empty(void) const WARN_IF_UNUSED {
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return _count == 0;
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}
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// push one object
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bool push(const T &object) {
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if (space() == 0) {
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return false;
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}
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_buffer[(_head+_count)%_size] = object;
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_count++;
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return true;
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}
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/*
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throw away an object
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*/
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bool pop(void) WARN_IF_UNUSED {
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if (is_empty()) {
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return false;
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}
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_head = (_head+1) % _size;
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_count--;
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return true;
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}
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// Discards the buffer content, emptying it.
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void clear(void)
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{
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_head = _count = 0;
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}
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/*
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pop earliest object off the queue
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*/
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bool pop(T &object) WARN_IF_UNUSED {
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if (is_empty()) {
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return false;
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}
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object = _buffer[_head];
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return pop();
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}
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/*
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* push_force() is semantically equivalent to:
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* if (!push(t)) { pop(); push(t); }
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*/
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bool push_force(const T &object) {
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if (space() == 0) {
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UNUSED_RESULT(pop());
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}
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return push(object);
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}
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/*
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remove the Nth element from the array. First element is zero
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*/
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bool remove(uint16_t n) {
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if (n >= _count) {
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return false;
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}
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if (n == _count-1) {
|
|
// remove last element
|
|
_count--;
|
|
return true;
|
|
}
|
|
if (n == 0) {
|
|
// remove first element
|
|
return pop();
|
|
}
|
|
// take advantage of the [] operator for simple shift of the array elements
|
|
for (uint16_t i=n; i<_count-1; i++) {
|
|
*(*this)[i] = *(*this)[i+1];
|
|
}
|
|
_count--;
|
|
return true;
|
|
}
|
|
|
|
// allow array indexing, based on current head. Returns a pointer
|
|
// to the object or nullptr
|
|
T * operator[](uint16_t i) {
|
|
if (i >= _count) {
|
|
return nullptr;
|
|
}
|
|
return &_buffer[(_head+i)%_size];
|
|
}
|
|
|
|
private:
|
|
T *_buffer;
|
|
uint16_t _size; // total buffer size
|
|
uint16_t _count; // number in buffer now
|
|
uint16_t _head; // first element
|
|
};
|
|
|
|
typedef ObjectBuffer<float> FloatBuffer;
|
|
typedef ObjectBuffer_TS<float> FloatBuffer_TS;
|
|
typedef ObjectArray<float> FloatArray;
|