ardupilot/libraries/AC_Avoidance/AC_Avoid.cpp

123 lines
4.1 KiB
C++

#include "AC_Avoid.h"
const AP_Param::GroupInfo AC_Avoid::var_info[] = {
// @Param: ENABLE
// @DisplayName: Avoidance control enable/disable
// @Description: Enabled/disable stopping at fence
// @Values: 0:None,1:StopAtFence
// @User: Standard
AP_GROUPINFO("ENABLE", 1, AC_Avoid, _enabled, AC_AVOID_STOP_AT_FENCE),
AP_GROUPEND
};
/// Constructor
AC_Avoid::AC_Avoid(const AP_AHRS& ahrs, const AP_InertialNav& inav, const AC_Fence& fence)
: _ahrs(ahrs),
_inav(inav),
_fence(fence)
{
AP_Param::setup_object_defaults(this, var_info);
}
void AC_Avoid::adjust_velocity(const float kP, const float accel_cmss, Vector2f &desired_vel)
{
// exit immediately if disabled
if (_enabled == AC_AVOID_DISABLED) {
return;
}
// limit acceleration
float accel_cmss_limited = MIN(accel_cmss, AC_AVOID_ACCEL_CMSS_MAX);
if (_enabled == AC_AVOID_STOP_AT_FENCE) {
adjust_velocity_circle(kP, accel_cmss_limited, desired_vel);
}
}
/*
* Adjusts the desired velocity for the circular fence.
*/
void AC_Avoid::adjust_velocity_circle(const float kP, const float accel_cmss, Vector2f &desired_vel)
{
// exit if circular fence is not enabled
if ((_fence.get_enabled_fences() & AC_FENCE_TYPE_CIRCLE) == 0) {
return;
}
// exit if the circular fence has already been breached
if ((_fence.get_breaches() & AC_FENCE_TYPE_CIRCLE) != 0) {
return;
}
// get position as a 2D offset in cm from ahrs home
const Vector2f position_xy = get_position();
float speed = desired_vel.length();
// get the fence radius in cm
const float fence_radius = _fence.get_radius() * 100.0f;
// get the margin to the fence in cm
const float margin = get_margin();
if (!is_zero(speed) && position_xy.length() <= fence_radius) {
// Currently inside circular fence
Vector2f stopping_point = position_xy + desired_vel*(get_stopping_distance(kP, accel_cmss, speed)/speed);
float stopping_point_length = stopping_point.length();
if (stopping_point_length > fence_radius - margin) {
// Unsafe desired velocity - will not be able to stop before fence breach
// Project stopping point radially onto fence boundary
// Adjusted velocity will point towards this projected point at a safe speed
Vector2f target = stopping_point * ((fence_radius - margin) / stopping_point_length);
Vector2f target_direction = target - position_xy;
float distance_to_target = target_direction.length();
float max_speed = get_max_speed(kP, accel_cmss, distance_to_target);
desired_vel = target_direction * (MIN(speed,max_speed) / distance_to_target);
}
}
}
/*
* Gets the current xy-position, relative to home (not relative to EKF origin)
*/
Vector2f AC_Avoid::get_position()
{
const Vector3f position_xyz = _inav.get_position();
const Vector2f position_xy(position_xyz.x,position_xyz.y);
const Vector2f diff = location_diff(_inav.get_origin(),_ahrs.get_home()) * 100.0f;
return position_xy - diff;
}
/*
* Computes the speed such that the stopping distance
* of the vehicle will be exactly the input distance.
*/
float AC_Avoid::get_max_speed(const float kP, const float accel_cmss, const float distance) const
{
return AC_AttitudeControl::sqrt_controller(distance, kP, accel_cmss);
}
/*
* Computes distance required to stop, given current speed.
*
* Implementation copied from AC_PosControl.
*/
float AC_Avoid::get_stopping_distance(const float kP, const float accel_cmss, const float speed) const
{
// avoid divide by zero by using current position if the velocity is below 10cm/s, kP is very low or acceleration is zero
if (kP <= 0.0f || accel_cmss <= 0.0f || is_zero(speed)) {
return 0.0f;
}
// calculate point at which velocity switches from linear to sqrt
float linear_speed = accel_cmss/kP;
// calculate distance within which we can stop
if (speed < linear_speed) {
return speed/kP;
} else {
float linear_distance = accel_cmss/(2.0f*kP*kP);
return linear_distance + (speed*speed)/(2.0f*accel_cmss);
}
}