mirror of https://github.com/ArduPilot/ardupilot
256 lines
9.1 KiB
Plaintext
256 lines
9.1 KiB
Plaintext
/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
|
|
|
|
/*
|
|
landing logic
|
|
*/
|
|
|
|
/*
|
|
update navigation for landing. Called when on landing approach or
|
|
final flare
|
|
*/
|
|
static bool verify_land()
|
|
{
|
|
// we don't 'verify' landing in the sense that it never completes,
|
|
// so we don't verify command completion. Instead we use this to
|
|
// adjust final landing parameters
|
|
|
|
// If a go around has been commanded, we are done landing. This will send
|
|
// the mission to the next mission item, which presumably is a mission
|
|
// segment with operations to perform when a landing is called off.
|
|
// If there are no commands after the land waypoint mission item then
|
|
// the plane will proceed to loiter about its home point.
|
|
if (auto_state.commanded_go_around) {
|
|
return true;
|
|
}
|
|
|
|
float height = height_above_target();
|
|
|
|
// use rangefinder to correct if possible
|
|
height -= rangefinder_correction();
|
|
|
|
// calculate the sink rate.
|
|
float sink_rate;
|
|
Vector3f vel;
|
|
if (ahrs.get_velocity_NED(vel)) {
|
|
sink_rate = vel.z;
|
|
} else if (gps.status() >= AP_GPS::GPS_OK_FIX_3D && gps.have_vertical_velocity()) {
|
|
sink_rate = gps.velocity().z;
|
|
} else {
|
|
sink_rate = -barometer.get_climb_rate();
|
|
}
|
|
|
|
// low pass the sink rate to take some of the noise out
|
|
auto_state.land_sink_rate = 0.8f * auto_state.land_sink_rate + 0.2f*sink_rate;
|
|
|
|
/* Set land_complete (which starts the flare) under 3 conditions:
|
|
1) we are within LAND_FLARE_ALT meters of the landing altitude
|
|
2) we are within LAND_FLARE_SEC of the landing point vertically
|
|
by the calculated sink rate (if LAND_FLARE_SEC != 0)
|
|
3) we have gone past the landing point and don't have
|
|
rangefinder data (to prevent us keeping throttle on
|
|
after landing if we've had positive baro drift)
|
|
*/
|
|
if (height <= g.land_flare_alt ||
|
|
(aparm.land_flare_sec > 0 && height <= auto_state.land_sink_rate * aparm.land_flare_sec) ||
|
|
(!rangefinder_state.in_range && location_passed_point(current_loc, prev_WP_loc, next_WP_loc)) ||
|
|
(fabsf(auto_state.land_sink_rate) < 0.2f && !is_flying())) {
|
|
|
|
if (!auto_state.land_complete) {
|
|
if (!is_flying() && (hal.scheduler->millis()-auto_state.last_flying_ms) > 3000) {
|
|
gcs_send_text_fmt(PSTR("Flare crash detected: speed=%.1f"), gps.ground_speed());
|
|
} else {
|
|
gcs_send_text_fmt(PSTR("Flare %.1fm sink=%.2f speed=%.1f"),
|
|
height, auto_state.land_sink_rate, gps.ground_speed());
|
|
}
|
|
}
|
|
auto_state.land_complete = true;
|
|
|
|
if (gps.ground_speed() < 3) {
|
|
// reload any airspeed or groundspeed parameters that may have
|
|
// been set for landing. We don't do this till ground
|
|
// speed drops below 3.0 m/s as otherwise we will change
|
|
// target speeds too early.
|
|
g.airspeed_cruise_cm.load();
|
|
g.min_gndspeed_cm.load();
|
|
aparm.throttle_cruise.load();
|
|
}
|
|
}
|
|
|
|
/*
|
|
when landing we keep the L1 navigation waypoint 200m ahead. This
|
|
prevents sudden turns if we overshoot the landing point
|
|
*/
|
|
struct Location land_WP_loc = next_WP_loc;
|
|
int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc);
|
|
location_update(land_WP_loc,
|
|
land_bearing_cd*0.01f,
|
|
get_distance(prev_WP_loc, current_loc) + 200);
|
|
nav_controller->update_waypoint(prev_WP_loc, land_WP_loc);
|
|
|
|
// check if we should auto-disarm after a confirmed landing
|
|
disarm_if_autoland_complete();
|
|
|
|
/*
|
|
we return false as a landing mission item never completes
|
|
|
|
we stay on this waypoint unless the GCS commands us to change
|
|
mission item or reset the mission, or a go-around is commanded
|
|
*/
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
If land_DisarmDelay is enabled (non-zero), check for a landing then auto-disarm after time expires
|
|
*/
|
|
static void disarm_if_autoland_complete()
|
|
{
|
|
if (g.land_disarm_delay > 0 &&
|
|
auto_state.land_complete &&
|
|
!is_flying() &&
|
|
arming.arming_required() != AP_Arming::NO &&
|
|
arming.is_armed()) {
|
|
/* we have auto disarm enabled. See if enough time has passed */
|
|
if (hal.scheduler->millis() - auto_state.last_flying_ms >= g.land_disarm_delay*1000UL) {
|
|
if (disarm_motors()) {
|
|
gcs_send_text_P(SEVERITY_LOW,PSTR("Auto-Disarmed"));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
a special glide slope calculation for the landing approach
|
|
|
|
During the land approach use a linear glide slope to a point
|
|
projected through the landing point. We don't use the landing point
|
|
itself as that leads to discontinuities close to the landing point,
|
|
which can lead to erratic pitch control
|
|
*/
|
|
static void setup_landing_glide_slope(void)
|
|
{
|
|
Location loc = next_WP_loc;
|
|
|
|
// project a point 500 meters past the landing point, passing
|
|
// through the landing point
|
|
const float land_projection = 500;
|
|
int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc);
|
|
float total_distance = get_distance(prev_WP_loc, next_WP_loc);
|
|
|
|
// height we need to sink for this WP
|
|
float sink_height = (prev_WP_loc.alt - next_WP_loc.alt)*0.01f;
|
|
|
|
// current ground speed
|
|
float groundspeed = ahrs.groundspeed();
|
|
if (groundspeed < 0.5f) {
|
|
groundspeed = 0.5f;
|
|
}
|
|
|
|
// calculate time to lose the needed altitude
|
|
float sink_time = total_distance / groundspeed;
|
|
if (sink_time < 0.5f) {
|
|
sink_time = 0.5f;
|
|
}
|
|
|
|
// find the sink rate needed for the target location
|
|
float sink_rate = sink_height / sink_time;
|
|
|
|
// the height we aim for is the one to give us the right flare point
|
|
float aim_height = aparm.land_flare_sec * sink_rate;
|
|
if (aim_height <= 0) {
|
|
aim_height = g.land_flare_alt;
|
|
}
|
|
|
|
// don't allow the aim height to be too far above LAND_FLARE_ALT
|
|
if (g.land_flare_alt > 0 && aim_height > g.land_flare_alt*2) {
|
|
aim_height = g.land_flare_alt*2;
|
|
}
|
|
|
|
// time before landing that we will flare
|
|
float flare_time = aim_height / SpdHgt_Controller->get_land_sinkrate();
|
|
|
|
// distance to flare is based on ground speed, adjusted as we
|
|
// get closer. This takes into account the wind
|
|
float flare_distance = groundspeed * flare_time;
|
|
|
|
// don't allow the flare before half way along the final leg
|
|
if (flare_distance > total_distance/2) {
|
|
flare_distance = total_distance/2;
|
|
}
|
|
|
|
// now calculate our aim point, which is before the landing
|
|
// point and above it
|
|
location_update(loc, land_bearing_cd*0.01f, -flare_distance);
|
|
loc.alt += aim_height*100;
|
|
|
|
// calculate slope to landing point
|
|
float land_slope = (sink_height - aim_height) / total_distance;
|
|
|
|
// calculate point along that slope 500m ahead
|
|
location_update(loc, land_bearing_cd*0.01f, land_projection);
|
|
loc.alt -= land_slope * land_projection * 100;
|
|
|
|
// setup the offset_cm for set_target_altitude_proportion()
|
|
target_altitude.offset_cm = loc.alt - prev_WP_loc.alt;
|
|
|
|
// calculate the proportion we are to the target
|
|
float land_proportion = location_path_proportion(current_loc, prev_WP_loc, loc);
|
|
|
|
// now setup the glide slope for landing
|
|
set_target_altitude_proportion(loc, 1.0f - land_proportion);
|
|
|
|
// stay within the range of the start and end locations in altitude
|
|
constrain_target_altitude_location(loc, prev_WP_loc);
|
|
}
|
|
|
|
/*
|
|
find the nearest landing sequence starting point (DO_LAND_START) and
|
|
switch to that mission item. Returns false if no DO_LAND_START
|
|
available.
|
|
*/
|
|
static bool jump_to_landing_sequence(void)
|
|
{
|
|
uint16_t land_idx = mission.get_landing_sequence_start();
|
|
if (land_idx != 0) {
|
|
if (mission.set_current_cmd(land_idx)) {
|
|
set_mode(AUTO);
|
|
|
|
//if the mission has ended it has to be restarted
|
|
if (mission.state() == AP_Mission::MISSION_STOPPED) {
|
|
mission.resume();
|
|
}
|
|
|
|
gcs_send_text_P(SEVERITY_LOW, PSTR("Landing sequence begun."));
|
|
return true;
|
|
}
|
|
}
|
|
|
|
gcs_send_text_P(SEVERITY_HIGH, PSTR("Unable to start landing sequence."));
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
the height above field elevation that we pass to TECS
|
|
*/
|
|
static float tecs_hgt_afe(void)
|
|
{
|
|
/*
|
|
pass the height above field elevation as the height above
|
|
the ground when in landing, which means that TECS gets the
|
|
rangefinder information and thus can know when the flare is
|
|
coming.
|
|
*/
|
|
float hgt_afe;
|
|
if (flight_stage == AP_SpdHgtControl::FLIGHT_LAND_FINAL ||
|
|
flight_stage == AP_SpdHgtControl::FLIGHT_LAND_APPROACH) {
|
|
hgt_afe = height_above_target();
|
|
hgt_afe -= rangefinder_correction();
|
|
} else {
|
|
// when in normal flight we pass the hgt_afe as relative
|
|
// altitude to home
|
|
hgt_afe = relative_altitude();
|
|
}
|
|
return hgt_afe;
|
|
}
|