mirror of https://github.com/ArduPilot/ardupilot
177 lines
6.8 KiB
C++
177 lines
6.8 KiB
C++
#include "Copter.h"
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// Code to detect a crash main ArduCopter code
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#define LAND_CHECK_ANGLE_ERROR_DEG 30.0f // maximum angle error to be considered landing
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#define LAND_CHECK_LARGE_ANGLE_CD 1500.0f // maximum angle target to be considered landing
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#define LAND_CHECK_ACCEL_MOVING 3.0f // maximum acceleration after subtracting gravity
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// counter to verify landings
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static uint32_t land_detector_count = 0;
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// run land and crash detectors
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// called at MAIN_LOOP_RATE
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void Copter::update_land_and_crash_detectors()
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{
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// update 1hz filtered acceleration
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Vector3f accel_ef = ahrs.get_accel_ef_blended();
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accel_ef.z += GRAVITY_MSS;
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land_accel_ef_filter.apply(accel_ef, MAIN_LOOP_SECONDS);
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update_land_detector();
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#if PARACHUTE == ENABLED
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// check parachute
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parachute_check();
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#endif
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crash_check();
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}
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// update_land_detector - checks if we have landed and updates the ap.land_complete flag
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// called at MAIN_LOOP_RATE
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void Copter::update_land_detector()
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{
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// land detector can not use the following sensors because they are unreliable during landing
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// barometer altitude : ground effect can cause errors larger than 4m
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// EKF vertical velocity or altitude : poor barometer and large acceleration from ground impact
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// earth frame angle or angle error : landing on an uneven surface will force the airframe to match the ground angle
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// gyro output : on uneven surface the airframe may rock back an forth after landing
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// range finder : tend to be problematic at very short distances
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// input throttle : in slow land the input throttle may be only slightly less than hover
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if (!motors.armed()) {
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// if disarmed, always landed.
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set_land_complete(true);
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} else if (ap.land_complete) {
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#if FRAME_CONFIG == HELI_FRAME
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// if rotor speed and collective pitch are high then clear landing flag
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if (motors.get_throttle() > get_non_takeoff_throttle() && !motors.limit.throttle_lower && motors.rotor_runup_complete()) {
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#else
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// if throttle output is high then clear landing flag
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if (motors.get_throttle() > get_non_takeoff_throttle()) {
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#endif
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set_land_complete(false);
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}
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} else {
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#if FRAME_CONFIG == HELI_FRAME
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// check that collective pitch is on lower limit (should be constrained by LAND_COL_MIN)
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bool motor_at_lower_limit = motors.limit.throttle_lower;
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#else
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// check that the average throttle output is near minimum (less than 12.5% hover throttle)
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bool motor_at_lower_limit = motors.limit.throttle_lower && attitude_control.is_throttle_mix_min();
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#endif
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// check that the airframe is not accelerating (not falling or breaking after fast forward flight)
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bool accel_stationary = (land_accel_ef_filter.get().length() <= LAND_DETECTOR_ACCEL_MAX);
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// check that vertical speed is within 1m/s of zero
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bool descent_rate_low = fabsf(inertial_nav.get_velocity_z()) < 100;
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// if we have a healthy rangefinder only allow landing detection below 2 meters
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bool rangefinder_check = (!rangefinder_alt_ok() || rangefinder_state.alt_cm_filt.get() < LAND_RANGEFINDER_MIN_ALT_CM);
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if (motor_at_lower_limit && accel_stationary && descent_rate_low && rangefinder_check) {
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// landed criteria met - increment the counter and check if we've triggered
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if( land_detector_count < ((float)LAND_DETECTOR_TRIGGER_SEC)*scheduler.get_loop_rate_hz()) {
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land_detector_count++;
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} else {
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set_land_complete(true);
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}
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} else {
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// we've sensed movement up or down so reset land_detector
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land_detector_count = 0;
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}
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}
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set_land_complete_maybe(ap.land_complete || (land_detector_count >= LAND_DETECTOR_MAYBE_TRIGGER_SEC*scheduler.get_loop_rate_hz()));
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}
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// set land_complete flag and disarm motors if disarm-on-land is configured
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void Copter::set_land_complete(bool b)
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{
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// if no change, exit immediately
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if( ap.land_complete == b )
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return;
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land_detector_count = 0;
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if(b){
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Log_Write_Event(DATA_LAND_COMPLETE);
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} else {
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Log_Write_Event(DATA_NOT_LANDED);
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}
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ap.land_complete = b;
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g2.stats.set_flying(!b);
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// trigger disarm-on-land if configured
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bool disarm_on_land_configured = (g.throttle_behavior & THR_BEHAVE_DISARM_ON_LAND_DETECT) != 0;
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bool mode_disarms_on_land = mode_allows_arming(control_mode,false) && !mode_has_manual_throttle(control_mode);
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if (ap.land_complete && motors.armed() && disarm_on_land_configured && mode_disarms_on_land) {
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init_disarm_motors();
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}
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}
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// set land complete maybe flag
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void Copter::set_land_complete_maybe(bool b)
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{
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// if no change, exit immediately
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if (ap.land_complete_maybe == b)
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return;
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if (b) {
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Log_Write_Event(DATA_LAND_COMPLETE_MAYBE);
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}
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ap.land_complete_maybe = b;
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}
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// update_throttle_thr_mix - sets motors throttle_low_comp value depending upon vehicle state
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// low values favour pilot/autopilot throttle over attitude control, high values favour attitude control over throttle
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// has no effect when throttle is above hover throttle
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void Copter::update_throttle_thr_mix()
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{
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#if FRAME_CONFIG != HELI_FRAME
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// if disarmed or landed prioritise throttle
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if(!motors.armed() || ap.land_complete) {
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attitude_control.set_throttle_mix_min();
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return;
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}
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if (mode_has_manual_throttle(control_mode)) {
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// manual throttle
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if(channel_throttle->get_control_in() <= 0) {
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attitude_control.set_throttle_mix_min();
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} else {
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attitude_control.set_throttle_mix_mid();
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}
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} else {
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// autopilot controlled throttle
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// check for aggressive flight requests - requested roll or pitch angle below 15 degrees
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const Vector3f angle_target = attitude_control.get_att_target_euler_cd();
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bool large_angle_request = (norm(angle_target.x, angle_target.y) > LAND_CHECK_LARGE_ANGLE_CD);
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// check for large external disturbance - angle error over 30 degrees
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const float angle_error = attitude_control.get_att_error_angle_deg();
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bool large_angle_error = (angle_error > LAND_CHECK_ANGLE_ERROR_DEG);
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// check for large acceleration - falling or high turbulence
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Vector3f accel_ef = ahrs.get_accel_ef_blended();
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accel_ef.z += GRAVITY_MSS;
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bool accel_moving = (accel_ef.length() > LAND_CHECK_ACCEL_MOVING);
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// check for requested decent
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bool descent_not_demanded = pos_control.get_desired_velocity().z >= 0.0f;
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if ( large_angle_request || large_angle_error || accel_moving || descent_not_demanded) {
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attitude_control.set_throttle_mix_max();
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} else {
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attitude_control.set_throttle_mix_min();
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}
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}
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#endif
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}
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