ardupilot/libraries/AP_Terrain/AP_Terrain.cpp
2014-07-24 21:45:46 +10:00

217 lines
6.5 KiB
C++

// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <AP_HAL.h>
#include <AP_Common.h>
#include <AP_Math.h>
#include <GCS_MAVLink.h>
#include "AP_Terrain.h"
extern const AP_HAL::HAL& hal;
// table of user settable parameters
const AP_Param::GroupInfo AP_Terrain::var_info[] PROGMEM = {
// @Param: ENABLE
// @DisplayName: Terrain following enable
// @Description: enable terrain following
// @Values: 0:Disable,1:Enable
AP_GROUPINFO("ENABLE", 0, AP_Terrain, enable, 0),
// @Param: SPACING
// @DisplayName: Terrain grid spacing
// @Description: distance between terrain grid points in meters
// @Units: meters
// @Increment: 1
AP_GROUPINFO("SPACING", 1, AP_Terrain, grid_spacing, 100),
AP_GROUPEND
};
// constructor
AP_Terrain::AP_Terrain(AP_AHRS &_ahrs) :
ahrs(_ahrs),
grid_cache(NULL),
last_request_time_ms(0)
{
AP_Param::setup_object_defaults(this, var_info);
}
/*
given a location, calculate the 45x45 grid SW corner, plus the
grid index and grid square fraction
*/
void AP_Terrain::calculate_grid_info(const Location &loc, struct grid_info &info) const
{
// grids start on integer degrees. This makes storing terrain data
// on the SD card a bit easier
info.lat_degrees = loc.lat / 10*1000*1000UL;
info.lon_degrees = loc.lng / 10*1000*1000UL;
// create reference position. Longitude scaling is taken from this point
Location ref;
ref.lat = info.lat_degrees;
ref.lng = info.lon_degrees;
// find offset from reference
Vector2f offset = location_diff(ref, loc);
// work out how many 45x45 grid squares we are in. x is north, y is east
info.idx_x = ((uint16_t)(offset.x / grid_spacing))/TERRAIN_GRID_BLOCK_SIZE;
info.idx_y = ((uint16_t)(offset.y / grid_spacing))/TERRAIN_GRID_BLOCK_SIZE;
// work out fractional (0 to 1) position within grid square.
info.frac_x = (offset.x - (info.idx_x * (float)TERRAIN_GRID_BLOCK_SIZE * grid_spacing)) / grid_spacing;
info.frac_y = (offset.y - (info.idx_y * (float)TERRAIN_GRID_BLOCK_SIZE * grid_spacing)) / grid_spacing;
// calculate lat/lon of SW corner of 45x45 grid_block
location_offset(ref, info.idx_x*grid_spacing, info.idx_y*grid_spacing);
info.grid_lat = ref.lat;
info.grid_lon = ref.lng;
// calculate bit number in grid_block bitmap
info.bitnum = (info.idx_y/TERRAIN_GRID_MAVLINK_SIZE)*TERRAIN_GRID_BLOCK_MUL + info.idx_x/TERRAIN_GRID_MAVLINK_SIZE;
}
/*
given a location and offset, calculate the 45x45 grid SW corner, plus
the grid index and grid square fraction
*/
void AP_Terrain::calculate_grid_info(const Location &loc, struct grid_info &info, int16_t ofs_north, int16_t ofs_east) const
{
Location loc2 = loc;
location_offset(loc2, ofs_north, ofs_east);
calculate_grid_info(loc2, info);
}
/*
find a grid structure given a grid_info
*/
AP_Terrain::grid_block &AP_Terrain::find_grid(const struct grid_info &info) const
{
uint16_t oldest_i = 0;
// see if we have that grid
for (uint16_t i=0; i<TERRAIN_GRID_BLOCK_CACHE_SIZE; i++) {
if (grid_cache[i].lat == info.grid_lat &&
grid_cache[i].lon == info.grid_lon) {
grid_cache[i].last_access_ms = hal.scheduler->millis();
return &grid_cache[i];
}
if (grid_cache[i].last_access_ms < grid_cache[oldest_i].last_access_ms) {
oldest_i = i;
}
}
// Not found. Use the oldest grid and make it this grid,
// unpopulated
struct grid_block &grid = grid_cache[oldest_i];
memset(&grid, 0, sizeof(grid));
grid.lat = info.grid_lat;
grid.lon = info.grid_lon;
grid.spacing = grid_spacing;
return grid;
}
/*
return terrain height in meters above average sea level (WGS84) for
a grid_info, returning the height for the SW corner of the grid square
*/
bool AP_Terrain::height_sw_corner(const struct grid_info &info, int16_t &height)
{
struct grid_block &grid = find_grid(info);
if (grid.bitmask[info.bitnum/8] & (1U<<(info.bitnum%8))) {
// we have the height
height = grid.height[info.idx_x][info.idx_y];
return true;
}
return false;
}
/*
return terrain height in meters above average sea level (WGS84) for
a given position
*/
bool AP_Terrain::height_amsl(const Location &loc, float &height)
{
if (!enable) {
return false;
}
struct grid_info info00, info01, info10, info11;
// we push the spacing up a bit to cope with changes in longitude
// scaling between grids
uint16_t spacing2 = spacing*1.2f;
calculate_grid_info(loc, info00);
calculate_grid_info(loc, info01, 0, spacing2);
calculate_grid_info(loc, info10, spacing2, 0);
calculate_grid_info(loc, info11, spacing2, spacing2);
// hXY are the heights of the 4 surrounding grid points
int16_t h00, h01, h10, h11;
if (!height_sw_corner(info00, h00) ||
!height_sw_corner(info01, h01) ||
!height_sw_corner(info10, h10) ||
!height_sw_corner(info11, h11)) {
// we don't have the data on all sided
return false;
}
// TODO: cope with crossing degree boundaries
float avg1 = (1.0f-info00.frac_x) * h00 + info00.frac_x * h10;
float avg2 = (1.0f-info00.frac_x) * h01 + info00.frac_x * h11;
float avg = (1.0f-info00.frac_y) * avg1 + info00.frac_y * avg2;
height = avg;
return true;
}
/*
update terrain data. Check if we need to request more grids. This
should be called at 1Hz
*/
void AP_Terrain::update(void)
{
if (enable == 0) {
// not enabled
return;
}
Location loc;
if (!ahrs.get_position(loc)) {
// we don't know where we are
return;
}
// find any missing 5x5 blocks in the current grid
struct grid_info info;
calculate_grid_info(loc, info);
if (request_missing(info)) {
return;
}
}
void AP_Terrain::request_missing(struct grid_info &info)
{
}