mirror of https://github.com/ArduPilot/ardupilot
94 lines
4.5 KiB
C++
94 lines
4.5 KiB
C++
/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <AP_Common/AP_Common.h>
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#include <AP_HAL/AP_HAL.h>
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#include "AP_Proximity.h"
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#include <AP_Common/Location.h>
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#include "AP_Proximity_Boundary_3D.h"
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class AP_Proximity_Backend
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{
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public:
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// constructor. This incorporates initialisation as well.
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AP_Proximity_Backend(AP_Proximity &_frontend, AP_Proximity::Proximity_State &_state);
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// we declare a virtual destructor so that Proximity drivers can
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// override with a custom destructor if need be
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virtual ~AP_Proximity_Backend(void) {}
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// update the state structure
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virtual void update() = 0;
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// get maximum and minimum distances (in meters) of sensor
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virtual float distance_max() const = 0;
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virtual float distance_min() const = 0;
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// get distance upwards in meters. returns true on success
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virtual bool get_upward_distance(float &distance) const { return false; }
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// handle mavlink DISTANCE_SENSOR messages
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virtual void handle_msg(const mavlink_message_t &msg) {}
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// get total number of obstacles, used in GPS based Simple Avoidance
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uint8_t get_obstacle_count() { return boundary.get_obstacle_count(); }
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// get vector to obstacle based on obstacle_num passed, used in GPS based Simple Avoidance
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bool get_obstacle(uint8_t obstacle_num, Vector3f& vec_to_obstacle) const { return boundary.get_obstacle(obstacle_num, vec_to_obstacle); }
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// returns shortest distance to "obstacle_num" obstacle, from a line segment formed between "seg_start" and "seg_end"
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// used in GPS based Simple Avoidance
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float distance_to_obstacle(const uint8_t obstacle_num, const Vector3f& seg_start, const Vector3f& seg_end, Vector3f& closest_point) const { return boundary.distance_to_obstacle(obstacle_num , seg_start, seg_end, closest_point); }
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// get distance and angle to closest object (used for pre-arm check)
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// returns true on success, false if no valid readings
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bool get_closest_object(float& angle_deg, float &distance) const { return boundary.get_closest_object(angle_deg, distance); }
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// get number of objects, angle and distance - used for non-GPS avoidance
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uint8_t get_horizontal_object_count() const {return boundary.get_horizontal_object_count(); }
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bool get_horizontal_object_angle_and_distance(uint8_t object_number, float& angle_deg, float &distance) const { return boundary.get_horizontal_object_angle_and_distance(object_number, angle_deg, distance); }
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// get distances in 8 directions. used for sending distances to ground station
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bool get_horizontal_distances(AP_Proximity::Proximity_Distance_Array &prx_dist_array) const;
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protected:
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// set status and update valid_count
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void set_status(AP_Proximity::Status status);
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// correct an angle (in degrees) based on the orientation and yaw correction parameters
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float correct_angle_for_orientation(float angle_degrees) const;
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// check if a reading should be ignored because it falls into an ignore area
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// angles should be in degrees and in the range of 0 to 360
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bool ignore_reading(uint16_t angle_deg) const;
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// database helpers. All angles are in degrees
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static bool database_prepare_for_push(Vector3f ¤t_pos, Matrix3f &body_to_ned);
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// Note: "angle" refers to yaw (in body frame) towards the obstacle
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static void database_push(float angle, float distance);
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static void database_push(float angle, float distance, uint32_t timestamp_ms, const Vector3f ¤t_pos, const Matrix3f &body_to_ned) {
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database_push(angle, 0.0f, distance, timestamp_ms, current_pos, body_to_ned);
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};
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static void database_push(float angle, float pitch, float distance, uint32_t timestamp_ms, const Vector3f ¤t_pos, const Matrix3f &body_to_ned);
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AP_Proximity &frontend;
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AP_Proximity::Proximity_State &state; // reference to this instances state
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// Methods to manipulate 3D boundary in this class
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AP_Proximity_Boundary_3D boundary;
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};
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