mirror of
https://github.com/ArduPilot/ardupilot
synced 2025-01-04 15:08:28 -04:00
191 lines
6.6 KiB
C++
191 lines
6.6 KiB
C++
/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* AP_Landing.cpp - Landing logic handler for ArduPlane
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*/
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#include "AP_Landing.h"
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#include <GCS_MAVLink/GCS.h>
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// table of user settable parameters
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const AP_Param::GroupInfo AP_Landing::var_info[] = {
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AP_GROUPEND
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};
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/*
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Restart a landing by first checking for a DO_LAND_START and
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jump there. Otherwise decrement waypoint so we would re-start
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from the top with same glide slope. Return true if successful.
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*/
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bool AP_Landing::restart_landing_sequence()
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{
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if (mission.get_current_nav_cmd().id != MAV_CMD_NAV_LAND) {
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return false;
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}
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uint16_t do_land_start_index = mission.get_landing_sequence_start();
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uint16_t prev_cmd_with_wp_index = mission.get_prev_nav_cmd_with_wp_index();
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bool success = false;
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uint16_t current_index = mission.get_current_nav_index();
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AP_Mission::Mission_Command cmd;
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if (mission.read_cmd_from_storage(current_index+1,cmd) &&
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cmd.id == MAV_CMD_NAV_CONTINUE_AND_CHANGE_ALT &&
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(cmd.p1 == 0 || cmd.p1 == 1) &&
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mission.set_current_cmd(current_index+1))
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{
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// if the next immediate command is MAV_CMD_NAV_CONTINUE_AND_CHANGE_ALT to climb, do it
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GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_NOTICE, "Restarted landing sequence. Climbing to %dm", cmd.content.location.alt/100);
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success = true;
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}
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else if (do_land_start_index != 0 &&
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mission.set_current_cmd(do_land_start_index))
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{
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// look for a DO_LAND_START and use that index
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GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_NOTICE, "Restarted landing via DO_LAND_START: %d",do_land_start_index);
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success = true;
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}
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else if (prev_cmd_with_wp_index != AP_MISSION_CMD_INDEX_NONE &&
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mission.set_current_cmd(prev_cmd_with_wp_index))
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{
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// if a suitable navigation waypoint was just executed, one that contains lat/lng/alt, then
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// repeat that cmd to restart the landing from the top of approach to repeat intended glide slope
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GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_NOTICE, "Restarted landing sequence at waypoint %d", prev_cmd_with_wp_index);
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success = true;
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} else {
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GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_WARNING, "Unable to restart landing sequence");
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success = false;
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}
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return success;
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}
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/*
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find the nearest landing sequence starting point (DO_LAND_START) and
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switch to that mission item. Returns false if no DO_LAND_START
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available.
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*/
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bool AP_Landing::jump_to_landing_sequence(void)
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{
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uint16_t land_idx = mission.get_landing_sequence_start();
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if (land_idx != 0) {
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if (mission.set_current_cmd(land_idx)) {
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//if the mission has ended it has to be restarted
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if (mission.state() == AP_Mission::MISSION_STOPPED) {
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mission.resume();
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}
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GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Landing sequence start");
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return true;
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}
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}
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GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_WARNING, "Unable to start landing sequence");
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return false;
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}
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/*
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a special glide slope calculation for the landing approach
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During the land approach use a linear glide slope to a point
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projected through the landing point. We don't use the landing point
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itself as that leads to discontinuities close to the landing point,
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which can lead to erratic pitch control
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*/
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Location AP_Landing::setup_landing_glide_slope(const Location &prev_WP_loc, const Location &next_WP_loc)
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{
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float total_distance = get_distance(prev_WP_loc, next_WP_loc);
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// If someone mistakenly puts all 0's in their LAND command then total_distance
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// will be calculated as 0 and cause a divide by 0 error below. Lets avoid that.
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if (total_distance < 1) {
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total_distance = 1;
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}
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// height we need to sink for this WP
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float sink_height = (prev_WP_loc.alt - next_WP_loc.alt)*0.01f;
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// current ground speed
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float groundspeed = ahrs.groundspeed();
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if (groundspeed < 0.5f) {
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groundspeed = 0.5f;
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}
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// calculate time to lose the needed altitude
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float sink_time = total_distance / groundspeed;
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if (sink_time < 0.5f) {
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sink_time = 0.5f;
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}
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// find the sink rate needed for the target location
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float sink_rate = sink_height / sink_time;
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// the height we aim for is the one to give us the right flare point
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float aim_height = aparm.land_flare_sec * sink_rate;
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if (aim_height <= 0) {
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aim_height = aparm.land_flare_alt;
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}
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// don't allow the aim height to be too far above LAND_FLARE_ALT
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if (aparm.land_flare_alt > 0 && aim_height > aparm.land_flare_alt*2) {
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aim_height = aparm.land_flare_alt*2;
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}
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// calculate slope to landing point
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bool is_first_calc = is_zero(slope);
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slope = (sink_height - aim_height) / total_distance;
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if (is_first_calc) {
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GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Landing glide slope %.1f degrees", (double)degrees(atanf(slope)));
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}
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// time before landing that we will flare
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float flare_time = aim_height / SpdHgt_Controller->get_land_sinkrate();
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// distance to flare is based on ground speed, adjusted as we
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// get closer. This takes into account the wind
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float flare_distance = groundspeed * flare_time;
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// don't allow the flare before half way along the final leg
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if (flare_distance > total_distance/2) {
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flare_distance = total_distance/2;
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}
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// project a point 500 meters past the landing point, passing
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// through the landing point
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const float land_projection = 500;
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int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc);
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// now calculate our aim point, which is before the landing
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// point and above it
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Location loc = next_WP_loc;
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location_update(loc, land_bearing_cd*0.01f, -flare_distance);
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loc.alt += aim_height*100;
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// calculate point along that slope 500m ahead
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location_update(loc, land_bearing_cd*0.01f, land_projection);
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loc.alt -= slope * land_projection * 100;
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return loc;
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}
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