mirror of https://github.com/ArduPilot/ardupilot
406 lines
14 KiB
C++
406 lines
14 KiB
C++
/*
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "lua_scripts.h"
|
|
#include <AP_HAL/AP_HAL.h>
|
|
#include <GCS_MAVLink/GCS.h>
|
|
#include <AP_ROMFS/AP_ROMFS.h>
|
|
|
|
#if HAL_OS_POSIX_IO
|
|
#include <dirent.h>
|
|
#endif
|
|
|
|
#if HAL_OS_FATFS_IO
|
|
#include <stdio.h>
|
|
#endif
|
|
|
|
#include "lua_generated_bindings.h"
|
|
|
|
#ifndef SCRIPTING_DIRECTORY
|
|
#if HAL_OS_FATFS_IO
|
|
#define SCRIPTING_DIRECTORY "/APM/scripts"
|
|
#else
|
|
#define SCRIPTING_DIRECTORY "./scripts"
|
|
#endif //HAL_OS_FATFS_IO
|
|
#endif // SCRIPTING_DIRECTORY
|
|
|
|
extern const AP_HAL::HAL& hal;
|
|
|
|
bool lua_scripts::overtime;
|
|
jmp_buf lua_scripts::panic_jmp;
|
|
|
|
lua_scripts::lua_scripts(const AP_Int32 &vm_steps, const AP_Int32 &heap_size, const AP_Int8 &debug_level)
|
|
: _vm_steps(vm_steps),
|
|
_debug_level(debug_level) {
|
|
_heap = hal.util->allocate_heap_memory(heap_size);
|
|
}
|
|
|
|
void lua_scripts::hook(lua_State *L, lua_Debug *ar) {
|
|
lua_scripts::overtime = true;
|
|
|
|
// we need to aggressively bail out as we are over time
|
|
// so we will aggressively trap errors until we clear out
|
|
lua_sethook(L, hook, LUA_MASKCOUNT, 1);
|
|
|
|
luaL_error(L, "Exceeded CPU time");
|
|
}
|
|
|
|
int lua_scripts::atpanic(lua_State *L) {
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: Panic: %s", lua_tostring(L, -1));
|
|
hal.console->printf("Lua: Panic: %s\n", lua_tostring(L, -1));
|
|
longjmp(panic_jmp, 1);
|
|
return 0;
|
|
}
|
|
|
|
lua_scripts::script_info *lua_scripts::load_script(lua_State *L, char *filename) {
|
|
if (int error = luaL_loadfile(L, filename)) {
|
|
switch (error) {
|
|
case LUA_ERRSYNTAX:
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: Syntax error in %s", filename);
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: Error: %s", lua_tostring(L, -1));
|
|
lua_pop(L, lua_gettop(L));
|
|
return nullptr;
|
|
case LUA_ERRMEM:
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: Insufficent memory loading %s", filename);
|
|
lua_pop(L, lua_gettop(L));
|
|
return nullptr;
|
|
case LUA_ERRFILE:
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: Unable to load the file: %s", lua_tostring(L, -1));
|
|
hal.console->printf("Lua: File error: %s\n", lua_tostring(L, -1));
|
|
lua_pop(L, lua_gettop(L));
|
|
return nullptr;
|
|
default:
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: Unknown error (%d) loading %s", error, filename);
|
|
lua_pop(L, lua_gettop(L));
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
script_info *new_script = (script_info *)hal.util->heap_realloc(_heap, nullptr, sizeof(script_info));
|
|
if (new_script == nullptr) {
|
|
// No memory, shouldn't happen, we even attempted to do a GC
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: Insufficent memory loading %s", filename);
|
|
lua_pop(L, 1); // we can't use the function we just loaded, so ditch it
|
|
return nullptr;
|
|
}
|
|
|
|
new_script->name = filename;
|
|
new_script->next = nullptr;
|
|
|
|
|
|
// find and create a sandbox for the new chunk
|
|
lua_getglobal(L, "get_sandbox_env");
|
|
if (lua_pcall(L, 0, LUA_MULTRET, 0)) {
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Scripting: Could not create sandbox: %s", lua_tostring(L, -1));
|
|
hal.console->printf("Lua: Scripting: Could not create sandbox: %s", lua_tostring(L, -1));
|
|
return nullptr;
|
|
}
|
|
load_generated_sandbox(L);
|
|
lua_setupvalue(L, -2, 1);
|
|
|
|
new_script->lua_ref = luaL_ref(L, LUA_REGISTRYINDEX); // cache the reference
|
|
new_script->next_run_ms = AP_HAL::millis64() - 1; // force the script to be stale
|
|
|
|
return new_script;
|
|
}
|
|
|
|
void lua_scripts::load_all_scripts_in_dir(lua_State *L, const char *dirname) {
|
|
if (dirname == nullptr) {
|
|
return;
|
|
}
|
|
|
|
DIR *d = opendir(dirname);
|
|
if (d == nullptr) {
|
|
gcs().send_text(MAV_SEVERITY_INFO, "Lua: Could not find a scripts directory");
|
|
return;
|
|
}
|
|
|
|
// load anything that ends in .lua
|
|
for (struct dirent *de=readdir(d); de; de=readdir(d)) {
|
|
uint8_t length = strlen(de->d_name);
|
|
if (length < 5) {
|
|
// not long enough
|
|
continue;
|
|
}
|
|
|
|
if (strncmp(&de->d_name[length-4], ".lua", 4)) {
|
|
// doesn't end in .lua
|
|
continue;
|
|
}
|
|
|
|
// FIXME: because chunk name fetching is not working we are allocating and storing an extra string we shouldn't need to
|
|
size_t size = strlen(dirname) + strlen(de->d_name) + 2;
|
|
char * filename = (char *) hal.util->heap_realloc(_heap, nullptr, size);
|
|
if (filename == nullptr) {
|
|
continue;
|
|
}
|
|
snprintf(filename, size, "%s/%s", dirname, de->d_name);
|
|
|
|
// we have something that looks like a lua file, attempt to load it
|
|
script_info * script = load_script(L, filename);
|
|
if (script == nullptr) {
|
|
hal.util->heap_realloc(_heap, filename, 0);
|
|
continue;
|
|
}
|
|
reschedule_script(script);
|
|
|
|
}
|
|
closedir(d);
|
|
}
|
|
|
|
void lua_scripts::run_next_script(lua_State *L) {
|
|
if (scripts == nullptr) {
|
|
#if defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1
|
|
AP_HAL::panic("Lua: Attempted to run a script without any scripts queued");
|
|
#endif // defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1
|
|
return;
|
|
}
|
|
|
|
// reset the current script tracking information
|
|
overtime = false;
|
|
|
|
// strip the selected script out of the list
|
|
script_info *script = scripts;
|
|
scripts = script->next;
|
|
|
|
// reset the hook to clear the counter
|
|
const int32_t vm_steps = MAX(_vm_steps, 1000);
|
|
lua_sethook(L, hook, LUA_MASKCOUNT, vm_steps);
|
|
|
|
// store top of stack so we can calculate the number of return values
|
|
int stack_top = lua_gettop(L);
|
|
|
|
// pop the function to the top of the stack
|
|
lua_rawgeti(L, LUA_REGISTRYINDEX, script->lua_ref);
|
|
|
|
if(lua_pcall(L, 0, LUA_MULTRET, 0)) {
|
|
if (overtime) {
|
|
// script has consumed an excessive amount of CPU time
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: %s exceeded time limit (%d)", script->name, (int)vm_steps);
|
|
remove_script(L, script);
|
|
} else {
|
|
gcs().send_text(MAV_SEVERITY_INFO, "Lua: %s", lua_tostring(L, -1));
|
|
hal.console->printf("Lua: Error: %s\n", lua_tostring(L, -1));
|
|
remove_script(L, script);
|
|
}
|
|
lua_pop(L, 1);
|
|
return;
|
|
} else {
|
|
int returned = lua_gettop(L) - stack_top;
|
|
switch (returned) {
|
|
case 0:
|
|
// no time to reschedule so bail out
|
|
remove_script(L, script);
|
|
break;
|
|
case 2:
|
|
{
|
|
// sanity check the return types
|
|
if (lua_type(L, -1) != LUA_TNUMBER) {
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: %s did not return a delay (0x%d)", script->name, lua_type(L, -1));
|
|
lua_pop(L, 2);
|
|
remove_script(L, script);
|
|
return;
|
|
}
|
|
if (lua_type(L, -2) != LUA_TFUNCTION) {
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: %s did not return a function (0x%d)", script->name, lua_type(L, -2));
|
|
lua_pop(L, 2);
|
|
remove_script(L, script);
|
|
return;
|
|
}
|
|
|
|
// types match the expectations, go ahead and reschedule
|
|
script->next_run_ms = AP_HAL::millis64() + (uint64_t)luaL_checknumber(L, -1);
|
|
lua_pop(L, 1);
|
|
int old_ref = script->lua_ref;
|
|
script->lua_ref = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
luaL_unref(L, LUA_REGISTRYINDEX, old_ref);
|
|
reschedule_script(script);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: %s returned bad result count (%d)", script->name, returned);
|
|
remove_script(L, script);
|
|
// pop all the results we got that we didn't expect
|
|
lua_pop(L, returned);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void lua_scripts::remove_script(lua_State *L, script_info *script) {
|
|
if (script == nullptr) {
|
|
return;
|
|
}
|
|
|
|
// ensure that the script isn't in the loaded list for any reason
|
|
if (scripts == nullptr) {
|
|
// nothing to do, already not in the list
|
|
} else if (scripts == script) {
|
|
scripts = script->next;
|
|
} else {
|
|
for(script_info * current = scripts; current->next != nullptr; current = current->next) {
|
|
if (current->next == script) {
|
|
current->next = script->next;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (L != nullptr) {
|
|
// state could be null if we are force killing all scripts
|
|
luaL_unref(L, LUA_REGISTRYINDEX, script->lua_ref);
|
|
}
|
|
hal.util->heap_realloc(_heap, script->name, 0);
|
|
hal.util->heap_realloc(_heap, script, 0);
|
|
}
|
|
|
|
void lua_scripts::reschedule_script(script_info *script) {
|
|
if (script == nullptr) {
|
|
#if defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1
|
|
AP_HAL::panic("Lua: Attempted to schedule a null pointer");
|
|
#endif // defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1
|
|
return;
|
|
}
|
|
|
|
script->next = nullptr;
|
|
if (scripts == nullptr) {
|
|
scripts = script;
|
|
return;
|
|
}
|
|
|
|
uint64_t next_run_ms = script->next_run_ms;
|
|
|
|
if (scripts->next_run_ms > next_run_ms) {
|
|
script->next = scripts;
|
|
scripts = script;
|
|
return;
|
|
}
|
|
|
|
script_info *previous = scripts;
|
|
while (previous->next != nullptr) {
|
|
if (previous->next->next_run_ms > next_run_ms) {
|
|
script->next = previous->next;
|
|
previous->next = script;
|
|
return;
|
|
}
|
|
previous = previous->next;
|
|
}
|
|
|
|
previous->next = script;
|
|
}
|
|
|
|
void *lua_scripts::_heap;
|
|
|
|
void *lua_scripts::alloc(void *ud, void *ptr, size_t osize, size_t nsize) {
|
|
(void)ud; (void)osize; /* not used */
|
|
return hal.util->heap_realloc(_heap, ptr, nsize);
|
|
}
|
|
|
|
void lua_scripts::run(void) {
|
|
if (_heap == nullptr) {
|
|
gcs().send_text(MAV_SEVERITY_INFO, "Lua: Unable to allocate a heap");
|
|
return;
|
|
}
|
|
|
|
// panic should be hooked first
|
|
if (setjmp(panic_jmp)) {
|
|
if (lua_state != nullptr) {
|
|
lua_close(lua_state); // shutdown the old state
|
|
}
|
|
// remove all the old scheduled scripts
|
|
for (script_info *script = scripts; script != nullptr; script = scripts) {
|
|
remove_script(nullptr, script);
|
|
}
|
|
scripts = nullptr;
|
|
overtime = false;
|
|
}
|
|
|
|
lua_state = lua_newstate(alloc, NULL);
|
|
lua_State *L = lua_state;
|
|
if (L == nullptr) {
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: Couldn't allocate a lua state");
|
|
return;
|
|
}
|
|
lua_atpanic(L, atpanic);
|
|
luaL_openlibs(L);
|
|
load_lua_bindings(L);
|
|
|
|
// load the sandbox creation function
|
|
uint32_t sandbox_size;
|
|
char *sandbox_data = (char *)AP_ROMFS::find_decompress("sandbox.lua", sandbox_size);
|
|
if (sandbox_data == nullptr) {
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Scripting: Could not find sandbox");
|
|
return;
|
|
}
|
|
|
|
if (luaL_dostring(L, sandbox_data)) {
|
|
gcs().send_text(MAV_SEVERITY_CRITICAL, "Scripting: Loading sandbox: %s", lua_tostring(L, -1));
|
|
return;
|
|
}
|
|
free(sandbox_data);
|
|
|
|
// Scan the filesystem in an appropriate manner and autostart scripts
|
|
load_all_scripts_in_dir(L, SCRIPTING_DIRECTORY);
|
|
|
|
while (true) {
|
|
#if defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1
|
|
if (lua_gettop(L) != 0) {
|
|
AP_HAL::panic("Lua: Stack should be empty before running scripts");
|
|
}
|
|
#endif // defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1
|
|
|
|
if (scripts != nullptr) {
|
|
#if defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1
|
|
// Sanity check that the scripts list is ordered correctly
|
|
script_info *sanity = scripts;
|
|
while (sanity->next != nullptr) {
|
|
if (sanity->next_run_ms > sanity->next->next_run_ms) {
|
|
AP_HAL::panic("Lua: Script tasking order has been violated");
|
|
}
|
|
sanity = sanity->next;
|
|
}
|
|
#endif // defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1
|
|
|
|
// compute delay time
|
|
uint64_t now_ms = AP_HAL::millis64();
|
|
if (now_ms < scripts->next_run_ms) {
|
|
hal.scheduler->delay(scripts->next_run_ms - now_ms);
|
|
}
|
|
|
|
if (_debug_level > 1) {
|
|
gcs().send_text(MAV_SEVERITY_DEBUG, "Lua: Running %s", scripts->name);
|
|
}
|
|
|
|
const int startMem = lua_gc(L, LUA_GCCOUNT, 0) * 1024 + lua_gc(L, LUA_GCCOUNTB, 0);
|
|
const uint32_t loadEnd = AP_HAL::micros();
|
|
|
|
run_next_script(L);
|
|
|
|
const uint32_t runEnd = AP_HAL::micros();
|
|
const int endMem = lua_gc(L, LUA_GCCOUNT, 0) * 1024 + lua_gc(L, LUA_GCCOUNTB, 0);
|
|
if (_debug_level > 1) {
|
|
gcs().send_text(MAV_SEVERITY_DEBUG, "Lua: Time: %u Mem: %d", (unsigned int)(runEnd - loadEnd), (int)(endMem - startMem));
|
|
}
|
|
|
|
} else {
|
|
gcs().send_text(MAV_SEVERITY_DEBUG, "Lua: No scripts to run");
|
|
hal.scheduler->delay(10000);
|
|
}
|
|
|
|
}
|
|
}
|