mirror of https://github.com/ArduPilot/ardupilot
294 lines
17 KiB
C++
294 lines
17 KiB
C++
#pragma once
|
|
|
|
#include <AP_Common/AP_Common.h>
|
|
#include <AP_Param/AP_Param.h>
|
|
#include <AP_Math/AP_Math.h>
|
|
#include <AP_Math/SCurve.h>
|
|
#include <AP_Math/SplineCurve.h>
|
|
#include <AP_Common/Location.h>
|
|
#include <AP_InertialNav/AP_InertialNav.h> // Inertial Navigation library
|
|
#include <AC_AttitudeControl/AC_PosControl.h> // Position control library
|
|
#include <AC_AttitudeControl/AC_AttitudeControl.h> // Attitude control library
|
|
#include <AP_Terrain/AP_Terrain.h>
|
|
#include <AC_Avoidance/AC_Avoid.h> // Stop at fence library
|
|
|
|
// maximum velocities and accelerations
|
|
#define WPNAV_ACCELERATION 250.0f // maximum horizontal acceleration in cm/s/s that wp navigation will request
|
|
|
|
class AC_WPNav
|
|
{
|
|
public:
|
|
|
|
/// Constructor
|
|
AC_WPNav(const AP_InertialNav& inav, const AP_AHRS_View& ahrs, AC_PosControl& pos_control, const AC_AttitudeControl& attitude_control);
|
|
|
|
/// provide rangefinder based terrain offset
|
|
/// terrain offset is the terrain's height above the EKF origin
|
|
void set_rangefinder_terrain_offset(bool use, bool healthy, float terrain_offset_cm) { _rangefinder_available = use; _rangefinder_healthy = healthy; _rangefinder_terrain_offset_cm = terrain_offset_cm;}
|
|
|
|
// return true if range finder may be used for terrain following
|
|
bool rangefinder_used() const { return _rangefinder_use; }
|
|
bool rangefinder_used_and_healthy() const { return _rangefinder_use && _rangefinder_healthy; }
|
|
|
|
// get expected source of terrain data if alt-above-terrain command is executed (used by Copter's ModeRTL)
|
|
enum class TerrainSource {
|
|
TERRAIN_UNAVAILABLE,
|
|
TERRAIN_FROM_RANGEFINDER,
|
|
TERRAIN_FROM_TERRAINDATABASE,
|
|
};
|
|
AC_WPNav::TerrainSource get_terrain_source() const;
|
|
|
|
// get terrain's altitude (in cm above the ekf origin) at the current position (+ve means terrain below vehicle is above ekf origin's altitude)
|
|
bool get_terrain_offset(float& offset_cm);
|
|
|
|
// return terrain following altitude margin. vehicle will stop if distance from target altitude is larger than this margin
|
|
float get_terrain_margin() const { return MAX(_terrain_margin, 0.1); }
|
|
|
|
// convert location to vector from ekf origin. terrain_alt is set to true if resulting vector's z-axis should be treated as alt-above-terrain
|
|
// returns false if conversion failed (likely because terrain data was not available)
|
|
bool get_vector_NEU(const Location &loc, Vector3f &vec, bool &terrain_alt);
|
|
|
|
///
|
|
/// waypoint controller
|
|
///
|
|
|
|
/// wp_and_spline_init - initialise straight line and spline waypoint controllers
|
|
/// speed_cms is the desired max speed to travel between waypoints. should be a positive value or omitted to use the default speed
|
|
/// updates target roll, pitch targets and I terms based on vehicle lean angles
|
|
/// should be called once before the waypoint controller is used but does not need to be called before subsequent updates to destination
|
|
void wp_and_spline_init(float speed_cms = 0.0f, Vector3f stopping_point = Vector3f{});
|
|
|
|
/// set current target horizontal speed during wp navigation
|
|
void set_speed_xy(float speed_cms);
|
|
|
|
/// set pause or resume during wp navigation
|
|
void set_pause() { _paused = true; }
|
|
void set_resume() { _paused = false; }
|
|
|
|
/// get paused status
|
|
bool paused() { return _paused; }
|
|
|
|
/// set current target climb or descent rate during wp navigation
|
|
void set_speed_up(float speed_up_cms);
|
|
void set_speed_down(float speed_down_cms);
|
|
|
|
/// get default target horizontal velocity during wp navigation
|
|
float get_default_speed_xy() const { return _wp_speed_cms; }
|
|
|
|
/// get default target climb speed in cm/s during missions
|
|
float get_default_speed_up() const { return _wp_speed_up_cms; }
|
|
|
|
/// get default target descent rate in cm/s during missions. Note: always positive
|
|
float get_default_speed_down() const { return fabsf(_wp_speed_down_cms); }
|
|
|
|
/// get_speed_z - returns target descent speed in cm/s during missions. Note: always positive
|
|
float get_accel_z() const { return _wp_accel_z_cmss; }
|
|
|
|
/// get_wp_acceleration - returns acceleration in cm/s/s during missions
|
|
float get_wp_acceleration() const { return (is_positive(_wp_accel_cmss)) ? _wp_accel_cmss : WPNAV_ACCELERATION; }
|
|
|
|
/// get_corner_acceleration - returns maximum acceleration in cm/s/s used during cornering in missions
|
|
float get_corner_acceleration() const { return (is_positive(_wp_accel_c_cmss)) ? _wp_accel_c_cmss : 2.0 * get_wp_acceleration(); }
|
|
|
|
/// get_wp_destination waypoint using position vector
|
|
/// x,y are distance from ekf origin in cm
|
|
/// z may be cm above ekf origin or terrain (see origin_and_destination_are_terrain_alt method)
|
|
const Vector3f &get_wp_destination() const { return _destination; }
|
|
|
|
/// get origin using position vector (distance from ekf origin in cm)
|
|
const Vector3f &get_wp_origin() const { return _origin; }
|
|
|
|
/// true if origin.z and destination.z are alt-above-terrain, false if alt-above-ekf-origin
|
|
bool origin_and_destination_are_terrain_alt() const { return _terrain_alt; }
|
|
|
|
/// set_wp_destination waypoint using location class
|
|
/// provide the next_destination if known
|
|
/// returns false if conversion from location to vector from ekf origin cannot be calculated
|
|
bool set_wp_destination_loc(const Location& destination);
|
|
bool set_wp_destination_next_loc(const Location& destination);
|
|
|
|
// get destination as a location. Altitude frame will be absolute (AMSL) or above terrain
|
|
// returns false if unable to return a destination (for example if origin has not yet been set)
|
|
bool get_wp_destination_loc(Location& destination) const;
|
|
|
|
// returns object avoidance adjusted destination which is always the same as get_wp_destination
|
|
// having this function unifies the AC_WPNav_OA and AC_WPNav interfaces making vehicle code simpler
|
|
virtual bool get_oa_wp_destination(Location& destination) const { return get_wp_destination_loc(destination); }
|
|
|
|
/// set_wp_destination waypoint using position vector (distance from ekf origin in cm)
|
|
/// terrain_alt should be true if destination.z is a desired altitude above terrain
|
|
virtual bool set_wp_destination(const Vector3f& destination, bool terrain_alt = false);
|
|
bool set_wp_destination_next(const Vector3f& destination, bool terrain_alt = false);
|
|
|
|
/// set waypoint destination using NED position vector from ekf origin in meters
|
|
/// provide next_destination_NED if known
|
|
bool set_wp_destination_NED(const Vector3f& destination_NED);
|
|
bool set_wp_destination_next_NED(const Vector3f& destination_NED);
|
|
|
|
/// shifts the origin and destination horizontally to the current position
|
|
/// used to reset the track when taking off without horizontal position control
|
|
/// relies on set_wp_destination or set_wp_origin_and_destination having been called first
|
|
void shift_wp_origin_and_destination_to_current_pos_xy();
|
|
|
|
/// shifts the origin and destination horizontally to the achievable stopping point
|
|
/// used to reset the track when horizontal navigation is enabled after having been disabled (see Copter's wp_navalt_min)
|
|
/// relies on set_wp_destination or set_wp_origin_and_destination having been called first
|
|
void shift_wp_origin_and_destination_to_stopping_point_xy();
|
|
|
|
/// get_wp_stopping_point_xy - calculates stopping point based on current position, velocity, waypoint acceleration
|
|
/// results placed in stopping_position vector
|
|
void get_wp_stopping_point_xy(Vector2f& stopping_point) const;
|
|
void get_wp_stopping_point(Vector3f& stopping_point) const;
|
|
|
|
/// get_wp_distance_to_destination - get horizontal distance to destination in cm
|
|
virtual float get_wp_distance_to_destination() const;
|
|
|
|
/// get_bearing_to_destination - get bearing to next waypoint in centi-degrees
|
|
virtual int32_t get_wp_bearing_to_destination() const;
|
|
|
|
/// reached_destination - true when we have come within RADIUS cm of the waypoint
|
|
virtual bool reached_wp_destination() const { return _flags.reached_destination; }
|
|
|
|
// reached_wp_destination_xy - true if within RADIUS_CM of waypoint in x/y
|
|
bool reached_wp_destination_xy() const {
|
|
return get_wp_distance_to_destination() < _wp_radius_cm;
|
|
}
|
|
|
|
// get wp_radius parameter value in cm
|
|
float get_wp_radius_cm() const { return _wp_radius_cm; }
|
|
|
|
/// update_wpnav - run the wp controller - should be called at 100hz or higher
|
|
virtual bool update_wpnav();
|
|
|
|
// returns true if update_wpnav has been run very recently
|
|
bool is_active() const;
|
|
|
|
// force stopping at next waypoint. Used by Dijkstra's object avoidance when path from destination to next destination is not clear
|
|
// only affects regular (e.g. non-spline) waypoints
|
|
// returns true if this had any affect on the path
|
|
bool force_stop_at_next_wp();
|
|
|
|
///
|
|
/// spline methods
|
|
///
|
|
|
|
/// set_spline_destination waypoint using location class
|
|
/// returns false if conversion from location to vector from ekf origin cannot be calculated
|
|
/// next_destination should be the next segment's destination
|
|
/// next_is_spline should be true if next_destination is a spline segment
|
|
bool set_spline_destination_loc(const Location& destination, const Location& next_destination, bool next_is_spline);
|
|
|
|
/// set next destination (e.g. the one after the current destination) as a spline segment specified as a location
|
|
/// returns false if conversion from location to vector from ekf origin cannot be calculated
|
|
/// next_next_destination should be the next segment's destination
|
|
/// next_next_is_spline should be true if next_next_destination is a spline segment
|
|
bool set_spline_destination_next_loc(const Location& next_destination, const Location& next_next_destination, bool next_next_is_spline);
|
|
|
|
/// set_spline_destination waypoint using position vector (distance from ekf origin in cm)
|
|
/// terrain_alt should be true if destination.z is a desired altitude above terrain (false if its desired altitudes above ekf origin)
|
|
/// next_destination is the next segment's destination
|
|
/// next_terrain_alt should be true if next_destination.z is a desired altitude above terrain (false if its desired altitudes above ekf origin)
|
|
/// next_destination.z must be in the same "frame" as destination.z (i.e. if destination is a alt-above-terrain, next_destination must be too)
|
|
/// next_is_spline should be true if next_destination is a spline segment
|
|
bool set_spline_destination(const Vector3f& destination, bool terrain_alt, const Vector3f& next_destination, bool next_terrain_alt, bool next_is_spline);
|
|
|
|
/// set next destination (e.g. the one after the current destination) as an offset (in cm, NEU frame) from the EKF origin
|
|
/// next_terrain_alt should be true if next_destination.z is a desired altitude above terrain (false if its desired altitudes above ekf origin)
|
|
/// next_next_destination is the next segment's destination
|
|
/// next_next_terrain_alt should be true if next_next_destination.z is a desired altitude above terrain (false if it is desired altitude above ekf origin)
|
|
/// next_next_destination.z must be in the same "frame" as destination.z (i.e. if next_destination is a alt-above-terrain, next_next_destination must be too)
|
|
/// next_next_is_spline should be true if next_next_destination is a spline segment
|
|
bool set_spline_destination_next(const Vector3f& next_destination, bool next_terrain_alt, const Vector3f& next_next_destination, bool next_next_terrain_alt, bool next_next_is_spline);
|
|
|
|
///
|
|
/// shared methods
|
|
///
|
|
|
|
/// get desired roll, pitch which should be fed into stabilize controllers
|
|
float get_roll() const { return _pos_control.get_roll_cd(); }
|
|
float get_pitch() const { return _pos_control.get_pitch_cd(); }
|
|
Vector3f get_thrust_vector() const { return _pos_control.get_thrust_vector(); }
|
|
|
|
// get target yaw in centi-degrees
|
|
float get_yaw() const { return _pos_control.get_yaw_cd(); }
|
|
/// advance_wp_target_along_track - move target location along track from origin to destination
|
|
bool advance_wp_target_along_track(float dt);
|
|
|
|
/// recalculate path with update speed and/or acceleration limits
|
|
void update_track_with_speed_accel_limits();
|
|
|
|
/// return the crosstrack_error - horizontal error of the actual position vs the desired position
|
|
float crosstrack_error() const { return _pos_control.crosstrack_error();}
|
|
|
|
static const struct AP_Param::GroupInfo var_info[];
|
|
|
|
protected:
|
|
|
|
// flags structure
|
|
struct wpnav_flags {
|
|
uint8_t reached_destination : 1; // true if we have reached the destination
|
|
uint8_t fast_waypoint : 1; // true if we should ignore the waypoint radius and consider the waypoint complete once the intermediate target has reached the waypoint
|
|
uint8_t wp_yaw_set : 1; // true if yaw target has been set
|
|
} _flags;
|
|
|
|
// helper function to calculate scurve jerk and jerk_time values
|
|
// updates _scurve_jerk and _scurve_snap
|
|
void calc_scurve_jerk_and_snap();
|
|
|
|
// references and pointers to external libraries
|
|
const AP_InertialNav& _inav;
|
|
const AP_AHRS_View& _ahrs;
|
|
AC_PosControl& _pos_control;
|
|
const AC_AttitudeControl& _attitude_control;
|
|
|
|
// parameters
|
|
AP_Float _wp_speed_cms; // default maximum horizontal speed in cm/s during missions
|
|
AP_Float _wp_speed_up_cms; // default maximum climb rate in cm/s
|
|
AP_Float _wp_speed_down_cms; // default maximum descent rate in cm/s
|
|
AP_Float _wp_radius_cm; // distance from a waypoint in cm that, when crossed, indicates the wp has been reached
|
|
AP_Float _wp_accel_cmss; // horizontal acceleration in cm/s/s during missions
|
|
AP_Float _wp_accel_c_cmss; // cornering acceleration in cm/s/s during missions
|
|
AP_Float _wp_accel_z_cmss; // vertical acceleration in cm/s/s during missions
|
|
AP_Float _wp_jerk; // maximum jerk used to generate scurve trajectories in m/s/s/s
|
|
AP_Float _terrain_margin; // terrain following altitude margin. vehicle will stop if distance from target altitude is larger than this margin
|
|
|
|
// WPNAV_SPEED param change checker
|
|
bool _check_wp_speed_change; // if true WPNAV_SPEED param should be checked for changes in-flight
|
|
float _last_wp_speed_cms; // last recorded WPNAV_SPEED, used for changing speed in-flight
|
|
float _last_wp_speed_up_cms; // last recorded WPNAV_SPEED_UP, used for changing speed in-flight
|
|
float _last_wp_speed_down_cms; // last recorded WPNAV_SPEED_DN, used for changing speed in-flight
|
|
|
|
// scurve
|
|
SCurve _scurve_prev_leg; // previous scurve trajectory used to blend with current scurve trajectory
|
|
SCurve _scurve_this_leg; // current scurve trajectory
|
|
SCurve _scurve_next_leg; // next scurve trajectory used to blend with current scurve trajectory
|
|
float _scurve_jerk; // scurve jerk max in m/s/s/s
|
|
float _scurve_snap; // scurve snap in m/s/s/s/s
|
|
|
|
// spline curves
|
|
SplineCurve _spline_this_leg; // spline curve for current segment
|
|
SplineCurve _spline_next_leg; // spline curve for next segment
|
|
|
|
// the type of this leg
|
|
bool _this_leg_is_spline; // true if this leg is a spline
|
|
bool _next_leg_is_spline; // true if the next leg is a spline
|
|
|
|
// waypoint controller internal variables
|
|
uint32_t _wp_last_update; // time of last update_wpnav call
|
|
float _wp_desired_speed_xy_cms; // desired wp speed in cm/sec
|
|
Vector3f _origin; // starting point of trip to next waypoint in cm from ekf origin
|
|
Vector3f _destination; // target destination in cm from ekf origin
|
|
Vector3f _next_destination; // next target destination in cm from ekf origin
|
|
float _track_scalar_dt; // time compression multiplier to slow the progress along the track
|
|
float _offset_vel; // horizontal velocity reference used to slow the aircraft for pause and to ensure the aircraft can maintain height above terrain
|
|
float _offset_accel; // horizontal acceleration reference used to slow the aircraft for pause and to ensure the aircraft can maintain height above terrain
|
|
bool _paused; // flag for pausing waypoint controller
|
|
|
|
// terrain following variables
|
|
bool _terrain_alt; // true if origin and destination.z are alt-above-terrain, false if alt-above-ekf-origin
|
|
bool _rangefinder_available; // true if rangefinder is enabled (user switch can turn this true/false)
|
|
AP_Int8 _rangefinder_use; // parameter that specifies if the range finder should be used for terrain following commands
|
|
bool _rangefinder_healthy; // true if rangefinder distance is healthy (i.e. between min and maximum)
|
|
float _rangefinder_terrain_offset_cm; // latest rangefinder based terrain offset (e.g. terrain's height above EKF origin)
|
|
};
|