/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* AP_ADSB.cpp ADS-B RF based collision avoidance module https://en.wikipedia.org/wiki/Automatic_dependent_surveillance_%E2%80%93_broadcast */ #include #include "AP_ADSB.h" extern const AP_HAL::HAL& hal; // table of user settable parameters const AP_Param::GroupInfo AP_ADSB::var_info[] = { // @Param: ENABLE // @DisplayName: Enable ADSB // @Description: Enable ADS-B // @Values: 0:Disabled,1:Enabled // @User: Advanced AP_GROUPINFO("ENABLE", 0, AP_ADSB, _enabled, 0), // @Param: BEHAVIOR // @DisplayName: ADSB based Collision Avoidance Behavior // @Description: ADSB based Collision Avoidance Behavior selector // @Values: 0:None,1:Loiter,2:LoiterAndDescend // @User: Advanced AP_GROUPINFO("BEHAVIOR", 1, AP_ADSB, _behavior, ADSB_BEHAVIOR_NONE), AP_GROUPEND }; /* * Initialize variables and allocate memory for array */ void AP_ADSB::init(void) { if (_vehicle_list == NULL) { _vehicle_list = new adsb_vehicle_t[VEHICLE_LIST_LENGTH]; if (_vehicle_list == NULL) { // dynamic RAM allocation of _vehicle_list[] failed, disable gracefully hal.console->printf("Unable to initialize ADS-B vehicle list\n"); _enabled.set(0); } } _vehicle_count = 0; _lowest_threat_distance = 0; _highest_threat_distance = 0; _another_vehicle_within_radius = false; _is_evading_threat = false; } /* * de-initialize and free up some memory */ void AP_ADSB::deinit(void) { if (_vehicle_list != NULL) { delete [] _vehicle_list; _vehicle_list = NULL; } _vehicle_count = 0; } /* * periodic update to handle vehicle timeouts and trigger collision detection */ void AP_ADSB::update(void) { if (!_enabled) { if (_vehicle_list != NULL) { deinit(); } // nothing to do return; } else if (_vehicle_list == NULL) { init(); return; } uint16_t index = 0; while (index < _vehicle_count) { // check list and drop stale vehicles. When disabled, the list will get flushed if (AP_HAL::millis() - _vehicle_list[index].last_update_ms > VEHICLE_TIMEOUT_MS) { // don't increment index, we want to check this same index again because the contents changed // also, if we're disabled then clear the list delete_vehicle(index); } else { index++; } } perform_threat_detection(); //hal.console->printf("ADSB: cnt %u, lowT %.0f, highT %.0f\r", _vehicle_count, _lowest_threat_distance, _highest_threat_distance); } /* * calculate threat vectors */ void AP_ADSB::perform_threat_detection(void) { Location my_loc; if (_vehicle_count == 0 || _ahrs.get_position(my_loc) == false) { // nothing to do or current location is unknown so we can't calculate any collisions _another_vehicle_within_radius = false; _lowest_threat_distance = 0; // 0 means invalid _highest_threat_distance = 0; // 0 means invalid return; } // TODO: compute lowest_threat using the 3D flight vector with respect to // time-to-collision and probability of collision instead of furthest 2D distance // TODO: compute highest_threat using the 3D flight vector with respect to // time-to-collision and probability of collision instead of closest 2D distance float min_distance = 0; float max_distance = 0; uint16_t min_distance_index = 0; uint16_t max_distance_index = 0; for (uint16_t index = 0; index < _vehicle_count; index++) { float distance = get_distance(my_loc, get_location(_vehicle_list[index])); if (min_distance > distance || index == 0) { min_distance = distance; min_distance_index = index; } if (max_distance < distance || index == 0) { max_distance = distance; max_distance_index = index; } if (distance <= VEHICLE_THREAT_RADIUS_M) { _vehicle_list[index].threat_level = ADSB_THREAT_HIGH; } else { _vehicle_list[index].threat_level = ADSB_THREAT_LOW; } } // for index _highest_threat_index = min_distance_index; _highest_threat_distance = min_distance; _lowest_threat_index = max_distance_index; _lowest_threat_distance = max_distance; // if within radius, set flag and enforce a double radius to clear flag if (is_zero(_highest_threat_distance) || // 0 means invalid _highest_threat_distance > 2*VEHICLE_THREAT_RADIUS_M) { _another_vehicle_within_radius = false; } else if (_highest_threat_distance <= VEHICLE_THREAT_RADIUS_M) { _another_vehicle_within_radius = true; } } /* * Convert/Extract a Location from a vehicle */ Location AP_ADSB::get_location(const adsb_vehicle_t &vehicle) const { Location loc {}; loc.alt = vehicle.info.altitude * 0.1f; // convert mm to cm. loc.lat = vehicle.info.lat; loc.lng = vehicle.info.lon; loc.flags.relative_alt = false; return loc; } /* * delete a vehicle by copying last vehicle to * current index then decrementing count */ void AP_ADSB::delete_vehicle(uint16_t index) { if (index < _vehicle_count) { // if the vehicle is the lowest/highest threat, invalidate it if (index == _lowest_threat_index) { _lowest_threat_distance = 0; } if (index == _highest_threat_index) { _highest_threat_distance = 0; } if (index != _vehicle_count-1) { _vehicle_list[index] = _vehicle_list[_vehicle_count-1]; } // TODO: is memset needed? When we decrement the index we essentially forget about it memset(&_vehicle_list[_vehicle_count-1], 0, sizeof(adsb_vehicle_t)); _vehicle_count--; } } /* * Search _vehicle_list for the given vehicle. A match * depends on ICAO_address. Returns true if match found * and index is populated. otherwise, return false. */ bool AP_ADSB::find_index(const adsb_vehicle_t &vehicle, uint16_t *index) const { for (uint16_t i = 0; i < _vehicle_count; i++) { if (_vehicle_list[i].info.ICAO_address == vehicle.info.ICAO_address) { *index = i; return true; } } return false; } /* * Update the vehicle list. If the vehicle is already in the * list then it will update it, otherwise it will be added. */ void AP_ADSB::update_vehicle(const mavlink_message_t* packet) { if (_vehicle_list == NULL) { // We are only null when disabled. Updating is inhibited. return; } uint16_t index; adsb_vehicle_t vehicle {}; mavlink_msg_adsb_vehicle_decode(packet, &vehicle.info); if (find_index(vehicle, &index)) { // found, update it set_vehicle(index, vehicle); } else if (_vehicle_count < VEHICLE_LIST_LENGTH-1) { // not found and there's room, add it to the end of the list set_vehicle(_vehicle_count, vehicle); _vehicle_count++; } else { // buffer is full, replace the vehicle with lowest threat as long as it's not further away Location my_loc; if (!is_zero(_lowest_threat_distance) && // nonzero means it is valid _ahrs.get_position(my_loc)) { // true means my_loc is valid float distance = get_distance(my_loc, get_location(vehicle)); if (distance < _lowest_threat_distance) { // is closer than the furthest // overwrite the lowest_threat/furthest index = _lowest_threat_index; set_vehicle(index, vehicle); // this is now invalid because the vehicle was overwritten, need // to run perform_threat_detection() to determine new one because // we aren't keeping track of the second-furthest vehicle. _lowest_threat_distance = 0; // is it the nearest? Then it's the highest threat. That's an easy check // that we don't need to run perform_threat_detection() to determine if (_highest_threat_distance > distance) { _highest_threat_distance = distance; _highest_threat_index = index; } } // if distance } // if !zero } // if buffer full } /* * Copy a vehicle's data into the list */ void AP_ADSB::set_vehicle(uint16_t index, const adsb_vehicle_t &vehicle) { if (index < VEHICLE_LIST_LENGTH) { _vehicle_list[index] = vehicle; _vehicle_list[index].last_update_ms = AP_HAL::millis(); } }