/* * Copyright (C) 2016 Intel Corporation. All rights reserved. * * This file is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This file is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * This comment section explains the basic idea behind the implementation. * * Vectors difference notation * =========================== * Let v and w be vectors. For readability purposes, unless explicitly * otherwise noted, the notation vw will be used to represent w - v. * * Relationship between a vector and a triangle in 3d space * ======================================================== * Vector in the area of a triangle * -------------------------------- * Let T = (a, b, c) be a triangle, where a, b and c are also vectors and * linearly independent. A vector inside that triangle can be written as one of * its vertices plus the sum of the positively scaled vectors from that vertex * to the other ones. Taking a as the first vertex, a vector p in the area * formed by T can be written as: * * p = a + w_ab * ab + w_ac * ac * * It's fairly easy to see that if p is in the area formed by T, then w_ab >= 0 * and w_ac >= 0. That vector p can also be written as: * * p = b + w_ba * ba + w_bc * bc * * It's easy to check that the triangle formed by (a + w_ab * ab, b + w_ba * * ba, p) is similar to T and, with the correct algebraic manipulations, we can * come to the conclusion that: * * w_ba = 1 - w_ab - w_ac * * Since we know that w_ba >= 0, then w_ab + w_ac <= 1. Thus: * * ---------------------------------------------------------- * | p = a + w_ab * ab + w_ac * ac is in the area of T iff: | * | w_ab >= 0 and w_ac >= 0 and w_ab + w_ac <= 1 | * ---------------------------------------------------------- * * Proving backwards shouldn't be difficult. * * Vector p can also be written as: * * p = (1 - w_ab - w_ba) * a + w_ab * b + w_ba * c * * * Vector that crosses a triangle * ------------------------------ * Let T be the same triangle discussed above and let v be a vector such that: * * v = x * a + y * b + z * c * where x >= 0, y >= 0, z >= 0, and x + y + z > 0. * * It's geometrically easy to see that v crosses the triangle T. But that can * also be verified analytically. * * The vector v crosses the triangle T iff there's a positive alpha such that * alpha * v is in the area formed by T, so we need to prove that such value * exists. To find alpha, we solve the equation alpha * v = p, which will lead * us to the system, for the variables alpha, w_ab and w_ac: * * alpha * x = 1 - w_ab - w_ac * alpha * y = w_ab * alpha * z = w_ac, * where w_ab >= 0 and w_ac >= 0 and w_ab + w_ac <= 1 * * That will lead to alpha = 1 / (x + y + z), w_ab = y / (x + y + b) and * w_ac = z / (x + y + z) and the following holds: * - alpha does exist because x + y + z > 0. * - w_ab >= 0 and w_ac >= 0 because y >= 0 and z >= 0 and x + y + z > 0. * - 0 <= 1 - w_ab - w_ac <= 1 because 0 <= (y + z) / (x + y + z) <= 1. * * Thus: * * ---------------------------------------------------------- * | v = x * a + y * b + z * c crosses T = (a, b, c), where | * | a, b and c are linearly independent, iff: | * | x >= 0, y >= 0, z >= 0 and x + y + z > 0 | * ---------------------------------------------------------- * * Moreover: * - if one of the coefficients is zero, then v crosses the edge formed by the * vertices multiplied by the non-zero coefficients. * - if two of the coefficients are zero, then v crosses the vertex multiplied * by the non-zero coefficient. */ #include #include "AP_GeodesicGrid.h" AP_GeodesicGrid::AP_GeodesicGrid() : _triangles{ {{-M_GOLDEN, 1, 0}, {-1, 0,-M_GOLDEN}, {-M_GOLDEN,-1, 0}}, {{-1, 0,-M_GOLDEN}, {-M_GOLDEN,-1, 0}, { 0,-M_GOLDEN,-1}}, {{-M_GOLDEN,-1, 0}, { 0,-M_GOLDEN,-1}, { 0,-M_GOLDEN, 1}}, {{-1, 0,-M_GOLDEN}, { 0,-M_GOLDEN,-1}, { 1, 0,-M_GOLDEN}}, {{ 0,-M_GOLDEN,-1}, { 0,-M_GOLDEN, 1}, { M_GOLDEN,-1, 0}}, {{ 0,-M_GOLDEN,-1}, { 1, 0,-M_GOLDEN}, { M_GOLDEN,-1, 0}}, {{ M_GOLDEN,-1, 0}, { 1, 0,-M_GOLDEN}, { M_GOLDEN, 1, 0}}, {{ 1, 0,-M_GOLDEN}, { M_GOLDEN, 1, 0}, { 0, M_GOLDEN,-1}}, {{ 1, 0,-M_GOLDEN}, { 0, M_GOLDEN,-1}, {-1, 0,-M_GOLDEN}}, {{ 0, M_GOLDEN,-1}, {-M_GOLDEN, 1, 0}, {-1, 0,-M_GOLDEN}}, } , _neighbor_umbrellas{ {{ 9, 8, 7, 12, 14}}, {{ 1, 2, 4, 5, 3}}, {{16, 15, 13, 18, 17}}, {{19, 18, 17, 2, 4}}, {{11, 12, 14, 15, 13}}, {{ 6, 5, 3, 8, 7}}, } { _init_opposite_triangles(); _init_mid_triangles(); _init_all_inverses(); } int AP_GeodesicGrid::section(const Vector3f& v, const bool inclusive) const { int i = _triangle_index(v, inclusive); if (i < 0) { return -1; } int j = _subtriangle_index(i, v, inclusive); if (j < 0) { return -1; } return 4 * i + j; } bool AP_GeodesicGrid::section_triangle(unsigned int section_index, Vector3f& a, Vector3f& b, Vector3f& c) const { if (section_index >= 20 * NUM_SUBTRIANGLES) { return false; } unsigned int i = section_index / NUM_SUBTRIANGLES; unsigned int j = section_index % NUM_SUBTRIANGLES; auto& t = _triangles[i]; auto& mt = _mid_triangles[i]; switch (j) { case 0: a = mt[0]; b = mt[1]; c = mt[2]; break; case 1: a = t[0]; b = mt[0]; c = mt[2]; break; case 2: a = mt[0]; b = t[1]; c = mt[1]; break; case 3: a = mt[2]; b = mt[1]; c = t[2]; break; } return true; } void AP_GeodesicGrid::_init_opposite_triangles() { for (int i = 0, j = 10; i < 10; i++, j++) { _triangles[j][0] = -_triangles[i][0]; _triangles[j][1] = -_triangles[i][1]; _triangles[j][2] = -_triangles[i][2]; } } void AP_GeodesicGrid::_init_mid_triangles() { for (int i = 0; i < 20; i++) { _mid_triangles[i][0] = (_triangles[i][0] + _triangles[i][1]) / 2; _mid_triangles[i][1] = (_triangles[i][1] + _triangles[i][2]) / 2; _mid_triangles[i][2] = (_triangles[i][2] + _triangles[i][0]) / 2; } } void AP_GeodesicGrid::_init_all_inverses() { for (int i = 0; i < 20; i++) { auto& t = _triangles[i]; _inverses[i]({t[0].x, t[1].x, t[2].x}, {t[0].y, t[1].y, t[2].y}, {t[0].z, t[1].z, t[2].z}); _inverses[i].invert(); auto& mt = _mid_triangles[i]; _mid_inverses[i]({mt[0].x, mt[1].x, mt[2].x}, {mt[0].y, mt[1].y, mt[2].y}, {mt[0].z, mt[1].z, mt[2].z}); _mid_inverses[i].invert(); } } int AP_GeodesicGrid::_from_neighbor_umbrella(int idx, const Vector3f& v, const Vector3f& u, bool inclusive) const { const struct neighbor_umbrella& umbrella = _neighbor_umbrellas[idx]; for (int i = 0; i < 5; i++) { auto w = _inverses[umbrella.components[i]] * v; if (!is_zero(w.x) && w.x < 0) { continue; } if (!is_zero(w.y) && w.y < 0) { continue; } if (!is_zero(w.z) && w.z < 0) { continue; } if ((is_zero(w.x) || is_zero(w.y) || is_zero(w.z)) && !inclusive) { return -1; } return umbrella.components[i]; } return -1; } int AP_GeodesicGrid::_triangle_index(const Vector3f& v, const bool inclusive) const { /* w holds the coordinates of v with respect to the basis comprised by the * vectors of _triangles[0] */ auto w = _inverses[0] * v; int zero_count = 0; int balance = 0; int umbrella = -1; if (is_zero(w.x)) { zero_count++; } else if (w.x > 0) { balance++; } else { balance--; } if (is_zero(w.y)) { zero_count++; } else if (w.y > 0) { balance++; } else { balance--; } if (is_zero(w.z)) { zero_count++; } else if (w.z > 0) { balance++; } else { balance--; } switch (balance) { case 3: /* All coefficients are positive, thus return the first triangle. */ return 0; case -3: /* All coefficients are negative, which means that the coefficients for * -w are positive, thus return the first triangle's opposite. */ return 10; case 2: /* Two coefficients are positive and one is zero, thus v crosses one of * the edges of the first triangle. */ return inclusive ? 0 : -1; case -2: /* Analogous to the previous case, but for the opposite of the first * triangle. */ return inclusive ? 10 : -1; case 1: /* There are two possible cases when balance is 1: * * 1) Two coefficients are zero, which means v crosses one of the * vertices of the first triangle. * * 2) Two coefficients are positive and one is negative. Let a and b be * vertices with positive coefficients and c the one with the negative * coefficient. That means that v crosses the triangle formed by a, b * and -c. The vector -c happens to be the 3-th vertex, with respect to * (a, b), of the first triangle's neighbor umbrella with respect to a * and b. Thus, v crosses one of the components of that umbrella. */ if (zero_count == 2) { return inclusive ? 0 : -1; } if (!is_zero(w.x) && w.x < 0) { umbrella = 1; } else if (!is_zero(w.y) && w.y < 0) { umbrella = 2; } else { umbrella = 0; } break; case -1: /* Analogous to the previous case, but for the opposite of the first * triangle. */ if (zero_count == 2) { return inclusive ? 10 : -1; } if (!is_zero(w.x) && w.x > 0) { umbrella = 4; } else if (!is_zero(w.y) && w.y > 0) { umbrella = 5; } else { umbrella = 3; } w = -w; break; case 0: /* There are two possible cases when balance is 1: * * 1) The vector v is the null vector, which doesn't cross any section. * * 2) One coefficient is zero, another is positive and yet another is * negative. Let a, b and c be the respective vertices for those * coefficients, then the statements in case (2) for when balance is 1 * are also valid here. */ if (zero_count == 3) { return -1; } if (!is_zero(w.x) && w.x < 0) { umbrella = 1; } else if (!is_zero(w.y) && w.y < 0) { umbrella = 2; } else { umbrella = 0; } break; } assert(umbrella >= 0); switch (umbrella % 3) { case 0: w.z = -w.z; break; case 1: w(w.y, w.z, -w.x); break; case 2: w(w.z, w.x, -w.y); break; } return _from_neighbor_umbrella(umbrella, v, w, inclusive); } int AP_GeodesicGrid::_subtriangle_index(const unsigned int triangle_index, const Vector3f& v, const bool inclusive) const { /* w holds the coordinates of v with respect to the basis comprised by the * vectors of _mid_triangles[triangle_index] */ auto w = _mid_inverses[triangle_index] * v; if ((is_zero(w.x) || is_zero(w.y) || is_zero(w.z)) && !inclusive) { return -1; } /* At this point, we know that v crosses the icosahedron triangle pointed * by triangle_index. Thus, we can geometrically see that if v doesn't * cross its middle triangle, then one of the coefficients will be negative * and the other ones positive. Let a and b be the non-negative * coefficients and c the negative one. In that case, v will cross the * triangle with vertices (a, b, -c). Since we know that v crosses the * icosahedron triangle and the only sub-triangle that contains the set of * points (seen as vectors) that cross the triangle (a, b, -c) is the * middle triangle's neighbor with respect to a and b, then that * sub-triangle is the one crossed by v. */ if (!is_zero(w.x) && w.x < 0) { return 3; } if (!is_zero(w.y) && w.y < 0) { return 1; } if (!is_zero(w.z) && w.z < 0) { return 2; } /* If x >= 0 and y >= 0 and z >= 0, then v crosses the middle triangle. */ return 0; }