/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include "AR_WPNav.h" extern const AP_HAL::HAL& hal; #define AR_WPNAV_TIMEOUT_MS 100 #define AR_WPNAV_SPEED_DEFAULT 2.0f #define AR_WPNAV_RADIUS_DEFAULT 2.0f #define AR_WPNAV_OVERSHOOT_DEFAULT 2.0f #define AR_WPNAV_PIVOT_ANGLE_DEFAULT 60 #define AR_WPNAV_PIVOT_ANGLE_ACCURACY 10 // vehicle will pivot to within this many degrees of destination #define AR_WPNAV_PIVOT_RATE_DEFAULT 90 const AP_Param::GroupInfo AR_WPNav::var_info[] = { // @Param: SPEED // @DisplayName: Waypoint speed default // @Description: Waypoint speed default // @Units: m/s // @Range: 0 100 // @Increment: 0.1 // @User: Standard AP_GROUPINFO("SPEED", 1, AR_WPNav, _speed_max, AR_WPNAV_SPEED_DEFAULT), // @Param: RADIUS // @DisplayName: Waypoint radius // @Description: The distance in meters from a waypoint when we consider the waypoint has been reached. This determines when the vehicle will turn toward the next waypoint. // @Units: m // @Range: 0 100 // @Increment: 0.1 // @User: Standard AP_GROUPINFO("RADIUS", 2, AR_WPNav, _radius, AR_WPNAV_RADIUS_DEFAULT), // @Param: OVERSHOOT // @DisplayName: Waypoint overshoot maximum // @Description: Waypoint overshoot maximum in meters. The vehicle will attempt to stay within this many meters of the track as it completes one waypoint and moves to the next. // @Units: m // @Range: 0 10 // @Increment: 0.1 // @User: Standard AP_GROUPINFO("OVERSHOOT", 3, AR_WPNav, _overshoot, AR_WPNAV_OVERSHOOT_DEFAULT), // @Param: PIVOT_ANGLE // @DisplayName: Waypoint Pivot Angle // @Description: Pivot when the difference between the vehicle's heading and its target heading is more than this many degrees. Set to zero to disable pivot turns. Note: This parameter should be greater than 10 degrees for pivot turns to work. // @Units: deg // @Range: 0 360 // @Increment: 1 // @User: Standard AP_GROUPINFO("PIVOT_ANGLE", 4, AR_WPNav, _pivot_angle, AR_WPNAV_PIVOT_ANGLE_DEFAULT), // @Param: PIVOT_RATE // @DisplayName: Waypoint Pivot Turn Rate // @Description: Turn rate during pivot turns // @Units: deg/s // @Range: 0 360 // @Increment: 1 // @User: Standard AP_GROUPINFO("PIVOT_RATE", 5, AR_WPNav, _pivot_rate, AR_WPNAV_PIVOT_RATE_DEFAULT), // @Param: SPEED_MIN // @DisplayName: Waypoint speed minimum // @Description: Vehicle will not slow below this speed for corners. Should be set to boat's plane speed. Does not apply to pivot turns. // @Units: m/s // @Range: 0 100 // @Increment: 0.1 // @User: Standard AP_GROUPINFO("SPEED_MIN", 6, AR_WPNav, _speed_min, 0), AP_GROUPEND }; AR_WPNav::AR_WPNav(AR_AttitudeControl& atc, AP_Navigation& nav_controller) : _atc(atc), _nav_controller(nav_controller) { AP_Param::setup_object_defaults(this, var_info); } // update navigation void AR_WPNav::update(float dt) { // exit immediately if no current location, origin or destination Location current_loc; float speed; if (!hal.util->get_soft_armed() || !_orig_and_dest_valid || !AP::ahrs().get_position(current_loc) || !_atc.get_forward_speed(speed)) { _desired_speed_limited = _atc.get_desired_speed_accel_limited(0.0f, dt); _desired_turn_rate_rads = 0.0f; return; } // if no recent calls initialise desired_speed_limited to current speed if (!is_active()) { _desired_speed_limited = speed; } _last_update_ms = AP_HAL::millis(); // run path planning around obstacles bool stop_vehicle = false; // true if OA has been recently active; bool _oa_was_active = _oa_active; AP_OAPathPlanner *oa = AP_OAPathPlanner::get_singleton(); if (oa != nullptr) { const AP_OAPathPlanner::OA_RetState oa_retstate = oa->mission_avoidance(current_loc, _origin, _destination, _oa_origin, _oa_destination); switch (oa_retstate) { case AP_OAPathPlanner::OA_NOT_REQUIRED: _oa_active = false; break; case AP_OAPathPlanner::OA_PROCESSING: case AP_OAPathPlanner::OA_ERROR: // during processing or in case of error, slow vehicle to a stop stop_vehicle = true; _oa_active = false; break; case AP_OAPathPlanner::OA_SUCCESS: _oa_active = true; break; } } if (!_oa_active) { _oa_origin = _origin; _oa_destination = _destination; } update_distance_and_bearing_to_destination(); // if object avoidance is active check if vehicle should pivot towards destination if (_oa_active) { update_pivot_active_flag(); } // check if vehicle is in recovering state after switching off OA if (!_oa_active && _oa_was_active) { if (oa->get_options() & AP_OAPathPlanner::OA_OPTION_WP_RESET) { //reset wp origin to vehicles current location _origin = current_loc; } } // check if vehicle has reached the destination const bool near_wp = _distance_to_destination <= _radius; const bool past_wp = !_oa_active && current_loc.past_interval_finish_line(_origin, _destination); if (!_reached_destination && (near_wp || past_wp)) { _reached_destination = true; } // handle stopping vehicle if avoidance has failed if (stop_vehicle) { // decelerate to speed to zero and set turn rate to zero _desired_speed_limited = _atc.get_desired_speed_accel_limited(0.0f, dt); _desired_lat_accel = 0.0f; _desired_turn_rate_rads = 0.0f; return; } // calculate the required turn of the wheels update_steering(current_loc, speed); // calculate desired speed update_desired_speed(dt); } // set desired location bool AR_WPNav::set_desired_location(const struct Location& destination, float next_leg_bearing_cd) { // set origin to last destination if waypoint controller active if (is_active() && _orig_and_dest_valid && _reached_destination) { _origin = _destination; } else { // otherwise use reasonable stopping point if (!get_stopping_location(_origin)) { return false; } } // initialise some variables _oa_origin = _origin; _oa_destination = _destination = destination; _orig_and_dest_valid = true; _reached_destination = false; update_distance_and_bearing_to_destination(); // determine if we should pivot immediately update_pivot_active_flag(); // set final desired speed and whether vehicle should pivot _desired_speed_final = 0.0f; if (!is_equal(next_leg_bearing_cd, AR_WPNAV_HEADING_UNKNOWN)) { const float curr_leg_bearing_cd = _origin.get_bearing_to(_destination); const float turn_angle_cd = wrap_180_cd(next_leg_bearing_cd - curr_leg_bearing_cd); if (fabsf(turn_angle_cd) < 10.0f) { // if turning less than 0.1 degrees vehicle can continue at full speed // we use 0.1 degrees instead of zero to avoid divide by zero in calcs below _desired_speed_final = _desired_speed; } else if (use_pivot_steering_at_next_WP(turn_angle_cd)) { // pivoting so we will stop _desired_speed_final = 0.0f; } else { // calculate maximum speed that keeps overshoot within bounds const float radius_m = fabsf(_overshoot / (cosf(radians(turn_angle_cd * 0.01f)) - 1.0f)); _desired_speed_final = MIN(_desired_speed, safe_sqrt(_turn_max_mss * radius_m)); // ensure speed does not fall below minimum apply_speed_min(_desired_speed_final); } } return true; } // set desired location to a reasonable stopping point, return true on success bool AR_WPNav::set_desired_location_to_stopping_location() { Location stopping_loc; if (!get_stopping_location(stopping_loc)) { return false; } return set_desired_location(stopping_loc); } // set desired location as offset from the EKF origin, return true on success bool AR_WPNav::set_desired_location_NED(const Vector3f& destination, float next_leg_bearing_cd) { // initialise destination to ekf origin Location destination_ned; if (!AP::ahrs().get_origin(destination_ned)) { return false; } // apply offset destination_ned.offset(destination.x, destination.y); return set_desired_location(destination_ned, next_leg_bearing_cd); } // calculate vehicle stopping point using current location, velocity and maximum acceleration bool AR_WPNav::get_stopping_location(Location& stopping_loc) { Location current_loc; if (!AP::ahrs().get_position(current_loc)) { return false; } // get current velocity vector and speed const Vector2f velocity = AP::ahrs().groundspeed_vector(); const float speed = velocity.length(); // avoid divide by zero if (!is_positive(speed)) { stopping_loc = current_loc; return true; } // get stopping distance in meters const float stopping_dist = _atc.get_stopping_distance(speed); // calculate stopping position from current location in meters const Vector2f stopping_offset = velocity.normalized() * stopping_dist; stopping_loc = current_loc; stopping_loc.offset(stopping_offset.x, stopping_offset.y); return true; } // returns true if vehicle should pivot turn at next waypoint bool AR_WPNav::use_pivot_steering_at_next_WP(float yaw_error_cd) const { // check cases where we clearly cannot use pivot steering if (!_pivot_possible || _pivot_angle <= AR_WPNAV_PIVOT_ANGLE_ACCURACY) { return false; } // if error is larger than _pivot_angle then use pivot steering at next WP if (fabsf(yaw_error_cd) * 0.01f > _pivot_angle) { return true; } return false; } // updates _pivot_active flag based on heading error to destination // relies on update_distance_and_bearing_to_destination having been called first // to update _oa_wp_bearing and _reversed variables void AR_WPNav::update_pivot_active_flag() { // check cases where we clearly cannot use pivot steering if (!_pivot_possible || (_pivot_angle <= AR_WPNAV_PIVOT_ANGLE_ACCURACY)) { _pivot_active = false; return; } // calc yaw error const float yaw_cd = _reversed ? wrap_360_cd(_oa_wp_bearing_cd + 18000) : _oa_wp_bearing_cd; const float yaw_error = fabsf(wrap_180_cd(yaw_cd - AP::ahrs().yaw_sensor)) * 0.01f; // if error is larger than _pivot_angle start pivot steering if (yaw_error > _pivot_angle) { _pivot_active = true; return; } // if within 10 degrees of the target heading, exit pivot steering if (yaw_error < AR_WPNAV_PIVOT_ANGLE_ACCURACY) { _pivot_active = false; return; } } // true if update has been called recently bool AR_WPNav::is_active() const { return ((AP_HAL::millis() - _last_update_ms) < AR_WPNAV_TIMEOUT_MS); } // update distance from vehicle's current position to destination void AR_WPNav::update_distance_and_bearing_to_destination() { // if no current location leave distance unchanged Location current_loc; if (!_orig_and_dest_valid || !AP::ahrs().get_position(current_loc)) { _distance_to_destination = 0.0f; _wp_bearing_cd = 0.0f; // update OA adjusted values _oa_distance_to_destination = 0.0f; _oa_wp_bearing_cd = 0.0f; return; } _distance_to_destination = current_loc.get_distance(_destination); _wp_bearing_cd = current_loc.get_bearing_to(_destination); // update OA adjusted values if (_oa_active) { _oa_distance_to_destination = current_loc.get_distance(_oa_destination); _oa_wp_bearing_cd = current_loc.get_bearing_to(_oa_destination); } else { _oa_distance_to_destination = _distance_to_destination; _oa_wp_bearing_cd = _wp_bearing_cd; } } // calculate steering output to drive along line from origin to destination waypoint // relies on update_distance_and_bearing_to_destination being called first so _wp_bearing_cd has been updated void AR_WPNav::update_steering(const Location& current_loc, float current_speed) { // calculate desired turn rate and update desired heading if (_pivot_active) { _cross_track_error = calc_crosstrack_error(current_loc); _desired_heading_cd = _reversed ? wrap_360_cd(_oa_wp_bearing_cd + 18000) : _oa_wp_bearing_cd;; _desired_lat_accel = 0.0f; _desired_turn_rate_rads = _atc.get_turn_rate_from_heading(radians(_desired_heading_cd * 0.01f), radians(_pivot_rate)); // update flag so that it can be cleared update_pivot_active_flag(); } else { // run L1 controller _nav_controller.set_reverse(_reversed); _nav_controller.update_waypoint(_reached_destination ? current_loc : _oa_origin, _oa_destination, _radius); // retrieve lateral acceleration, heading back towards line and crosstrack error _desired_lat_accel = constrain_float(_nav_controller.lateral_acceleration(), -_turn_max_mss, _turn_max_mss); _desired_heading_cd = wrap_360_cd(_nav_controller.nav_bearing_cd()); if (_reversed) { _desired_lat_accel *= -1.0f; _desired_heading_cd = wrap_360_cd(_desired_heading_cd + 18000); } _cross_track_error = _nav_controller.crosstrack_error(); _desired_turn_rate_rads = _atc.get_turn_rate_from_lat_accel(_desired_lat_accel, current_speed); } } // calculated desired speed(in m/s) based on yaw error and lateral acceleration and/or distance to a waypoint // relies on update_distance_and_bearing_to_destination and update_steering being run so these internal members // have been updated: _oa_wp_bearing_cd, _cross_track_error, _oa_distance_to_destination void AR_WPNav::update_desired_speed(float dt) { // reduce speed to zero during pivot turns if (_pivot_active) { // decelerate to zero _desired_speed_limited = _atc.get_desired_speed_accel_limited(0.0f, dt); return; } // accelerate desired speed towards max float des_speed_lim = _atc.get_desired_speed_accel_limited(_reversed ? -_desired_speed : _desired_speed, dt); // reduce speed to limit overshoot from line between origin and destination // calculate number of degrees vehicle must turn to face waypoint float ahrs_yaw_sensor = AP::ahrs().yaw_sensor; const float heading_cd = is_negative(des_speed_lim) ? wrap_180_cd(ahrs_yaw_sensor + 18000) : ahrs_yaw_sensor; const float wp_yaw_diff_cd = wrap_180_cd(_oa_wp_bearing_cd - heading_cd); const float turn_angle_rad = fabsf(radians(wp_yaw_diff_cd * 0.01f)); // calculate distance from vehicle to line + wp_overshoot const float line_yaw_diff = wrap_180_cd(_oa_origin.get_bearing_to(_oa_destination) - heading_cd); const float dist_from_line = fabsf(_cross_track_error); const bool heading_away = is_positive(line_yaw_diff) == is_positive(_cross_track_error); const float wp_overshoot_adj = heading_away ? -dist_from_line : dist_from_line; // calculate radius of circle that touches vehicle's current position and heading and target position and heading float radius_m = 999.0f; const float radius_calc_denom = fabsf(1.0f - cosf(turn_angle_rad)); if (!is_zero(radius_calc_denom)) { radius_m = MAX(0.0f, _overshoot + wp_overshoot_adj) / radius_calc_denom; } // calculate and limit speed to allow vehicle to stay on circle // ensure limit does not force speed below minimum float overshoot_speed_max = safe_sqrt(_turn_max_mss * MAX(_turn_radius, radius_m)); apply_speed_min(overshoot_speed_max); des_speed_lim = constrain_float(des_speed_lim, -overshoot_speed_max, overshoot_speed_max); // limit speed based on distance to waypoint and max acceleration/deceleration if (is_positive(_oa_distance_to_destination) && is_positive(_atc.get_decel_max())) { const float dist_speed_max = safe_sqrt(2.0f * _oa_distance_to_destination * _atc.get_decel_max() + sq(_desired_speed_final)); des_speed_lim = constrain_float(des_speed_lim, -dist_speed_max, dist_speed_max); } _desired_speed_limited = des_speed_lim; } // settor to allow vehicle code to provide turn related param values to this library (should be updated regularly) void AR_WPNav::set_turn_params(float turn_max_g, float turn_radius, bool pivot_possible) { _turn_max_mss = turn_max_g * GRAVITY_MSS; _turn_radius = turn_radius; _pivot_possible = pivot_possible; } // adjust speed to ensure it does not fall below value held in SPEED_MIN // desired_speed should always be positive (or zero) void AR_WPNav::apply_speed_min(float &desired_speed) const { if (!is_positive(_speed_min) || (_speed_min > _speed_max)) { return; } // ensure speed does not fall below minimum desired_speed = MAX(desired_speed, _speed_min); } // calculate the crosstrack error (does not rely on L1 controller) float AR_WPNav::calc_crosstrack_error(const Location& current_loc) const { if (!_orig_and_dest_valid) { return 0.0f; } // calculate the NE position of destination relative to origin Vector2f dest_from_origin = _oa_origin.get_distance_NE(_oa_destination); // return distance to origin if length of track is very small if (dest_from_origin.length() < 1.0e-6f) { return current_loc.get_distance_NE(_oa_destination).length(); } // convert to a vector indicating direction only dest_from_origin.normalize(); // calculate the NE position of the vehicle relative to origin const Vector2f veh_from_origin = _oa_origin.get_distance_NE(current_loc); // calculate distance to target track, for reporting return veh_from_origin % dest_from_origin; }