/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* very simple plane simulator class. Not aerodynamically accurate, just enough to be able to debug control logic for new frame types */ #include "SIM_Plane.h" #include using namespace SITL; Plane::Plane(const char *home_str, const char *frame_str) : Aircraft(home_str, frame_str) { mass = 1.0f; /* scaling from motor power to Newtons. Allows the plane to hold vertically against gravity when the motor is at hover_throttle */ thrust_scale = (mass * GRAVITY_MSS) / hover_throttle; frame_height = 0.1f; } /* calculate lift in neutons */ float Plane::calculate_lift(void) const { // simple lift equation from http://wright.nasa.gov/airplane/lifteq.html const float max_angle = radians(30); const float max_angle_delta = radians(10); const float clift_at_max = coefficient.lift * 2 * M_PI_F * max_angle; float Cl = coefficient.lift * 2 * M_PI_F * angle_of_attack; if (fabsf(angle_of_attack) > max_angle+max_angle_delta) { return 0; } if (angle_of_attack > max_angle) { Cl = clift_at_max * (1-(angle_of_attack - max_angle)/max_angle_delta); } else if (angle_of_attack < -max_angle) { Cl = -clift_at_max * (1+(angle_of_attack - max_angle)/max_angle_delta); } float lift = 0.5 * Cl * air_density * sq(airspeed) * wing_area; return lift; } /* calculate induced drag in neutons */ float Plane::calculate_drag_induced(void) const { float lift = calculate_lift(); // simple induced drag from https://en.wikipedia.org/wiki/Lift-induced_drag if (airspeed < 0.1) { return 0; } float drag_i = coefficient.lift_drag * sq(lift) / (0.25 * sq(air_density) * sq(airspeed) * wing_area * M_PI_F * wing_efficiency * aspect_ratio); return drag_i; } /* calculate form drag in neutons */ float Plane::calculate_drag_form(void) const { // simple form drag float drag_f = 0.5 * air_density * sq(airspeed) * coefficient.drag; return drag_f; } /* calculate lift+drag in neutons in body frame */ Vector3f Plane::calculate_lift_drag(void) const { if (velocity_ef.is_zero()) { return Vector3f(0,0,0); } float lift = calculate_lift(); float drag = calculate_drag_induced() + calculate_drag_form(); return velocity_bf.normalized()*(-drag) + Vector3f(0, 0, -lift); } void Plane::calculate_forces(const struct sitl_input &input, Vector3f &rot_accel, Vector3f &body_accel) { float aileron = (input.servos[0]-1500)/500.0f; float elevator = (input.servos[1]-1500)/500.0f; float rudder = (input.servos[3]-1500)/500.0f; float throttle = constrain_float((input.servos[2]-1000)/1000.0f, 0, 1); float speed_scaling = airspeed / cruise_airspeed; float thrust = throttle; float roll_rate = aileron * speed_scaling; float pitch_rate = elevator * speed_scaling; float yaw_rate = rudder * speed_scaling; // rotational acceleration, in rad/s/s, in body frame rot_accel.x = roll_rate * max_rates.x; rot_accel.y = pitch_rate * max_rates.y; rot_accel.z = yaw_rate * max_rates.z; // rotational air resistance rot_accel.x -= gyro.x * radians(800.0) / terminal_rotation_rate.x; rot_accel.y -= gyro.y * radians(800.0) / terminal_rotation_rate.y; rot_accel.z -= gyro.z * radians(1200.0) / terminal_rotation_rate.z; // add torque of stabilisers rot_accel.z += velocity_bf.y * speed_scaling * coefficient.vertical_stabiliser; rot_accel.y -= velocity_bf.z * speed_scaling * coefficient.horizontal_stabiliser; // calculate angle of attack angle_of_attack = atan2f(velocity_bf.z, velocity_bf.x); beta = atan2f(velocity_bf.y,velocity_bf.x); // add dihedral rot_accel.x -= beta * airspeed * coefficient.dihedral; // velocity in body frame velocity_bf = dcm.transposed() * velocity_ef; // get lift and drag in body frame, in neutons Vector3f lift_drag = calculate_lift_drag(); // scale thrust to newtons thrust *= thrust_scale; accel_body = Vector3f(thrust/mass, 0, 0); accel_body += lift_drag/mass; // add some noise add_noise(thrust / thrust_scale); } /* update the plane simulation by one time step */ void Plane::update(const struct sitl_input &input) { Vector3f rot_accel; calculate_forces(input, rot_accel, accel_body); update_dynamics(rot_accel); // update lat/lon/altitude update_position(); }