/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* * AP_Landing_Slope.cpp - Landing logic handler for ArduPlane for STANDARD_GLIDE_SLOPE */ #include "AP_Landing.h" #include #include /* update navigation for landing. Called when on landing approach or final flare */ bool AP_Landing::type_slope_verify_land(const AP_Vehicle::FixedWing::FlightStage flight_stage, const Location &prev_WP_loc, Location &next_WP_loc, const Location ¤t_loc, const int32_t auto_state_takeoff_altitude_rel_cm, const float height, const float sink_rate, const float wp_proportion, const uint32_t last_flying_ms, const bool is_armed, const bool is_flying, const bool rangefinder_state_in_range, bool &throttle_suppressed) { // we don't 'verify' landing in the sense that it never completes, // so we don't verify command completion. Instead we use this to // adjust final landing parameters // when aborting a landing, mimic the verify_takeoff with steering hold. Once // the altitude has been reached, restart the landing sequence if (flight_stage == AP_Vehicle::FixedWing::FLIGHT_ABORT_LAND) { throttle_suppressed = false; complete = false; pre_flare = false; nav_controller->update_heading_hold(get_bearing_cd(prev_WP_loc, next_WP_loc)); // see if we have reached abort altitude if (adjusted_relative_altitude_cm_fn() > auto_state_takeoff_altitude_rel_cm) { next_WP_loc = current_loc; mission.stop(); if (restart_landing_sequence()) { mission.resume(); } // else we're in AUTO with a stopped mission and handle_auto_mode() will set RTL } // make sure to return false so it leaves the mission index alone return false; } /* Set land_complete (which starts the flare) under 3 conditions: 1) we are within LAND_FLARE_ALT meters of the landing altitude 2) we are within LAND_FLARE_SEC of the landing point vertically by the calculated sink rate (if LAND_FLARE_SEC != 0) 3) we have gone past the landing point and don't have rangefinder data (to prevent us keeping throttle on after landing if we've had positive baro drift) */ // flare check: // 1) below flare alt/sec requires approach stage check because if sec/alt are set too // large, and we're on a hard turn to line up for approach, we'll prematurely flare by // skipping approach phase and the extreme roll limits will make it hard to line up with runway // 2) passed land point and don't have an accurate AGL // 3) probably crashed (ensures motor gets turned off) bool on_approach_stage = (flight_stage == AP_Vehicle::FixedWing::FLIGHT_LAND_APPROACH || flight_stage == AP_Vehicle::FixedWing::FLIGHT_LAND_PREFLARE); bool below_flare_alt = (height <= flare_alt); bool below_flare_sec = (flare_sec > 0 && height <= sink_rate * flare_sec); bool probably_crashed = (aparm.crash_detection_enable && fabsf(sink_rate) < 0.2f && !is_flying); if ((on_approach_stage && below_flare_alt) || (on_approach_stage && below_flare_sec && (wp_proportion > 0.5)) || (!rangefinder_state_in_range && wp_proportion >= 1) || probably_crashed) { if (!complete) { post_stats = true; if (is_flying && (AP_HAL::millis()-last_flying_ms) > 3000) { GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_CRITICAL, "Flare crash detected: speed=%.1f", (double)ahrs.get_gps().ground_speed()); } else { GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Flare %.1fm sink=%.2f speed=%.1f dist=%.1f", (double)height, (double)sink_rate, (double)ahrs.get_gps().ground_speed(), (double)get_distance(current_loc, next_WP_loc)); } complete = true; update_flight_stage_fn(); } if (ahrs.get_gps().ground_speed() < 3) { // reload any airspeed or groundspeed parameters that may have // been set for landing. We don't do this till ground // speed drops below 3.0 m/s as otherwise we will change // target speeds too early. aparm.airspeed_cruise_cm.load(); aparm.min_gndspeed_cm.load(); aparm.throttle_cruise.load(); } } else if (!complete && !pre_flare && pre_flare_airspeed > 0) { bool reached_pre_flare_alt = pre_flare_alt > 0 && (height <= pre_flare_alt); bool reached_pre_flare_sec = pre_flare_sec > 0 && (height <= sink_rate * pre_flare_sec); if (reached_pre_flare_alt || reached_pre_flare_sec) { pre_flare = true; update_flight_stage_fn(); } } /* when landing we keep the L1 navigation waypoint 200m ahead. This prevents sudden turns if we overshoot the landing point */ struct Location land_WP_loc = next_WP_loc; int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc); location_update(land_WP_loc, land_bearing_cd*0.01f, get_distance(prev_WP_loc, current_loc) + 200); nav_controller->update_waypoint(prev_WP_loc, land_WP_loc); // once landed and stationary, post some statistics // this is done before disarm_if_autoland_complete() so that it happens on the next loop after the disarm if (post_stats && !is_armed) { post_stats = false; GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Distance from LAND point=%.2fm", (double)get_distance(current_loc, next_WP_loc)); } // check if we should auto-disarm after a confirmed landing disarm_if_autoland_complete_fn(); /* we return false as a landing mission item never completes we stay on this waypoint unless the GCS commands us to change mission item, reset the mission, command a go-around or finish a land_abort procedure. */ return false; } void AP_Landing::type_slope_adjust_landing_slope_for_rangefinder_bump(AP_Vehicle::FixedWing::Rangefinder_State &rangefinder_state, Location &prev_WP_loc, Location &next_WP_loc, const Location ¤t_loc, const float wp_distance, int32_t &target_altitude_offset_cm) { // check the rangefinder correction for a large change. When found, recalculate the glide slope. This is done by // determining the slope from your current location to the land point then following that back up to the approach // altitude and moving the prev_wp to that location. From there float correction_delta = fabsf(rangefinder_state.last_stable_correction) - fabsf(rangefinder_state.correction); if (slope_recalc_shallow_threshold <= 0 || fabsf(correction_delta) < slope_recalc_shallow_threshold) { return; } rangefinder_state.last_stable_correction = rangefinder_state.correction; float corrected_alt_m = (adjusted_altitude_cm_fn() - next_WP_loc.alt)*0.01f - rangefinder_state.correction; float total_distance_m = get_distance(prev_WP_loc, next_WP_loc); float top_of_glide_slope_alt_m = total_distance_m * corrected_alt_m / wp_distance; prev_WP_loc.alt = top_of_glide_slope_alt_m*100 + next_WP_loc.alt; // re-calculate auto_state.land_slope with updated prev_WP_loc setup_landing_glide_slope(prev_WP_loc, next_WP_loc, current_loc, target_altitude_offset_cm); if (rangefinder_state.correction >= 0) { // we're too low or object is below us // correction positive means we're too low so we should continue on with // the newly computed shallower slope instead of pitching/throttling up } else if (slope_recalc_steep_threshold_to_abort > 0 && !has_aborted_due_to_slope_recalc) { // correction negative means we're too high and need to point down (and speed up) to re-align // to land on target. A large negative correction means we would have to dive down a lot and will // generating way too much speed that we can not bleed off in time. It is better to remember // the large baro altitude offset and abort the landing to come around again with the correct altitude // offset and "perfect" slope. // calculate projected slope with projected alt float new_slope_deg = degrees(atan(slope)); float initial_slope_deg = degrees(atan(initial_slope)); // is projected slope too steep? if (new_slope_deg - initial_slope_deg > slope_recalc_steep_threshold_to_abort) { GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Landing slope too steep, aborting (%.0fm %.1fdeg)", (double)rangefinder_state.correction, (double)(new_slope_deg - initial_slope_deg)); alt_offset = rangefinder_state.correction; commanded_go_around = true; has_aborted_due_to_slope_recalc = true; // only allow this once. } } } bool AP_Landing::type_slope_request_go_around(void) { commanded_go_around = true; return true; } /* a special glide slope calculation for the landing approach During the land approach use a linear glide slope to a point projected through the landing point. We don't use the landing point itself as that leads to discontinuities close to the landing point, which can lead to erratic pitch control */ void AP_Landing::type_slope_setup_landing_glide_slope(const Location &prev_WP_loc, const Location &next_WP_loc, const Location ¤t_loc, int32_t &target_altitude_offset_cm) { float total_distance = get_distance(prev_WP_loc, next_WP_loc); // If someone mistakenly puts all 0's in their LAND command then total_distance // will be calculated as 0 and cause a divide by 0 error below. Lets avoid that. if (total_distance < 1) { total_distance = 1; } // height we need to sink for this WP float sink_height = (prev_WP_loc.alt - next_WP_loc.alt)*0.01f; // current ground speed float groundspeed = ahrs.groundspeed(); if (groundspeed < 0.5f) { groundspeed = 0.5f; } // calculate time to lose the needed altitude float sink_time = total_distance / groundspeed; if (sink_time < 0.5f) { sink_time = 0.5f; } // find the sink rate needed for the target location float sink_rate = sink_height / sink_time; // the height we aim for is the one to give us the right flare point float aim_height = flare_sec * sink_rate; if (aim_height <= 0) { aim_height = flare_alt; } // don't allow the aim height to be too far above LAND_FLARE_ALT if (flare_alt > 0 && aim_height > flare_alt*2) { aim_height = flare_alt*2; } // calculate slope to landing point bool is_first_calc = is_zero(slope); slope = (sink_height - aim_height) / total_distance; if (is_first_calc) { GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Landing glide slope %.1f degrees", (double)degrees(atanf(slope))); } // time before landing that we will flare float flare_time = aim_height / SpdHgt_Controller->get_land_sinkrate(); // distance to flare is based on ground speed, adjusted as we // get closer. This takes into account the wind float flare_distance = groundspeed * flare_time; // don't allow the flare before half way along the final leg if (flare_distance > total_distance/2) { flare_distance = total_distance/2; } // project a point 500 meters past the landing point, passing // through the landing point const float land_projection = 500; int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc); // now calculate our aim point, which is before the landing // point and above it Location loc = next_WP_loc; location_update(loc, land_bearing_cd*0.01f, -flare_distance); loc.alt += aim_height*100; // calculate point along that slope 500m ahead location_update(loc, land_bearing_cd*0.01f, land_projection); loc.alt -= slope * land_projection * 100; // setup the offset_cm for set_target_altitude_proportion() target_altitude_offset_cm = loc.alt - prev_WP_loc.alt; // calculate the proportion we are to the target float land_proportion = location_path_proportion(current_loc, prev_WP_loc, loc); // now setup the glide slope for landing set_target_altitude_proportion_fn(loc, 1.0f - land_proportion); // stay within the range of the start and end locations in altitude constrain_target_altitude_location_fn(loc, prev_WP_loc); }