/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- // counter to verify landings static uint16_t land_detector; static bool land_with_gps; // land_init - initialise land controller static bool land_init(bool ignore_checks) { // check if we have GPS and decide which LAND we're going to do land_with_gps = GPS_ok(); if (land_with_gps) { // set target to current position wp_nav.init_loiter_target(); } return true; } // land_run - runs the land controller // should be called at 100hz or more static void land_run() { int16_t target_roll, target_pitch; float target_yaw_rate; float target_climb_rate; // if not auto armed set throttle to zero and exit immediately if(!ap.auto_armed) { // To-Do: reset altitude target if we're somehow not landed? attitude_control.init_targets(); attitude_control.set_throttle_out(0, false); return; } // disarming detector #if LAND_REQUIRE_MIN_THROTTLE_TO_DISARM == ENABLED // disarm when the landing detector says we've landed and throttle is at minimum if (ap.land_complete && (g.rc_3.control_in == 0 || failsafe.radio)) { init_disarm_motors(); return; } #else // disarm when the landing detector says we've landed if (ap.land_complete) { init_disarm_motors(); return; } #endif // apply SIMPLE mode transform to pilot inputs update_simple_mode(); // get pilot desired lean angles // To-Do: convert get_pilot_desired_lean_angles to return angles as floats get_pilot_desired_lean_angles(g.rc_1.control_in, g.rc_2.control_in, target_roll, target_pitch); // get pilot's desired yaw rate target_yaw_rate = get_pilot_desired_yaw_rate(g.rc_4.control_in); // reset target lean angles and heading while landed if (ap.land_complete) { attitude_control.init_targets(); // move throttle to minimum to keep us on the ground attitude_control.set_throttle_out(0, false); }else{ // call attitude controller attitude_control.angleef_rp_rateef_y(target_roll, target_pitch, target_yaw_rate); // body-frame rate controller is run directly from 100hz loop // call landing throttle controller target_climb_rate = get_throttle_land(); // call position controller pos_control.set_alt_target_from_climb_rate(target_climb_rate, G_Dt); pos_control.update_z_controller(); } // refetch angle targets for reporting const Vector3f angle_target = attitude_control.angle_ef_targets(); control_roll = angle_target.x; control_pitch = angle_target.y; control_yaw = angle_target.z; } // get_throttle_land - high level landing logic // returns climb rate (in cm/s) which should be passed to the position controller // should be called at 100hz or higher static float get_throttle_land() { // if we are above 10m and the sonar does not sense anything perform regular alt hold descent if (current_loc.alt >= LAND_START_ALT && !(g.sonar_enabled && sonar_alt_health >= SONAR_ALT_HEALTH_MAX)) { return pos_control.get_speed_down(); }else{ return -abs(g.land_speed); } } // reset_land_detector - initialises land detector static void reset_land_detector() { set_land_complete(false); land_detector = 0; } // update_land_detector - checks if we have landed and updates the ap.land_complete flag // returns true if we have landed static bool update_land_detector() { // detect whether we have landed by watching for low climb rate and minimum throttle if (abs(climb_rate) < 20 && motors.limit.throttle_lower) { if (!ap.land_complete) { // run throttle controller if accel based throttle controller is enabled and active (active means it has been given a target) if( land_detector < LAND_DETECTOR_TRIGGER) { land_detector++; }else{ set_land_complete(true); land_detector = 0; } } }else{ // we've sensed movement up or down so reset land_detector land_detector = 0; if(ap.land_complete) { set_land_complete(false); } } // return current state of landing return ap.land_complete; }