/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* simple quadplane simulator class */ #include "SIM_QuadPlane.h" #include using namespace SITL; static const Motor quad_motors[4] = { Motor(45, false, 5), Motor(225, false, 6), Motor(315, true, 7), Motor(135, true, 8) }; static Frame quad_frame("x", 4, quad_motors); QuadPlane::QuadPlane(const char *home_str, const char *frame_str) : Plane(home_str, frame_str) { frame = &quad_frame; // we use a very high terminal velocity to let the plane model handle the drag frame->init(mass, 0.51, 100, 20*radians(360)); } /* update the quadplane simulation by one time step */ void QuadPlane::update(const struct sitl_input &input) { // first plane forces Vector3f rot_accel; calculate_forces(input, rot_accel, accel_body); // now quad forces Vector3f quad_rot_accel; Vector3f quad_accel_body; frame->calculate_forces(*this, input, quad_rot_accel, quad_accel_body); rot_accel += quad_rot_accel; accel_body += quad_accel_body; update_dynamics(rot_accel); // update lat/lon/altitude update_position(); }