-- This script is an example button functionality local button_number = 1 -- the button numbber we want to read, as deffined in AP_Button local button_active_state = true -- the 'pressed' state of the button local last_button_state function update() -- this is the loop which periodically runs local button_new_state = button:get_button_state(button_number) == button_active_state -- the button has changes since the last loop if button_new_state ~= last_button_state then last_button_state = button_new_state if button_new_state then gcs:send_text(0, "LUA: Button pressed") else gcs:send_text(0, "LUA: Button released") end end return update, 1000 -- reschedules the loop (1hz) end return update() -- run immediately before starting to reschedule