-- Maintain a constant ground speed while flying in Circle mode even if the pilot adjusts the radius -- -- CAUTION: This script only works for Copter -- this script waits for the vehicle to be armed and in circle mode and then -- updates the target rate around the circle (in degrees / sec) to maintain the desired ground speed local circle_ground_speed = 6 -- the ground speed in circle mode (m/s) function update() -- this is the loop which periodically runs -- must be armed, flying and in circle mode if (not arming:is_armed()) or (not vehicle:get_likely_flying()) or (vehicle:get_mode() ~= 7) then return update, 1000 -- reschedules the loop, 1hz end -- get circle radius local radius = vehicle:get_circle_radius() if not radius then gcs:send_text(0, "speed-circle.lua: failed to get circle radius") return update, 1000 end -- set the rate to give the desired ground speed at the current radius local new_rate = 360 * (circle_ground_speed / (radius*math.pi*2)) new_rate = math.max(new_rate, -90) new_rate = math.min(new_rate, 90) if not vehicle:set_circle_rate(new_rate) then gcs:send_text(0, "speed-circle.lua: failed to set rate") else gcs:send_text(0, string.format("speed-circle.lua: radius:%f new_rate=%f", radius, new_rate)) end return update, 100 -- reschedules the loop, 10hz end return update()