// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef VECTORN_H #define VECTORN_H #include <math.h> #include <string.h> #if defined(MATH_CHECK_INDEXES) && (MATH_CHECK_INDEXES == 1) #include <assert.h> #endif template <typename T, uint8_t N> class VectorN { public: // trivial ctor inline VectorN<T,N>() { memset(_v, 0, sizeof(T)*N); } inline T & operator[](uint8_t i) { #if defined(MATH_CHECK_INDEXES) && (MATH_CHECK_INDEXES == 1) assert(i >= 0 && i < N); #endif return _v[i]; } inline const T & operator[](uint8_t i) const { #if defined(MATH_CHECK_INDEXES) && (MATH_CHECK_INDEXES == 1) assert(i >= 0 && i < N); #endif return _v[i]; } // test for equality bool operator ==(const VectorN<T,N> &v) const { for (uint8_t i=0; i<N; i++) { if (_v[i] != v[i]) return false; } return true; } // zero the vector inline void zero() { memset(_v, 0, sizeof(T)*N); } // negation VectorN<T,N> operator -(void) const { VectorN<T,N> v2; for (uint8_t i=0; i<N; i++) { v2[i] = - _v[i]; } return v2; } // addition VectorN<T,N> operator +(const VectorN<T,N> &v) const { VectorN<T,N> v2; for (uint8_t i=0; i<N; i++) { v2[i] = _v[i] + v[i]; } return v2; } // subtraction VectorN<T,N> operator -(const VectorN<T,N> &v) const { VectorN<T,N> v2; for (uint8_t i=0; i<N; i++) { v2[i] = _v[i] - v[i]; } return v2; } // uniform scaling VectorN<T,N> operator *(const T num) const { VectorN<T,N> v2; for (uint8_t i=0; i<N; i++) { v2[i] = _v[i] * num; } return v2; } // uniform scaling VectorN<T,N> operator /(const T num) const { VectorN<T,N> v2; for (uint8_t i=0; i<N; i++) { v2[i] = _v[i] / num; } return v2; } // addition VectorN<T,N> &operator +=(const VectorN<T,N> &v) { for (uint8_t i=0; i<N; i++) { _v[i] += v[i]; } return *this; } // subtraction VectorN<T,N> &operator -=(const VectorN<T,N> &v) { for (uint8_t i=0; i<N; i++) { _v[i] -= v[i]; } return *this; } // uniform scaling VectorN<T,N> &operator *=(const T num) { for (uint8_t i=0; i<N; i++) { _v[i] *= num; } return *this; } // uniform scaling VectorN<T,N> &operator /=(const T num) { for (uint8_t i=0; i<N; i++) { _v[i] /= num; } return *this; } private: T _v[N]; }; #endif // VECTORN_H