// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- #include #include "AP_L1_Control.h" extern const AP_HAL::HAL& hal; // table of user settable parameters const AP_Param::GroupInfo AP_L1_Control::var_info[] = { // @Param: PERIOD // @DisplayName: L1 control period // @Description: Period in seconds of L1 tracking loop. This parameter is the primary control for agressiveness of turns in auto mode. This needs to be larger for less responsive airframes. The default of 20 is quite conservative, but for most RC aircraft will lead to reasonable flight. For smaller more agile aircraft a value closer to 15 is appropriate, or even as low as 10 for some very agile aircraft. When tuning, change this value in small increments, as a value that is much too small (say 5 or 10 below the right value) can lead to very radical turns, and a risk of stalling. // @Units: seconds // @Range: 1 60 // @Increment: 1 AP_GROUPINFO("PERIOD", 0, AP_L1_Control, _L1_period, 20), // @Param: DAMPING // @DisplayName: L1 control damping ratio // @Description: Damping ratio for L1 control. Increase this in increments of 0.05 if you are getting overshoot in path tracking. You should not need a value below 0.7 or above 0.85. // @Range: 0.6 1.0 // @Increment: 0.05 AP_GROUPINFO("DAMPING", 1, AP_L1_Control, _L1_damping, 0.75f), // @Param: XTRACK_I // @DisplayName: L1 control crosstrack integrator gain // @Description: Crosstrack error integrator gain. This gain is applied to the crosstrack error to ensure it converges to zero. Set to zero to disable. Smaller values converge slower, higher values will cause crosstrack error oscillation. // @Range: 0 0.1 // @Increment: 0.01 AP_GROUPINFO("XTRACK_I", 2, AP_L1_Control, _L1_xtrack_i_gain, 0.02), AP_GROUPEND }; //Bank angle command based on angle between aircraft velocity vector and reference vector to path. //S. Park, J. Deyst, and J. P. How, "A New Nonlinear Guidance Logic for Trajectory Tracking," //Proceedings of the AIAA Guidance, Navigation and Control //Conference, Aug 2004. AIAA-2004-4900. //Modified to use PD control for circle tracking to enable loiter radius less than L1 length //Modified to enable period and damping of guidance loop to be set explicitly //Modified to provide explicit control over capture angle /* return the bank angle needed to achieve tracking from the last update_*() operation */ int32_t AP_L1_Control::nav_roll_cd(void) const { float ret; ret = cosf(_ahrs.pitch)*degrees(atanf(_latAccDem * 0.101972f) * 100.0f); // 0.101972 = 1/9.81 ret = constrain_float(ret, -9000, 9000); return ret; } /* return the lateral acceleration needed to achieve tracking from the last update_*() operation */ float AP_L1_Control::lateral_acceleration(void) const { return _latAccDem; } int32_t AP_L1_Control::nav_bearing_cd(void) const { return wrap_180_cd(RadiansToCentiDegrees(_nav_bearing)); } int32_t AP_L1_Control::bearing_error_cd(void) const { return RadiansToCentiDegrees(_bearing_error); } int32_t AP_L1_Control::target_bearing_cd(void) const { return wrap_180_cd(_target_bearing_cd); } /* this is the turn distance assuming a 90 degree turn */ float AP_L1_Control::turn_distance(float wp_radius) const { wp_radius *= sq(_ahrs.get_EAS2TAS()); return MIN(wp_radius, _L1_dist); } /* this approximates the turn distance for a given turn angle. If the turn_angle is > 90 then a 90 degree turn distance is used, otherwise the turn distance is reduced linearly. This function allows straight ahead mission legs to avoid thinking they have reached the waypoint early, which makes things like camera trigger and ball drop at exact positions under mission control much easier */ float AP_L1_Control::turn_distance(float wp_radius, float turn_angle) const { float distance_90 = turn_distance(wp_radius); turn_angle = fabsf(turn_angle); if (turn_angle >= 90) { return distance_90; } return distance_90 * turn_angle / 90.0f; } bool AP_L1_Control::reached_loiter_target(void) { return _WPcircle; } float AP_L1_Control::crosstrack_error(void) const { return _crosstrack_error; } /** prevent indecision in our turning by using our previous turn decision if we are in a narrow angle band pointing away from the target and the turn angle has changed sign */ void AP_L1_Control::_prevent_indecision(float &Nu) { const float Nu_limit = 0.9f*M_PI; if (fabsf(Nu) > Nu_limit && fabsf(_last_Nu) > Nu_limit && fabsf(wrap_180_cd(_target_bearing_cd - _ahrs.yaw_sensor)) > 12000 && Nu * _last_Nu < 0.0f) { // we are moving away from the target waypoint and pointing // away from the waypoint (not flying backwards). The sign // of Nu has also changed, which means we are // oscillating in our decision about which way to go Nu = _last_Nu; } } // update L1 control for waypoint navigation void AP_L1_Control::update_waypoint(const struct Location &prev_WP, const struct Location &next_WP) { struct Location _current_loc; float Nu; float xtrackVel; float ltrackVel; uint32_t now = AP_HAL::micros(); float dt = (now - _last_update_waypoint_us) * 1.0e-6f; if (dt > 0.1) { dt = 0.1; } _last_update_waypoint_us = now; // Calculate L1 gain required for specified damping float K_L1 = 4.0f * _L1_damping * _L1_damping; // Get current position and velocity _ahrs.get_position(_current_loc); Vector2f _groundspeed_vector = _ahrs.groundspeed_vector(); // update _target_bearing_cd _target_bearing_cd = get_bearing_cd(_current_loc, next_WP); //Calculate groundspeed float groundSpeed = _groundspeed_vector.length(); if (groundSpeed < 0.1f) { // use a small ground speed vector in the right direction, // allowing us to use the compass heading at zero GPS velocity groundSpeed = 0.1f; _groundspeed_vector = Vector2f(cosf(_ahrs.yaw), sinf(_ahrs.yaw)) * groundSpeed; } // Calculate time varying control parameters // Calculate the L1 length required for specified period // 0.3183099 = 1/1/pipi _L1_dist = 0.3183099f * _L1_damping * _L1_period * groundSpeed; // Calculate the NE position of WP B relative to WP A Vector2f AB = location_diff(prev_WP, next_WP); // Check for AB zero length and track directly to the destination // if too small if (AB.length() < 1.0e-6f) { AB = location_diff(_current_loc, next_WP); if (AB.length() < 1.0e-6f) { AB = Vector2f(cosf(_ahrs.yaw), sinf(_ahrs.yaw)); } } AB.normalize(); // Calculate the NE position of the aircraft relative to WP A Vector2f A_air = location_diff(prev_WP, _current_loc); // calculate distance to target track, for reporting _crosstrack_error = A_air % AB; //Determine if the aircraft is behind a +-135 degree degree arc centred on WP A //and further than L1 distance from WP A. Then use WP A as the L1 reference point //Otherwise do normal L1 guidance float WP_A_dist = A_air.length(); float alongTrackDist = A_air * AB; if (WP_A_dist > _L1_dist && alongTrackDist/MAX(WP_A_dist, 1.0f) < -0.7071f) { //Calc Nu to fly To WP A Vector2f A_air_unit = (A_air).normalized(); // Unit vector from WP A to aircraft xtrackVel = _groundspeed_vector % (-A_air_unit); // Velocity across line ltrackVel = _groundspeed_vector * (-A_air_unit); // Velocity along line Nu = atan2f(xtrackVel,ltrackVel); _nav_bearing = atan2f(-A_air_unit.y , -A_air_unit.x); // bearing (radians) from AC to L1 point } else { //Calc Nu to fly along AB line //Calculate Nu2 angle (angle of velocity vector relative to line connecting waypoints) xtrackVel = _groundspeed_vector % AB; // Velocity cross track ltrackVel = _groundspeed_vector * AB; // Velocity along track float Nu2 = atan2f(xtrackVel,ltrackVel); //Calculate Nu1 angle (Angle to L1 reference point) float sine_Nu1 = _crosstrack_error/MAX(_L1_dist, 0.1f); //Limit sine of Nu1 to provide a controlled track capture angle of 45 deg sine_Nu1 = constrain_float(sine_Nu1, -0.7071f, 0.7071f); float Nu1 = asinf(sine_Nu1); // compute integral error component to converge to a crosstrack of zero when traveling // straight but reset it when disabled or if it changes. That allows for much easier // tuning by having it re-converge each time it changes. if (_L1_xtrack_i_gain <= 0 || !is_equal(_L1_xtrack_i_gain, _L1_xtrack_i_gain_prev)) { _L1_xtrack_i = 0; _L1_xtrack_i_gain_prev = _L1_xtrack_i_gain; } else if (fabsf(Nu1) < radians(5)) { _L1_xtrack_i += Nu1 * _L1_xtrack_i_gain * dt; // an AHRS_TRIM_X=0.1 will drift to about 0.08 so 0.1 is a good worst-case to clip at _L1_xtrack_i = constrain_float(_L1_xtrack_i, -0.1f, 0.1f); } // to converge to zero we must push Nu1 harder Nu1 += _L1_xtrack_i; Nu = Nu1 + Nu2; _nav_bearing = atan2f(AB.y, AB.x) + Nu1; // bearing (radians) from AC to L1 point } _prevent_indecision(Nu); _last_Nu = Nu; //Limit Nu to +-pi Nu = constrain_float(Nu, -1.5708f, +1.5708f); _latAccDem = K_L1 * groundSpeed * groundSpeed / _L1_dist * sinf(Nu); // Waypoint capture status is always false during waypoint following _WPcircle = false; _bearing_error = Nu; // bearing error angle (radians), +ve to left of track } // update L1 control for loitering void AP_L1_Control::update_loiter(const struct Location ¢er_WP, float radius, int8_t loiter_direction) { struct Location _current_loc; // scale loiter radius with square of EAS2TAS to allow us to stay // stable at high altitude radius *= sq(_ahrs.get_EAS2TAS()); // Calculate guidance gains used by PD loop (used during circle tracking) float omega = (6.2832f / _L1_period); float Kx = omega * omega; float Kv = 2.0f * _L1_damping * omega; // Calculate L1 gain required for specified damping (used during waypoint capture) float K_L1 = 4.0f * _L1_damping * _L1_damping; //Get current position and velocity _ahrs.get_position(_current_loc); Vector2f _groundspeed_vector = _ahrs.groundspeed_vector(); //Calculate groundspeed float groundSpeed = MAX(_groundspeed_vector.length() , 1.0f); // update _target_bearing_cd _target_bearing_cd = get_bearing_cd(_current_loc, center_WP); // Calculate time varying control parameters // Calculate the L1 length required for specified period // 0.3183099 = 1/pi _L1_dist = 0.3183099f * _L1_damping * _L1_period * groundSpeed; //Calculate the NE position of the aircraft relative to WP A Vector2f A_air = location_diff(center_WP, _current_loc); // Calculate the unit vector from WP A to aircraft // protect against being on the waypoint and having zero velocity // if too close to the waypoint, use the velocity vector // if the velocity vector is too small, use the heading vector Vector2f A_air_unit; if (A_air.length() > 0.1f) { A_air_unit = A_air.normalized(); } else { if (_groundspeed_vector.length() < 0.1f) { A_air_unit = Vector2f(cosf(_ahrs.yaw), sinf(_ahrs.yaw)); } else { A_air_unit = _groundspeed_vector.normalized(); } } //Calculate Nu to capture center_WP float xtrackVelCap = A_air_unit % _groundspeed_vector; // Velocity across line - perpendicular to radial inbound to WP float ltrackVelCap = - (_groundspeed_vector * A_air_unit); // Velocity along line - radial inbound to WP float Nu = atan2f(xtrackVelCap,ltrackVelCap); _prevent_indecision(Nu); _last_Nu = Nu; Nu = constrain_float(Nu, -M_PI_2, M_PI_2); //Limit Nu to +- Pi/2 //Calculate lat accln demand to capture center_WP (use L1 guidance law) float latAccDemCap = K_L1 * groundSpeed * groundSpeed / _L1_dist * sinf(Nu); //Calculate radial position and velocity errors float xtrackVelCirc = -ltrackVelCap; // Radial outbound velocity - reuse previous radial inbound velocity float xtrackErrCirc = A_air.length() - radius; // Radial distance from the loiter circle // keep crosstrack error for reporting _crosstrack_error = xtrackErrCirc; //Calculate PD control correction to circle waypoint_ahrs.roll float latAccDemCircPD = (xtrackErrCirc * Kx + xtrackVelCirc * Kv); //Calculate tangential velocity float velTangent = xtrackVelCap * float(loiter_direction); //Prevent PD demand from turning the wrong way by limiting the command when flying the wrong way if (ltrackVelCap < 0.0f && velTangent < 0.0f) { latAccDemCircPD = MAX(latAccDemCircPD, 0.0f); } // Calculate centripetal acceleration demand float latAccDemCircCtr = velTangent * velTangent / MAX((0.5f * radius), (radius + xtrackErrCirc)); //Sum PD control and centripetal acceleration to calculate lateral manoeuvre demand float latAccDemCirc = loiter_direction * (latAccDemCircPD + latAccDemCircCtr); // Perform switchover between 'capture' and 'circle' modes at the // point where the commands cross over to achieve a seamless transfer // Only fly 'capture' mode if outside the circle if (xtrackErrCirc > 0.0f && loiter_direction * latAccDemCap < loiter_direction * latAccDemCirc) { _latAccDem = latAccDemCap; _WPcircle = false; _bearing_error = Nu; // angle between demanded and achieved velocity vector, +ve to left of track _nav_bearing = atan2f(-A_air_unit.y , -A_air_unit.x); // bearing (radians) from AC to L1 point } else { _latAccDem = latAccDemCirc; _WPcircle = true; _bearing_error = 0.0f; // bearing error (radians), +ve to left of track _nav_bearing = atan2f(-A_air_unit.y , -A_air_unit.x); // bearing (radians)from AC to L1 point } } // update L1 control for heading hold navigation void AP_L1_Control::update_heading_hold(int32_t navigation_heading_cd) { // Calculate normalised frequency for tracking loop const float omegaA = 4.4428f/_L1_period; // sqrt(2)*pi/period // Calculate additional damping gain int32_t Nu_cd; float Nu; // copy to _target_bearing_cd and _nav_bearing _target_bearing_cd = wrap_180_cd(navigation_heading_cd); _nav_bearing = radians(navigation_heading_cd * 0.01f); Nu_cd = _target_bearing_cd - wrap_180_cd(_ahrs.yaw_sensor); Nu_cd = wrap_180_cd(Nu_cd); Nu = radians(Nu_cd * 0.01f); Vector2f _groundspeed_vector = _ahrs.groundspeed_vector(); //Calculate groundspeed float groundSpeed = _groundspeed_vector.length(); // Calculate time varying control parameters _L1_dist = groundSpeed / omegaA; // L1 distance is adjusted to maintain a constant tracking loop frequency float VomegaA = groundSpeed * omegaA; // Waypoint capture status is always false during heading hold _WPcircle = false; _crosstrack_error = 0; _bearing_error = Nu; // bearing error angle (radians), +ve to left of track // Limit Nu to +-pi Nu = constrain_float(Nu, -M_PI_2, M_PI_2); _latAccDem = 2.0f*sinf(Nu)*VomegaA; } // update L1 control for level flight on current heading void AP_L1_Control::update_level_flight(void) { // copy to _target_bearing_cd and _nav_bearing _target_bearing_cd = _ahrs.yaw_sensor; _nav_bearing = _ahrs.yaw; _bearing_error = 0; _crosstrack_error = 0; // Waypoint capture status is always false during heading hold _WPcircle = false; _latAccDem = 0; }