/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- #include #include const AP_Param::GroupInfo RCMapper::var_info[] PROGMEM = { // @Param: ROLL // @DisplayName: Roll channel // @Description: Roll channel number. This is useful when you have a RC transmitter that can't change the channel order easily. Roll is normally on channel 1, but you can move it to any channel with this parameter. // @Range: 1 8 // @Increment: 1 // @User: Advanced AP_GROUPINFO("ROLL", 0, RCMapper, _ch_roll, 1), // @Param: PITCH // @DisplayName: Pitch channel // @Description: Pitch channel number. This is useful when you have a RC transmitter that can't change the channel order easily. Pitch is normally on channel 2, but you can move it to any channel with this parameter. // @Range: 1 8 // @Increment: 1 // @User: Advanced AP_GROUPINFO("PITCH", 1, RCMapper, _ch_pitch, 2), // @Param: THROTTLE // @DisplayName: Throttle channel // @Description: Throttle channel number. This is useful when you have a RC transmitter that can't change the channel order easily. Throttle is normally on channel 3, but you can move it to any channel with this parameter. // @Range: 1 8 // @Increment: 1 // @User: Advanced AP_GROUPINFO("THROTTLE", 2, RCMapper, _ch_throttle, 3), // @Param: YAW // @DisplayName: Yaw channel // @Description: Yaw channel number. This is useful when you have a RC transmitter that can't change the channel order easily. Yaw (also known as rudder) is normally on channel 4, but you can move it to any channel with this parameter. // @Range: 1 8 // @Increment: 1 // @User: Advanced AP_GROUPINFO("YAW", 3, RCMapper, _ch_yaw, 4), AP_GROUPEND }; // object constructor. RCMapper::RCMapper(void) { AP_Param::setup_object_defaults(this, var_info); }