#include #include "AC_WPNav.h" extern const AP_HAL::HAL& hal; const AP_Param::GroupInfo AC_WPNav::var_info[] = { // index 0 was used for the old orientation matrix // @Param: SPEED // @DisplayName: Waypoint Horizontal Speed Target // @Description: Defines the speed in cm/s which the aircraft will attempt to maintain horizontally during a WP mission // @Units: cm/s // @Range: 20 2000 // @Increment: 50 // @User: Standard AP_GROUPINFO("SPEED", 0, AC_WPNav, _wp_speed_cms, WPNAV_WP_SPEED), // @Param: RADIUS // @DisplayName: Waypoint Radius // @Description: Defines the distance from a waypoint, that when crossed indicates the wp has been hit. // @Units: cm // @Range: 5 1000 // @Increment: 1 // @User: Standard AP_GROUPINFO("RADIUS", 1, AC_WPNav, _wp_radius_cm, WPNAV_WP_RADIUS), // @Param: SPEED_UP // @DisplayName: Waypoint Climb Speed Target // @Description: Defines the speed in cm/s which the aircraft will attempt to maintain while climbing during a WP mission // @Units: cm/s // @Range: 10 1000 // @Increment: 50 // @User: Standard AP_GROUPINFO("SPEED_UP", 2, AC_WPNav, _wp_speed_up_cms, WPNAV_WP_SPEED_UP), // @Param: SPEED_DN // @DisplayName: Waypoint Descent Speed Target // @Description: Defines the speed in cm/s which the aircraft will attempt to maintain while descending during a WP mission // @Units: cm/s // @Range: 10 500 // @Increment: 10 // @User: Standard AP_GROUPINFO("SPEED_DN", 3, AC_WPNav, _wp_speed_down_cms, WPNAV_WP_SPEED_DOWN), // @Param: ACCEL // @DisplayName: Waypoint Acceleration // @Description: Defines the horizontal acceleration in cm/s/s used during missions // @Units: cm/s/s // @Range: 50 500 // @Increment: 10 // @User: Standard AP_GROUPINFO("ACCEL", 5, AC_WPNav, _wp_accel_cmss, WPNAV_ACCELERATION), // @Param: ACCEL_Z // @DisplayName: Waypoint Vertical Acceleration // @Description: Defines the vertical acceleration in cm/s/s used during missions // @Units: cm/s/s // @Range: 50 500 // @Increment: 10 // @User: Standard AP_GROUPINFO("ACCEL_Z", 6, AC_WPNav, _wp_accel_z_cmss, WPNAV_WP_ACCEL_Z_DEFAULT), // @Param: RFND_USE // @DisplayName: Waypoint missions use rangefinder for terrain following // @Description: This controls if waypoint missions use rangefinder for terrain following // @Values: 0:Disable,1:Enable // @User: Advanced AP_GROUPINFO("RFND_USE", 10, AC_WPNav, _rangefinder_use, 1), // @Param: JERK // @DisplayName: Waypoint Jerk // @Description: Defines the horizontal jerk in m/s/s used during missions // @Units: m/s/s // @Range: 1 20 // @User: Standard AP_GROUPINFO("JERK", 11, AC_WPNav, _wp_jerk, 1.0f), AP_GROUPEND }; // Default constructor. // Note that the Vector/Matrix constructors already implicitly zero // their values. // AC_WPNav::AC_WPNav(const AP_InertialNav& inav, const AP_AHRS_View& ahrs, AC_PosControl& pos_control, const AC_AttitudeControl& attitude_control) : _inav(inav), _ahrs(ahrs), _pos_control(pos_control), _attitude_control(attitude_control) { AP_Param::setup_object_defaults(this, var_info); // init flags _flags.reached_destination = false; _flags.fast_waypoint = false; _flags.segment_type = SEGMENT_STRAIGHT; // sanity check some parameters _wp_accel_cmss = MIN(_wp_accel_cmss, GRAVITY_MSS * 100.0f * tanf(ToRad(_attitude_control.lean_angle_max() * 0.01f))); _wp_radius_cm = MAX(_wp_radius_cm, WPNAV_WP_RADIUS_MIN); } // get expected source of terrain data if alt-above-terrain command is executed (used by Copter's ModeRTL) AC_WPNav::TerrainSource AC_WPNav::get_terrain_source() const { // use range finder if connected if (_rangefinder_available && _rangefinder_use) { return AC_WPNav::TerrainSource::TERRAIN_FROM_RANGEFINDER; } #if AP_TERRAIN_AVAILABLE if ((_terrain != nullptr) && _terrain->enabled()) { return AC_WPNav::TerrainSource::TERRAIN_FROM_TERRAINDATABASE; } else { return AC_WPNav::TerrainSource::TERRAIN_UNAVAILABLE; } #else return AC_WPNav::TerrainSource::TERRAIN_UNAVAILABLE; #endif } /// /// waypoint navigation /// /// wp_and_spline_init - initialise straight line and spline waypoint controllers /// speed_cms should be a positive value or left at zero to use the default speed /// updates target roll, pitch targets and I terms based on vehicle lean angles /// should be called once before the waypoint controller is used but does not need to be called before subsequent updates to destination void AC_WPNav::wp_and_spline_init(float speed_cms) { // check _wp_accel_cmss is reasonable if (_wp_accel_cmss <= 0) { _wp_accel_cmss.set_and_save(WPNAV_ACCELERATION); } // initialise position controller _pos_control.set_desired_accel_xy(0.0f,0.0f); _pos_control.init_xy_controller(); // initialise feed forward velocity to zero _pos_control.set_desired_velocity_xy(0.0f, 0.0f); // initialize the desired wp speed if not already done _wp_desired_speed_xy_cms = is_positive(speed_cms) ? speed_cms : _wp_speed_cms; // initialise position controller speed and acceleration _pos_control.set_max_speed_xy(_wp_desired_speed_xy_cms); _pos_control.set_max_accel_xy(_wp_accel_cmss); _pos_control.set_max_speed_z(-_wp_speed_down_cms, _wp_speed_up_cms); _pos_control.set_max_accel_z(_wp_accel_z_cmss); _pos_control.calc_leash_length_xy(); _pos_control.calc_leash_length_z(); // calculate scurve jerk and jerk time if (!is_positive(_wp_jerk)) { _wp_jerk = _wp_accel_cmss; } calc_scurve_jerk_and_jerk_time(); _scurve_prev_leg.init(); _scurve_this_leg.init(); _scurve_next_leg.init(); _track_scalar_dt = 1.0f; // reset input shaped terrain offsets _pos_terrain_offset = 0.0f; _vel_terrain_offset = 0.0f; _accel_terrain_offset = 0.0f; // set flag so get_yaw() returns current heading target _flags.wp_yaw_set = false; _flags.reached_destination = false; _flags.fast_waypoint = false; // initialise origin and destination to stopping point Vector3f stopping_point; get_wp_stopping_point(stopping_point); _origin = _destination = stopping_point; _terrain_alt = false; _this_leg_is_spline = false; } /// set_speed_xy - allows main code to pass target horizontal velocity for wp navigation void AC_WPNav::set_speed_xy(float speed_cms) { // range check target speed if (speed_cms >= WPNAV_WP_SPEED_MIN) { _wp_desired_speed_xy_cms = speed_cms; _pos_control.set_max_speed_xy(_wp_desired_speed_xy_cms); update_track_with_speed_accel_limits(); } } /// set current target climb rate during wp navigation void AC_WPNav::set_speed_up(float speed_up_cms) { _pos_control.set_max_speed_z(_pos_control.get_max_speed_down(), speed_up_cms); update_track_with_speed_accel_limits(); } /// set current target descent rate during wp navigation void AC_WPNav::set_speed_down(float speed_down_cms) { _pos_control.set_max_speed_z(speed_down_cms, _pos_control.get_max_speed_up()); update_track_with_speed_accel_limits(); } /// set_wp_destination waypoint using location class /// returns false if conversion from location to vector from ekf origin cannot be calculated bool AC_WPNav::set_wp_destination_loc(const Location& destination) { bool terr_alt; Vector3f dest_neu; // convert destination location to vector if (!get_vector_NEU(destination, dest_neu, terr_alt)) { return false; } // set target as vector from EKF origin return set_wp_destination(dest_neu, terr_alt); } /// set next destination using location class /// returns false if conversion from location to vector from ekf origin cannot be calculated bool AC_WPNav::set_wp_destination_next_loc(const Location& destination) { bool terr_alt; Vector3f dest_neu; // convert destination location to vector if (!get_vector_NEU(destination, dest_neu, terr_alt)) { return false; } // set target as vector from EKF origin return set_wp_destination_next(dest_neu, terr_alt); } // get destination as a location. Altitude frame will be absolute (AMSL) or above terrain // returns false if unable to return a destination (for example if origin has not yet been set) bool AC_WPNav::get_wp_destination_loc(Location& destination) const { if (!AP::ahrs().get_origin(destination)) { return false; } destination.offset(_destination.x*0.01f, _destination.y*0.01f); if (_terrain_alt) { destination.set_alt_cm(_destination.z, Location::AltFrame::ABOVE_TERRAIN); } else { destination.alt += _destination.z; } return true; } /// set_wp_destination - set destination waypoints using position vectors (distance from ekf origin in cm) /// terrain_alt should be true if destination.z is an altitude above terrain (false if alt-above-ekf-origin) /// returns false on failure (likely caused by missing terrain data) bool AC_WPNav::set_wp_destination(const Vector3f& destination, bool terrain_alt) { // re-initialise if previous destination has been interrupted if (!is_active() || !_flags.reached_destination) { wp_and_spline_init(_wp_desired_speed_xy_cms); } _scurve_prev_leg.init(); float origin_speed = 0.0f; // use previous destination as origin _origin = _destination; if (terrain_alt == _terrain_alt) { if (_this_leg_is_spline) { // if previous leg was a spline we can use current target velocity vector for origin velocity vector Vector3f curr_target_vel = _pos_control.get_desired_velocity(); curr_target_vel.z -= _vel_terrain_offset; origin_speed = curr_target_vel.length(); } else { // store previous leg _scurve_prev_leg = _scurve_this_leg; } } else { // get current alt above terrain float origin_terr_offset; if (!get_terrain_offset(origin_terr_offset)) { return false; } // convert origin to alt-above-terrain if necessary if (terrain_alt) { // new destination is alt-above-terrain, previous destination was alt-above-ekf-origin _origin.z -= origin_terr_offset; _pos_terrain_offset += origin_terr_offset; } else { // new destination is alt-above-ekf-origin, previous destination was alt-above-terrain _origin.z += origin_terr_offset; _pos_terrain_offset -= origin_terr_offset; } } // update destination _destination = destination; _terrain_alt = terrain_alt; if (_flags.fast_waypoint && !_this_leg_is_spline && !_next_leg_is_spline && !_scurve_next_leg.finished()) { _scurve_this_leg = _scurve_next_leg; } else { _scurve_this_leg.calculate_track(_origin, _destination, _pos_control.get_max_speed_xy(), _pos_control.get_max_speed_up(), _pos_control.get_max_speed_down(), _wp_accel_cmss, _wp_accel_z_cmss, _scurve_jerk_time, _scurve_jerk * 100.0f); if (!is_zero(origin_speed)) { // rebuild start of scurve if we have a non-zero origin speed _scurve_this_leg.set_origin_speed_max(origin_speed); } } _this_leg_is_spline = false; _scurve_next_leg.init(); _flags.fast_waypoint = false; // default waypoint back to slow _flags.reached_destination = false; _flags.wp_yaw_set = false; return true; } /// set next destination using position vector (distance from ekf origin in cm) /// terrain_alt should be true if destination.z is a desired altitude above terrain /// provide next_destination bool AC_WPNav::set_wp_destination_next(const Vector3f& destination, bool terrain_alt) { // do not add next point if alt types don't match if (terrain_alt != _terrain_alt) { return true; } _scurve_next_leg.calculate_track(_destination, destination, _pos_control.get_max_speed_xy(), _pos_control.get_max_speed_up(), _pos_control.get_max_speed_down(), _wp_accel_cmss, _wp_accel_z_cmss, _scurve_jerk_time, _scurve_jerk * 100.0f); if (_this_leg_is_spline) { const float this_leg_dest_speed_max = _spline_this_leg.get_destination_speed_max(); const float next_leg_origin_speed_max = _scurve_next_leg.set_origin_speed_max(this_leg_dest_speed_max); _spline_this_leg.set_destination_speed_max(next_leg_origin_speed_max); } _next_leg_is_spline = false; // next destination provided so fast waypoint _flags.fast_waypoint = true; return true; } /// set waypoint destination using NED position vector from ekf origin in meters bool AC_WPNav::set_wp_destination_NED(const Vector3f& destination_NED) { // convert NED to NEU and do not use terrain following return set_wp_destination(Vector3f(destination_NED.x * 100.0f, destination_NED.y * 100.0f, -destination_NED.z * 100.0f), false); } /// set waypoint destination using NED position vector from ekf origin in meters bool AC_WPNav::set_wp_destination_next_NED(const Vector3f& destination_NED) { // convert NED to NEU and do not use terrain following return set_wp_destination_next(Vector3f(destination_NED.x * 100.0f, destination_NED.y * 100.0f, -destination_NED.z * 100.0f), false); } /// shift_wp_origin_to_current_pos - shifts the origin and destination so the origin starts at the current position /// used to reset the position just before takeoff /// relies on set_wp_destination or set_wp_origin_and_destination having been called first void AC_WPNav::shift_wp_origin_to_current_pos() { // get current and target locations const Vector3f &curr_pos = _inav.get_position(); const Vector3f pos_target = _pos_control.get_pos_target(); // calculate difference between current position and target Vector3f pos_diff = curr_pos - pos_target; // shift origin and destination _origin += pos_diff; _destination += pos_diff; // move pos controller target and disable feed forward _pos_control.set_pos_target(curr_pos); } /// shifts the origin and destination horizontally to the current position /// used to reset the track when taking off without horizontal position control /// relies on set_wp_destination or set_wp_origin_and_destination having been called first void AC_WPNav::shift_wp_origin_and_destination_to_current_pos_xy() { // get current and target locations const Vector3f& curr_pos = _inav.get_position(); // shift origin and destination horizontally _origin.x = curr_pos.x; _origin.y = curr_pos.y; _destination.x = curr_pos.x; _destination.y = curr_pos.y; // move pos controller target horizontally _pos_control.set_xy_target(curr_pos.x, curr_pos.y); } /// shifts the origin and destination horizontally to the achievable stopping point /// used to reset the track when horizontal navigation is enabled after having been disabled (see Copter's wp_navalt_min) /// relies on set_wp_destination or set_wp_origin_and_destination having been called first void AC_WPNav::shift_wp_origin_and_destination_to_stopping_point_xy() { // relax position control in xy axis // removing velocity error also impacts stopping point calculation _pos_control.relax_velocity_controller_xy(); // get current and target locations Vector3f stopping_point; get_wp_stopping_point_xy(stopping_point); // shift origin and destination horizontally _origin.x = stopping_point.x; _origin.y = stopping_point.y; _destination.x = stopping_point.x; _destination.y = stopping_point.y; // move pos controller target horizontally _pos_control.set_xy_target(stopping_point.x, stopping_point.y); } /// get_wp_stopping_point_xy - returns vector to stopping point based on a horizontal position and velocity void AC_WPNav::get_wp_stopping_point_xy(Vector3f& stopping_point) const { _pos_control.get_stopping_point_xy(stopping_point); } /// get_wp_stopping_point - returns vector to stopping point based on 3D position and velocity void AC_WPNav::get_wp_stopping_point(Vector3f& stopping_point) const { _pos_control.get_stopping_point_xy(stopping_point); _pos_control.get_stopping_point_z(stopping_point); } /// advance_wp_target_along_track - move target location along track from origin to destination bool AC_WPNav::advance_wp_target_along_track(float dt) { // calculate terrain adjustments float terr_offset = 0.0f; if (_terrain_alt && !get_terrain_offset(terr_offset)) { return false; } // get current position and adjust altitude to origin and destination's frame (i.e. _frame) const Vector3f &curr_pos = _inav.get_position() - Vector3f{0, 0, terr_offset}; // Use _track_scalar_dt to slow down S-Curve time to prevent target moving too far in front of aircraft Vector3f curr_target_vel = _pos_control.get_desired_velocity(); curr_target_vel.z -= _vel_terrain_offset; float track_error = 0.0f; float track_velocity = 0.0f; float track_scaler_dt = 1.0f; // check target velocity is non-zero if (is_positive(curr_target_vel.length())) { Vector3f track_direction = curr_target_vel.normalized(); track_error = _pos_control.get_pos_error().dot(track_direction); track_velocity = _inav.get_velocity().dot(track_direction); // set time scaler to be consistent with the achievable aircraft speed with a 5% buffer for short term variation. track_scaler_dt = constrain_float(0.05f + (track_velocity - _pos_control.get_pos_xy_p().kP() * track_error) / curr_target_vel.length(), 0.1f, 1.0f); // set time scaler to not exceed the maximum vertical velocity during terrain following. if (is_positive(curr_target_vel.z)) { track_scaler_dt = MIN(track_scaler_dt, fabsf(_wp_speed_up_cms / curr_target_vel.z)); } else if (is_negative(curr_target_vel.z)) { track_scaler_dt = MIN(track_scaler_dt, fabsf(_wp_speed_down_cms / curr_target_vel.z)); } } else { track_scaler_dt = 1.0f; } // change s-curve time speed with a time constant of maximum acceleration / maximum jerk float track_scaler_tc = 1.0f; if (!is_zero(_wp_jerk)) { track_scaler_tc = 0.01f * _wp_accel_cmss/_wp_jerk; } _track_scalar_dt += (track_scaler_dt - _track_scalar_dt) * (dt / track_scaler_tc); // target position, velocity and acceleration from straight line or spline calculators Vector3f target_pos, target_vel, target_accel; bool s_finished; if (!_this_leg_is_spline) { // update target position, velocity and acceleration target_pos = _origin; s_finished = _scurve_this_leg.advance_target_along_track(_scurve_prev_leg, _scurve_next_leg, _wp_radius_cm, _flags.fast_waypoint, _track_scalar_dt * dt, target_pos, target_vel, target_accel); } else { // splinetarget_vel target_vel = curr_target_vel; _spline_this_leg.advance_target_along_track(_track_scalar_dt * dt, target_pos, target_vel); s_finished = _spline_this_leg.reached_destination(); } // input shape the terrain offset shape_pos_vel(terr_offset, 0.0f, _pos_terrain_offset, _vel_terrain_offset, _accel_terrain_offset, 0.0f, 0.0f, _pos_control.get_max_accel_z(), 0.05f, _track_scalar_dt * dt); update_pos_vel_accel(_pos_terrain_offset, _vel_terrain_offset, _accel_terrain_offset, _track_scalar_dt * dt); // convert final_target.z to altitude above the ekf origin target_pos.z += _pos_terrain_offset; target_vel.z += _vel_terrain_offset; target_accel.z += _accel_terrain_offset; // pass new target to the position controller _pos_control.set_pos_vel_accel_target(target_pos, target_vel, target_accel); // check if we've reached the waypoint if (!_flags.reached_destination) { if (s_finished) { // "fast" waypoints are complete once the intermediate point reaches the destination if (_flags.fast_waypoint) { _flags.reached_destination = true; } else { // regular waypoints also require the copter to be within the waypoint radius const Vector3f dist_to_dest = curr_pos - _destination; if (dist_to_dest.length_squared() <= sq(_wp_radius_cm)) { _flags.reached_destination = true; } } } } // Calculate the turn rate float turn_rate = 0.0f; const float target_vel_xy_len = Vector2f(target_vel.x, target_vel.y).length(); if (is_positive(target_vel_xy_len)) { const float accel_forward = (target_accel.x * target_vel.x + target_accel.y * target_vel.y + target_accel.z * target_vel.z)/target_vel.length(); const Vector3f accel_turn = target_accel - target_vel * accel_forward / target_vel.length(); const float accel_turn_xy_len = Vector2f(accel_turn.x, accel_turn.y).length(); turn_rate = accel_turn_xy_len / target_vel_xy_len; if ((accel_turn.y * target_vel.x - accel_turn.x * target_vel.y) < 0.0) { turn_rate = -turn_rate; } } // update the target yaw if origin and destination are at least 2m apart horizontally const Vector2f target_vel_xy(target_vel.x, target_vel.y); if (target_vel_xy.length() > WPNAV_YAW_VEL_MIN) { set_yaw_cd(degrees(target_vel_xy.angle()) * 100.0f); set_yaw_rate_cds(turn_rate*degrees(100.0f)); } // successfully advanced along track return true; } /// recalculate path with update speed and/or acceleration limits void AC_WPNav::update_track_with_speed_accel_limits() { // update this leg if (_this_leg_is_spline) { _spline_this_leg.set_speed_accel(_pos_control.get_max_speed_xy(), _pos_control.get_max_speed_up(), _pos_control.get_max_speed_down(), _wp_accel_cmss, _wp_accel_z_cmss); } else { _scurve_this_leg.set_speed_max(_pos_control.get_max_speed_xy(), _pos_control.get_max_speed_up(), _pos_control.get_max_speed_down()); } // update next leg if (_next_leg_is_spline) { _spline_next_leg.set_speed_accel(_pos_control.get_max_speed_xy(), _pos_control.get_max_speed_up(), _pos_control.get_max_speed_down(), _wp_accel_cmss, _wp_accel_z_cmss); } else { _scurve_next_leg.set_speed_max(_pos_control.get_max_speed_xy(), _pos_control.get_max_speed_up(), _pos_control.get_max_speed_down()); } } /// get_wp_distance_to_destination - get horizontal distance to destination in cm float AC_WPNav::get_wp_distance_to_destination() const { // get current location const Vector3f &curr = _inav.get_position(); return norm(_destination.x-curr.x,_destination.y-curr.y); } /// get_wp_bearing_to_destination - get bearing to next waypoint in centi-degrees int32_t AC_WPNav::get_wp_bearing_to_destination() const { return get_bearing_cd(_inav.get_position(), _destination); } /// update_wpnav - run the wp controller - should be called at 100hz or higher bool AC_WPNav::update_wpnav() { bool ret = true; // get dt from pos controller float dt = _pos_control.get_dt(); // allow the accel and speed values to be set without changing // out of auto mode. This makes it easier to tune auto flight _pos_control.set_max_accel_xy(_wp_accel_cmss); _pos_control.set_max_accel_z(_wp_accel_z_cmss); // advance the target if necessary if (!advance_wp_target_along_track(dt)) { // To-Do: handle inability to advance along track (probably because of missing terrain data) ret = false; } _pos_control.update_xy_controller(); _wp_last_update = AP_HAL::millis(); return ret; } // returns true if update_wpnav has been run very recently bool AC_WPNav::is_active() const { return (AP_HAL::millis() - _wp_last_update) < 200; } // returns target yaw in centi-degrees (used for wp and spline navigation) float AC_WPNav::get_yaw() const { if (_flags.wp_yaw_set) { return _yaw; } else { // if yaw has not been set return attitude controller's current target return _attitude_control.get_att_target_euler_cd().z; } } // returns target yaw rate in centi-degrees / second (used for wp and spline navigation) float AC_WPNav::get_yaw_rate_cds() const { if (_flags.wp_yaw_set) { return _yaw_rate_cds; } // if yaw has not been set return zero turn rate return 0.0f; } // set heading used for spline and waypoint navigation void AC_WPNav::set_yaw_cd(float heading_cd) { _yaw = heading_cd; _flags.wp_yaw_set = true; } // set yaw rate used for spline and waypoint navigation void AC_WPNav::set_yaw_rate_cds(float yaw_rate_cds) { _yaw_rate_cds = yaw_rate_cds; } // get terrain's altitude (in cm above the ekf origin) at the current position (+ve means terrain below vehicle is above ekf origin's altitude) bool AC_WPNav::get_terrain_offset(float& offset_cm) { // calculate offset based on source (rangefinder or terrain database) switch (get_terrain_source()) { case AC_WPNav::TerrainSource::TERRAIN_UNAVAILABLE: return false; case AC_WPNav::TerrainSource::TERRAIN_FROM_RANGEFINDER: if (_rangefinder_healthy) { offset_cm = _inav.get_altitude() - _rangefinder_alt_cm; return true; } return false; case AC_WPNav::TerrainSource::TERRAIN_FROM_TERRAINDATABASE: #if AP_TERRAIN_AVAILABLE float terr_alt = 0.0f; if (_terrain != nullptr && _terrain->height_above_terrain(terr_alt, true)) { offset_cm = _inav.get_altitude() - (terr_alt * 100.0f); return true; } #endif return false; } // we should never get here return false; } /// /// spline methods /// /// set_spline_destination waypoint using location class /// returns false if conversion from location to vector from ekf origin cannot be calculated /// next_destination should be the next segment's destination /// next_is_spline should be true if path to next_destination should be a spline bool AC_WPNav::set_spline_destination_loc(const Location& destination, const Location& next_destination, bool next_is_spline) { // convert destination location to vector Vector3f dest_neu; bool dest_terr_alt; if (!get_vector_NEU(destination, dest_neu, dest_terr_alt)) { return false; } // convert next destination to vector Vector3f next_dest_neu; bool next_dest_terr_alt; if (!get_vector_NEU(next_destination, next_dest_neu, next_dest_terr_alt)) { return false; } // set target as vector from EKF origin return set_spline_destination(dest_neu, dest_terr_alt, next_dest_neu, next_dest_terr_alt, next_is_spline); } /// set next destination (e.g. the one after the current destination) as a spline segment specified as a location /// returns false if conversion from location to vector from ekf origin cannot be calculated /// next_next_destination should be the next segment's destination bool AC_WPNav::set_spline_destination_next_loc(const Location& next_destination, const Location& next_next_destination, bool next_next_is_spline) { // convert next_destination location to vector Vector3f next_dest_neu; bool next_dest_terr_alt; if (!get_vector_NEU(next_destination, next_dest_neu, next_dest_terr_alt)) { return false; } // convert next_next_destination to vector Vector3f next_next_dest_neu; bool next_next_dest_terr_alt; if (!get_vector_NEU(next_next_destination, next_next_dest_neu, next_next_dest_terr_alt)) { return false; } // set target as vector from EKF origin return set_spline_destination_next(next_dest_neu, next_dest_terr_alt, next_next_dest_neu, next_next_dest_terr_alt, next_next_is_spline); } /// set_spline_destination waypoint using position vector (distance from ekf origin in cm) /// terrain_alt should be true if destination.z is a desired altitude above terrain (false if its desired altitudes above ekf origin) /// next_destination should be set to the next segment's destination /// next_terrain_alt should be true if next_destination.z is a desired altitude above terrain (false if its desired altitudes above ekf origin) /// next_destination.z must be in the same "frame" as destination.z (i.e. if destination is a alt-above-terrain, next_destination should be too) bool AC_WPNav::set_spline_destination(const Vector3f& destination, bool terrain_alt, const Vector3f& next_destination, bool next_terrain_alt, bool next_is_spline) { // re-initialise if previous destination has been interrupted if (!is_active() || !_flags.reached_destination) { wp_and_spline_init(_wp_desired_speed_xy_cms); } // update spline calculators speeds, accelerations and leash lengths _spline_this_leg.set_speed_accel(_pos_control.get_max_speed_xy(), _pos_control.get_max_speed_up(), _pos_control.get_max_speed_down(), _pos_control.get_max_accel_xy(), _pos_control.get_max_accel_z()); // calculate origin and origin velocity vector Vector3f origin_vector; if (terrain_alt == _terrain_alt && _flags.fast_waypoint) { // calculate origin vector if (_this_leg_is_spline) { // if previous leg was a spline we can use destination velocity vector for origin velocity vector origin_vector = _spline_this_leg.get_destination_vel(); } else { // use direction of the previous straight line segment origin_vector = _destination - _origin; } // use previous destination as origin _origin = _destination; } else { // use previous destination as origin _origin = _destination; // get current alt above terrain float origin_terr_offset; if (!get_terrain_offset(origin_terr_offset)) { return false; } // convert origin to alt-above-terrain if necessary if (terrain_alt) { // new destination is alt-above-terrain, previous destination was alt-above-ekf-origin _origin.z -= origin_terr_offset; _pos_terrain_offset += origin_terr_offset; } else { // new destination is alt-above-ekf-origin, previous destination was alt-above-terrain _origin.z += origin_terr_offset; _pos_terrain_offset -= origin_terr_offset; } } // store destination location _destination = destination; _terrain_alt = terrain_alt; // calculate destination velocity vector Vector3f destination_vector; if (terrain_alt == next_terrain_alt) { if (next_is_spline) { // leave this segment moving parallel to vector from origin to next destination destination_vector = next_destination - _origin; } else { // leave this segment moving parallel to next segment destination_vector = next_destination - _destination; } } _flags.fast_waypoint = !destination_vector.is_zero(); // setup spline leg _spline_this_leg.set_origin_and_destination(_origin, _destination, origin_vector, destination_vector); _this_leg_is_spline = true; _flags.reached_destination = false; _flags.wp_yaw_set = false; return true; } /// set next destination (e.g. the one after the current destination) as an offset (in cm, NEU frame) from the EKF origin /// next_terrain_alt should be true if next_destination.z is a desired altitude above terrain (false if its desired altitudes above ekf origin) /// next_next_destination should be set to the next segment's destination /// next_next_terrain_alt should be true if next_next_destination.z is a desired altitude above terrain (false if it is desired altitude above ekf origin) /// next_next_destination.z must be in the same "frame" as destination.z (i.e. if next_destination is a alt-above-terrain, next_next_destination should be too) bool AC_WPNav::set_spline_destination_next(const Vector3f& next_destination, bool next_terrain_alt, const Vector3f& next_next_destination, bool next_next_terrain_alt, bool next_next_is_spline) { // do not add next point if alt types don't match if (next_terrain_alt != _terrain_alt) { return true; } // calculate origin and origin velocity vector Vector3f origin_vector; if (_this_leg_is_spline) { // if previous leg was a spline we can use destination velocity vector for origin velocity vector origin_vector = _spline_this_leg.get_destination_vel(); } else { // use the direction of the previous straight line segment origin_vector = _destination - _origin; } // calculate destination velocity vector Vector3f destination_vector; if (next_terrain_alt == next_next_terrain_alt) { if (next_next_is_spline) { // leave this segment moving parallel to vector from this leg's origin (i.e. prev leg's destination) to next next destination destination_vector = next_next_destination - _destination; } else { // leave this segment moving parallel to next segment destination_vector = next_next_destination - next_destination; } } // update spline calculators speeds and accelerations _spline_next_leg.set_speed_accel(_pos_control.get_max_speed_xy(), _pos_control.get_max_speed_up(), _pos_control.get_max_speed_down(), _pos_control.get_max_accel_xy(), _pos_control.get_max_accel_z()); // setup next spline leg. Note this could be made local _spline_next_leg.set_origin_and_destination(_destination, next_destination, origin_vector, destination_vector); _next_leg_is_spline = true; // next destination provided so fast waypoint _flags.fast_waypoint = true; // update this_leg's final velocity to match next spline leg if (!_this_leg_is_spline) { _scurve_this_leg.set_destination_speed_max(_spline_next_leg.get_origin_speed_max()); } else { _spline_this_leg.set_destination_speed_max(_spline_next_leg.get_origin_speed_max()); } return true; } // convert location to vector from ekf origin. terrain_alt is set to true if resulting vector's z-axis should be treated as alt-above-terrain // returns false if conversion failed (likely because terrain data was not available) bool AC_WPNav::get_vector_NEU(const Location &loc, Vector3f &vec, bool &terrain_alt) { // convert location to NE vector2f Vector2f res_vec; if (!loc.get_vector_xy_from_origin_NE(res_vec)) { return false; } // convert altitude if (loc.get_alt_frame() == Location::AltFrame::ABOVE_TERRAIN) { int32_t terr_alt; if (!loc.get_alt_cm(Location::AltFrame::ABOVE_TERRAIN, terr_alt)) { return false; } vec.z = terr_alt; terrain_alt = true; } else { terrain_alt = false; int32_t temp_alt; if (!loc.get_alt_cm(Location::AltFrame::ABOVE_ORIGIN, temp_alt)) { return false; } vec.z = temp_alt; terrain_alt = false; } // copy xy (we do this to ensure we do not adjust vector unless the overall conversion is successful vec.x = res_vec.x; vec.y = res_vec.y; return true; } // helper function to calculate scurve jerk and jerk_time values // updates _scurve_jerk and _scurve_jerk_time void AC_WPNav::calc_scurve_jerk_and_jerk_time() { // calculate jerk _scurve_jerk = MIN(_attitude_control.get_ang_vel_roll_max_radss() * GRAVITY_MSS, _attitude_control.get_ang_vel_pitch_max_radss() * GRAVITY_MSS); if (is_zero(_scurve_jerk)) { _scurve_jerk = _wp_jerk; } else { _scurve_jerk = MIN(_scurve_jerk, _wp_jerk); } // calculate jerk time // jounce (the rate of change of jerk) uses the attitude control input time constant because multicopters // lean to accelerate meaning the change in angle is equivalent to the change in acceleration const float jounce = MIN(_attitude_control.get_accel_roll_max() * GRAVITY_MSS, _attitude_control.get_accel_pitch_max() * GRAVITY_MSS); if (is_positive(jounce)) { _scurve_jerk_time = MAX(_attitude_control.get_input_tc(), 0.5f * _scurve_jerk * M_PI / jounce); } else { _scurve_jerk_time = MAX(_attitude_control.get_input_tc(), 0.1f); } _scurve_jerk_time *= 2.0f; }