/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- #ifndef AC_CIRCLE_H #define AC_CIRCLE_H #include #include #include #include // PID library #include // PID library #include // Inertial Navigation library #include // Position control library // loiter maximum velocities and accelerations #define AC_CIRCLE_RADIUS_DEFAULT 1000.0f // radius of the circle in cm that the vehicle will fly #define AC_CIRCLE_RATE_DEFAULT 20.0f // turn rate in deg/sec. Positive to turn clockwise, negative for counter clockwise class AC_Circle { public: /// Constructor AC_Circle(const AP_InertialNav& inav, const AP_AHRS& ahrs, AC_PosControl& pos_control); /// set_circle_center in cm from home void set_center(const Vector3f& position); /// init_center in cm from home using stopping point and projecting out based on the copter's heading void init_center(); /// get_circle_center in cm from home const Vector3f& get_center() const { return _center; } /// set_radius - sets circle radius in cm void set_radius(float radius_cm) { _radius = radius_cm; }; /// set_circle_rate - set circle rate in degrees per second void set_rate(float deg_per_sec) { _rate = deg_per_sec; } /// get_angle_total - return total angle in radians that vehicle has circled float get_angle_total() const { return _angle_total; } /// update - update circle controller void update(); /// get desired roll, pitch which should be fed into stabilize controllers int32_t get_roll() const { return _pos_control.get_roll(); }; int32_t get_pitch() const { return _pos_control.get_pitch(); }; int32_t get_yaw() const { return _yaw; }; static const struct AP_Param::GroupInfo var_info[]; private: // calc_velocities - calculate angular velocity max and acceleration based on radius and rate // this should be called whenever the radius or rate are changed // initialises the yaw and current position around the circle void calc_velocities(); // flags structure struct circle_flags { uint8_t panorama : 1; // true if we are doing a panorama uint8_t dir : 1; // 0 = clockwise, 1 = counter clockwise } _flags; // references to inertial nav and ahrs libraries const AP_InertialNav& _inav; const AP_AHRS& _ahrs; AC_PosControl& _pos_control; // parameters AP_Float _radius; // maximum horizontal speed in cm/s during missions AP_Float _rate; // rotation speed in deg/sec // internal variables uint32_t _last_update; // time of last update_loiter call Vector3f _center; // center of circle in cm from home float _yaw; // yaw heading (normally towards circle center) float _angle; // current angular position around circle in radians (0=directly north of the center of the circle) float _angle_total; // total angle travelled in radians float _angular_vel; // angular velocity in radians/sec float _angular_vel_max; // maximum velocity in radians/sec float _angular_accel; // angular acceleration in radians/sec/sec }; #endif // AC_CIRCLE_H