using System.Diagnostics;
using System.Globalization;
using System.Runtime.InteropServices;
namespace System
{
///
/// Represents a half-precision floating point number.
///
///
/// Note:
/// Half is not fast enought and precision is also very bad,
/// so is should not be used for matemathical computation (use Single instead).
/// The main advantage of Half type is lower memory cost: two bytes per number.
/// Half is typically used in graphical applications.
///
/// Note:
/// All functions, where is used conversion half->float/float->half,
/// are approx. ten times slower than float->double/double->float, i.e. ~3ns on 2GHz CPU.
///
/// References:
/// - Fast Half Float Conversions, Jeroen van der Zijp, link: http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf
/// - IEEE 754 revision, link: http://grouper.ieee.org/groups/754/
///
[Serializable]
public struct Half : IComparable, IFormattable, IConvertible, IComparable, IEquatable
{
///
/// Internal representation of the half-precision floating-point number.
///
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
internal ushort value;
#region Constants
///
/// Represents the smallest positive System.Half value greater than zero. This field is constant.
///
public static readonly Half Epsilon = Half.ToHalf(0x0001);
///
/// Represents the largest possible value of System.Half. This field is constant.
///
public static readonly Half MaxValue = Half.ToHalf(0x7bff);
///
/// Represents the smallest possible value of System.Half. This field is constant.
///
public static readonly Half MinValue = Half.ToHalf(0xfbff);
///
/// Represents not a number (NaN). This field is constant.
///
public static readonly Half NaN = Half.ToHalf(0xfe00);
///
/// Represents negative infinity. This field is constant.
///
public static readonly Half NegativeInfinity = Half.ToHalf(0xfc00);
///
/// Represents positive infinity. This field is constant.
///
public static readonly Half PositiveInfinity = Half.ToHalf(0x7c00);
#endregion
#region Constructors
///
/// Initializes a new instance of System.Half to the value of the specified single-precision floating-point number.
///
/// The value to represent as a System.Half.
public Half(float value) { this = HalfHelper.SingleToHalf(value); }
///
/// Initializes a new instance of System.Half to the value of the specified 32-bit signed integer.
///
/// The value to represent as a System.Half.
public Half(int value) : this((float)value) { }
///
/// Initializes a new instance of System.Half to the value of the specified 64-bit signed integer.
///
/// The value to represent as a System.Half.
public Half(long value) : this((float)value) { }
///
/// Initializes a new instance of System.Half to the value of the specified double-precision floating-point number.
///
/// The value to represent as a System.Half.
public Half(double value) : this((float)value) { }
///
/// Initializes a new instance of System.Half to the value of the specified decimal number.
///
/// The value to represent as a System.Half.
public Half(decimal value) : this((float)value) { }
///
/// Initializes a new instance of System.Half to the value of the specified 32-bit unsigned integer.
///
/// The value to represent as a System.Half.
public Half(uint value) : this((float)value) { }
///
/// Initializes a new instance of System.Half to the value of the specified 64-bit unsigned integer.
///
/// The value to represent as a System.Half.
public Half(ulong value) : this((float)value) { }
#endregion
#region Numeric operators
///
/// Returns the result of multiplying the specified System.Half value by negative one.
///
/// A System.Half.
/// A System.Half with the value of half, but the opposite sign. -or- Zero, if half is zero.
public static Half Negate(Half half) { return -half; }
///
/// Adds two specified System.Half values.
///
/// A System.Half.
/// A System.Half.
/// A System.Half value that is the sum of half1 and half2.
public static Half Add(Half half1, Half half2) { return half1 + half2; }
///
/// Subtracts one specified System.Half value from another.
///
/// A System.Half (the minuend).
/// A System.Half (the subtrahend).
/// The System.Half result of subtracting half2 from half1.
public static Half Subtract(Half half1, Half half2) { return half1 - half2; }
///
/// Multiplies two specified System.Half values.
///
/// A System.Half (the multiplicand).
/// A System.Half (the multiplier).
/// A System.Half that is the result of multiplying half1 and half2.
public static Half Multiply(Half half1, Half half2) { return half1 * half2; }
///
/// Divides two specified System.Half values.
///
/// A System.Half (the dividend).
/// A System.Half (the divisor).
/// The System.Half that is the result of dividing half1 by half2.
/// half2 is zero.
public static Half Divide(Half half1, Half half2) { return half1 / half2; }
///
/// Returns the value of the System.Half operand (the sign of the operand is unchanged).
///
/// The System.Half operand.
/// The value of the operand, half.
public static Half operator +(Half half) { return half; }
///
/// Negates the value of the specified System.Half operand.
///
/// The System.Half operand.
/// The result of half multiplied by negative one (-1).
public static Half operator -(Half half) { return HalfHelper.Negate(half); }
///
/// Increments the System.Half operand by 1.
///
/// The System.Half operand.
/// The value of half incremented by 1.
public static Half operator ++(Half half) { return (Half)(half + 1f); }
///
/// Decrements the System.Half operand by one.
///
/// The System.Half operand.
/// The value of half decremented by 1.
public static Half operator --(Half half) { return (Half)(half - 1f); }
///
/// Adds two specified System.Half values.
///
/// A System.Half.
/// A System.Half.
/// The System.Half result of adding half1 and half2.
public static Half operator +(Half half1, Half half2) { return (Half)((float)half1 + (float)half2); }
///
/// Subtracts two specified System.Half values.
///
/// A System.Half.
/// A System.Half.
/// The System.Half result of subtracting half1 and half2.
public static Half operator -(Half half1, Half half2) { return (Half)((float)half1 - (float)half2); }
///
/// Multiplies two specified System.Half values.
///
/// A System.Half.
/// A System.Half.
/// The System.Half result of multiplying half1 by half2.
public static Half operator *(Half half1, Half half2) { return (Half)((float)half1 * (float)half2); }
///
/// Divides two specified System.Half values.
///
/// A System.Half (the dividend).
/// A System.Half (the divisor).
/// The System.Half result of half1 by half2.
public static Half operator /(Half half1, Half half2) { return (Half)((float)half1 / (float)half2); }
///
/// Returns a value indicating whether two instances of System.Half are equal.
///
/// A System.Half.
/// A System.Half.
/// true if half1 and half2 are equal; otherwise, false.
public static bool operator ==(Half half1, Half half2) { return (!IsNaN(half1) && (half1.value == half2.value)); }
///
/// Returns a value indicating whether two instances of System.Half are not equal.
///
/// A System.Half.
/// A System.Half.
/// true if half1 and half2 are not equal; otherwise, false.
public static bool operator !=(Half half1, Half half2) { return !(half1.value == half2.value); }
///
/// Returns a value indicating whether a specified System.Half is less than another specified System.Half.
///
/// A System.Half.
/// A System.Half.
/// true if half1 is less than half1; otherwise, false.
public static bool operator <(Half half1, Half half2) { return (float)half1 < (float)half2; }
///
/// Returns a value indicating whether a specified System.Half is greater than another specified System.Half.
///
/// A System.Half.
/// A System.Half.
/// true if half1 is greater than half2; otherwise, false.
public static bool operator >(Half half1, Half half2) { return (float)half1 > (float)half2; }
///
/// Returns a value indicating whether a specified System.Half is less than or equal to another specified System.Half.
///
/// A System.Half.
/// A System.Half.
/// true if half1 is less than or equal to half2; otherwise, false.
public static bool operator <=(Half half1, Half half2) { return (half1 == half2) || (half1 < half2); }
///
/// Returns a value indicating whether a specified System.Half is greater than or equal to another specified System.Half.
///
/// A System.Half.
/// A System.Half.
/// true if half1 is greater than or equal to half2; otherwise, false.
public static bool operator >=(Half half1, Half half2) { return (half1 == half2) || (half1 > half2); }
#endregion
#region Type casting operators
///
/// Converts an 8-bit unsigned integer to a System.Half.
///
/// An 8-bit unsigned integer.
/// A System.Half that represents the converted 8-bit unsigned integer.
public static implicit operator Half(byte value) { return new Half((float)value); }
///
/// Converts a 16-bit signed integer to a System.Half.
///
/// A 16-bit signed integer.
/// A System.Half that represents the converted 16-bit signed integer.
public static implicit operator Half(short value) { return new Half((float)value); }
///
/// Converts a Unicode character to a System.Half.
///
/// A Unicode character.
/// A System.Half that represents the converted Unicode character.
public static implicit operator Half(char value) { return new Half((float)value); }
///
/// Converts a 32-bit signed integer to a System.Half.
///
/// A 32-bit signed integer.
/// A System.Half that represents the converted 32-bit signed integer.
public static implicit operator Half(int value) { return new Half((float)value); }
///
/// Converts a 64-bit signed integer to a System.Half.
///
/// A 64-bit signed integer.
/// A System.Half that represents the converted 64-bit signed integer.
public static implicit operator Half(long value) { return new Half((float)value); }
///
/// Converts a single-precision floating-point number to a System.Half.
///
/// A single-precision floating-point number.
/// A System.Half that represents the converted single-precision floating point number.
public static explicit operator Half(float value) { return new Half((float)value); }
///
/// Converts a double-precision floating-point number to a System.Half.
///
/// A double-precision floating-point number.
/// A System.Half that represents the converted double-precision floating point number.
public static explicit operator Half(double value) { return new Half((float)value); }
///
/// Converts a decimal number to a System.Half.
///
/// decimal number
/// A System.Half that represents the converted decimal number.
public static explicit operator Half(decimal value) { return new Half((float)value); }
///
/// Converts a System.Half to an 8-bit unsigned integer.
///
/// A System.Half to convert.
/// An 8-bit unsigned integer that represents the converted System.Half.
public static explicit operator byte(Half value) { return (byte)(float)value; }
///
/// Converts a System.Half to a Unicode character.
///
/// A System.Half to convert.
/// A Unicode character that represents the converted System.Half.
public static explicit operator char(Half value) { return (char)(float)value; }
///
/// Converts a System.Half to a 16-bit signed integer.
///
/// A System.Half to convert.
/// A 16-bit signed integer that represents the converted System.Half.
public static explicit operator short(Half value) { return (short)(float)value; }
///
/// Converts a System.Half to a 32-bit signed integer.
///
/// A System.Half to convert.
/// A 32-bit signed integer that represents the converted System.Half.
public static explicit operator int(Half value) { return (int)(float)value; }
///
/// Converts a System.Half to a 64-bit signed integer.
///
/// A System.Half to convert.
/// A 64-bit signed integer that represents the converted System.Half.
public static explicit operator long(Half value) { return (long)(float)value; }
///
/// Converts a System.Half to a single-precision floating-point number.
///
/// A System.Half to convert.
/// A single-precision floating-point number that represents the converted System.Half.
public static implicit operator float(Half value) { return (float)HalfHelper.HalfToSingle(value); }
///
/// Converts a System.Half to a double-precision floating-point number.
///
/// A System.Half to convert.
/// A double-precision floating-point number that represents the converted System.Half.
public static implicit operator double(Half value) { return (double)(float)value; }
///
/// Converts a System.Half to a decimal number.
///
/// A System.Half to convert.
/// A decimal number that represents the converted System.Half.
public static explicit operator decimal(Half value) { return (decimal)(float)value; }
///
/// Converts an 8-bit signed integer to a System.Half.
///
/// An 8-bit signed integer.
/// A System.Half that represents the converted 8-bit signed integer.
public static implicit operator Half(sbyte value) { return new Half((float)value); }
///
/// Converts a 16-bit unsigned integer to a System.Half.
///
/// A 16-bit unsigned integer.
/// A System.Half that represents the converted 16-bit unsigned integer.
public static implicit operator Half(ushort value) { return new Half((float)value); }
///
/// Converts a 32-bit unsigned integer to a System.Half.
///
/// A 32-bit unsigned integer.
/// A System.Half that represents the converted 32-bit unsigned integer.
public static implicit operator Half(uint value) { return new Half((float)value); }
///
/// Converts a 64-bit unsigned integer to a System.Half.
///
/// A 64-bit unsigned integer.
/// A System.Half that represents the converted 64-bit unsigned integer.
public static implicit operator Half(ulong value) { return new Half((float)value); }
///
/// Converts a System.Half to an 8-bit signed integer.
///
/// A System.Half to convert.
/// An 8-bit signed integer that represents the converted System.Half.
public static explicit operator sbyte(Half value) { return (sbyte)(float)value; }
///
/// Converts a System.Half to a 16-bit unsigned integer.
///
/// A System.Half to convert.
/// A 16-bit unsigned integer that represents the converted System.Half.
public static explicit operator ushort(Half value) { return (ushort)(float)value; }
///
/// Converts a System.Half to a 32-bit unsigned integer.
///
/// A System.Half to convert.
/// A 32-bit unsigned integer that represents the converted System.Half.
public static explicit operator uint(Half value) { return (uint)(float)value; }
///
/// Converts a System.Half to a 64-bit unsigned integer.
///
/// A System.Half to convert.
/// A 64-bit unsigned integer that represents the converted System.Half.
public static explicit operator ulong(Half value) { return (ulong)(float)value; }
#endregion
///
/// Compares this instance to a specified System.Half object.
///
/// A System.Half object.
///
/// A signed number indicating the relative values of this instance and value.
/// Return Value Meaning Less than zero This instance is less than value. Zero
/// This instance is equal to value. Greater than zero This instance is greater than value.
///
public int CompareTo(Half other)
{
int result = 0;
if (this < other)
{
result = -1;
}
else if (this > other)
{
result = 1;
}
else if (this != other)
{
if (!IsNaN(this))
{
result = 1;
}
else if (!IsNaN(other))
{
result = -1;
}
}
return result;
}
///
/// Compares this instance to a specified System.Object.
///
/// An System.Object or null.
///
/// A signed number indicating the relative values of this instance and value.
/// Return Value Meaning Less than zero This instance is less than value. Zero
/// This instance is equal to value. Greater than zero This instance is greater
/// than value. -or- value is null.
///
/// value is not a System.Half
public int CompareTo(object obj)
{
int result = 0;
if (obj == null)
{
result = 1;
}
else
{
if (obj is Half)
{
result = CompareTo((Half)obj);
}
else
{
throw new ArgumentException("Object must be of type Half.");
}
}
return result;
}
///
/// Returns a value indicating whether this instance and a specified System.Half object represent the same value.
///
/// A System.Half object to compare to this instance.
/// true if value is equal to this instance; otherwise, false.
public bool Equals(Half other)
{
return ((other == this) || (IsNaN(other) && IsNaN(this)));
}
///
/// Returns a value indicating whether this instance and a specified System.Object
/// represent the same type and value.
///
/// An System.Object.
/// true if value is a System.Half and equal to this instance; otherwise, false.
public override bool Equals(object obj)
{
bool result = false;
if (obj is Half)
{
Half half = (Half)obj;
if ((half == this) || (IsNaN(half) && IsNaN(this)))
{
result = true;
}
}
return result;
}
///
/// Returns the hash code for this instance.
///
/// A 32-bit signed integer hash code.
public override int GetHashCode()
{
return value.GetHashCode();
}
///
/// Returns the System.TypeCode for value type System.Half.
///
/// The enumerated constant (TypeCode)255.
public TypeCode GetTypeCode()
{
return (TypeCode)255;
}
#region BitConverter & Math methods for Half
///
/// Returns the specified half-precision floating point value as an array of bytes.
///
/// The number to convert.
/// An array of bytes with length 2.
public static byte[] GetBytes(Half value)
{
return BitConverter.GetBytes(value.value);
}
///
/// Converts the value of a specified instance of System.Half to its equivalent binary representation.
///
/// A System.Half value.
/// A 16-bit unsigned integer that contain the binary representation of value.
public static ushort GetBits(Half value)
{
return value.value;
}
///
/// Returns a half-precision floating point number converted from two bytes
/// at a specified position in a byte array.
///
/// An array of bytes.
/// The starting position within value.
/// A half-precision floating point number formed by two bytes beginning at startIndex.
///
/// startIndex is greater than or equal to the length of value minus 1, and is
/// less than or equal to the length of value minus 1.
///
/// value is null.
/// startIndex is less than zero or greater than the length of value minus 1.
public static Half ToHalf(byte[] value, int startIndex)
{
return Half.ToHalf((ushort)BitConverter.ToInt16(value, startIndex));
}
///
/// Returns a half-precision floating point number converted from its binary representation.
///
/// Binary representation of System.Half value
/// A half-precision floating point number formed by its binary representation.
public static Half ToHalf(ushort bits)
{
return new Half { value = bits };
}
///
/// Returns a value indicating the sign of a half-precision floating-point number.
///
/// A signed number.
///
/// A number indicating the sign of value. Number Description -1 value is less
/// than zero. 0 value is equal to zero. 1 value is greater than zero.
///
/// value is equal to System.Half.NaN.
public static int Sign(Half value)
{
if (value < 0)
{
return -1;
}
else if (value > 0)
{
return 1;
}
else
{
if (value != 0)
{
throw new ArithmeticException("Function does not accept floating point Not-a-Number values.");
}
}
return 0;
}
///
/// Returns the absolute value of a half-precision floating-point number.
///
/// A number in the range System.Half.MinValue ≤ value ≤ System.Half.MaxValue.
/// A half-precision floating-point number, x, such that 0 ≤ x ≤System.Half.MaxValue.
public static Half Abs(Half value)
{
return HalfHelper.Abs(value);
}
///
/// Returns the larger of two half-precision floating-point numbers.
///
/// The first of two half-precision floating-point numbers to compare.
/// The second of two half-precision floating-point numbers to compare.
///
/// Parameter value1 or value2, whichever is larger. If value1, or value2, or both val1
/// and value2 are equal to System.Half.NaN, System.Half.NaN is returned.
///
public static Half Max(Half value1, Half value2)
{
return (value1 < value2) ? value2 : value1;
}
///
/// Returns the smaller of two half-precision floating-point numbers.
///
/// The first of two half-precision floating-point numbers to compare.
/// The second of two half-precision floating-point numbers to compare.
///
/// Parameter value1 or value2, whichever is smaller. If value1, or value2, or both val1
/// and value2 are equal to System.Half.NaN, System.Half.NaN is returned.
///
public static Half Min(Half value1, Half value2)
{
return (value1 < value2) ? value1 : value2;
}
#endregion
///
/// Returns a value indicating whether the specified number evaluates to not a number (System.Half.NaN).
///
/// A half-precision floating-point number.
/// true if value evaluates to not a number (System.Half.NaN); otherwise, false.
public static bool IsNaN(Half half)
{
return HalfHelper.IsNaN(half);
}
///
/// Returns a value indicating whether the specified number evaluates to negative or positive infinity.
///
/// A half-precision floating-point number.
/// true if half evaluates to System.Half.PositiveInfinity or System.Half.NegativeInfinity; otherwise, false.
public static bool IsInfinity(Half half)
{
return HalfHelper.IsInfinity(half);
}
///
/// Returns a value indicating whether the specified number evaluates to negative infinity.
///
/// A half-precision floating-point number.
/// true if half evaluates to System.Half.NegativeInfinity; otherwise, false.
public static bool IsNegativeInfinity(Half half)
{
return HalfHelper.IsNegativeInfinity(half);
}
///
/// Returns a value indicating whether the specified number evaluates to positive infinity.
///
/// A half-precision floating-point number.
/// true if half evaluates to System.Half.PositiveInfinity; otherwise, false.
public static bool IsPositiveInfinity(Half half)
{
return HalfHelper.IsPositiveInfinity(half);
}
#region String operations (Parse and ToString)
///
/// Converts the string representation of a number to its System.Half equivalent.
///
/// The string representation of the number to convert.
/// The System.Half number equivalent to the number contained in value.
/// value is null.
/// value is not in the correct format.
/// value represents a number less than System.Half.MinValue or greater than System.Half.MaxValue.
public static Half Parse(string value)
{
return (Half)float.Parse(value, CultureInfo.InvariantCulture);
}
///
/// Converts the string representation of a number to its System.Half equivalent
/// using the specified culture-specific format information.
///
/// The string representation of the number to convert.
/// An System.IFormatProvider that supplies culture-specific parsing information about value.
/// The System.Half number equivalent to the number contained in s as specified by provider.
/// value is null.
/// value is not in the correct format.
/// value represents a number less than System.Half.MinValue or greater than System.Half.MaxValue.
public static Half Parse(string value, IFormatProvider provider)
{
return (Half)float.Parse(value, provider);
}
///
/// Converts the string representation of a number in a specified style to its System.Half equivalent.
///
/// The string representation of the number to convert.
///
/// A bitwise combination of System.Globalization.NumberStyles values that indicates
/// the style elements that can be present in value. A typical value to specify is
/// System.Globalization.NumberStyles.Number.
///
/// The System.Half number equivalent to the number contained in s as specified by style.
/// value is null.
///
/// style is not a System.Globalization.NumberStyles value. -or- style is the
/// System.Globalization.NumberStyles.AllowHexSpecifier value.
///
/// value is not in the correct format.
/// value represents a number less than System.Half.MinValue or greater than System.Half.MaxValue.
public static Half Parse(string value, NumberStyles style)
{
return (Half)float.Parse(value, style, CultureInfo.InvariantCulture);
}
///
/// Converts the string representation of a number to its System.Half equivalent
/// using the specified style and culture-specific format.
///
/// The string representation of the number to convert.
///
/// A bitwise combination of System.Globalization.NumberStyles values that indicates
/// the style elements that can be present in value. A typical value to specify is
/// System.Globalization.NumberStyles.Number.
///
/// An System.IFormatProvider object that supplies culture-specific information about the format of value.
/// The System.Half number equivalent to the number contained in s as specified by style and provider.
/// value is null.
///
/// style is not a System.Globalization.NumberStyles value. -or- style is the
/// System.Globalization.NumberStyles.AllowHexSpecifier value.
///
/// value is not in the correct format.
/// value represents a number less than System.Half.MinValue or greater than System.Half.MaxValue.
public static Half Parse(string value, NumberStyles style, IFormatProvider provider)
{
return (Half)float.Parse(value, style, provider);
}
///
/// Converts the string representation of a number to its System.Half equivalent.
/// A return value indicates whether the conversion succeeded or failed.
///
/// The string representation of the number to convert.
///
/// When this method returns, contains the System.Half number that is equivalent
/// to the numeric value contained in value, if the conversion succeeded, or is zero
/// if the conversion failed. The conversion fails if the s parameter is null,
/// is not a number in a valid format, or represents a number less than System.Half.MinValue
/// or greater than System.Half.MaxValue. This parameter is passed uninitialized.
///
/// true if s was converted successfully; otherwise, false.
public static bool TryParse(string value, out Half result)
{
float f;
if (float.TryParse(value, out f))
{
result = (Half)f;
return true;
}
result = new Half();
return false;
}
///
/// Converts the string representation of a number to its System.Half equivalent
/// using the specified style and culture-specific format. A return value indicates
/// whether the conversion succeeded or failed.
///
/// The string representation of the number to convert.
///
/// A bitwise combination of System.Globalization.NumberStyles values that indicates
/// the permitted format of value. A typical value to specify is System.Globalization.NumberStyles.Number.
///
/// An System.IFormatProvider object that supplies culture-specific parsing information about value.
///
/// When this method returns, contains the System.Half number that is equivalent
/// to the numeric value contained in value, if the conversion succeeded, or is zero
/// if the conversion failed. The conversion fails if the s parameter is null,
/// is not in a format compliant with style, or represents a number less than
/// System.Half.MinValue or greater than System.Half.MaxValue. This parameter is passed uninitialized.
///
/// true if s was converted successfully; otherwise, false.
///
/// style is not a System.Globalization.NumberStyles value. -or- style
/// is the System.Globalization.NumberStyles.AllowHexSpecifier value.
///
public static bool TryParse(string value, NumberStyles style, IFormatProvider provider, out Half result)
{
bool parseResult = false;
float f;
if (float.TryParse(value, style, provider, out f))
{
result = (Half)f;
parseResult = true;
}
else
{
result = new Half();
}
return parseResult;
}
///
/// Converts the numeric value of this instance to its equivalent string representation.
///
/// A string that represents the value of this instance.
public override string ToString()
{
return ((float)this).ToString(CultureInfo.InvariantCulture);
}
///
/// Converts the numeric value of this instance to its equivalent string representation
/// using the specified culture-specific format information.
///
/// An System.IFormatProvider that supplies culture-specific formatting information.
/// The string representation of the value of this instance as specified by provider.
public string ToString(IFormatProvider formatProvider)
{
return ((float)this).ToString(formatProvider);
}
///
/// Converts the numeric value of this instance to its equivalent string representation, using the specified format.
///
/// A numeric format string.
/// The string representation of the value of this instance as specified by format.
public string ToString(string format)
{
return ((float)this).ToString(format, CultureInfo.InvariantCulture);
}
///
/// Converts the numeric value of this instance to its equivalent string representation
/// using the specified format and culture-specific format information.
///
/// A numeric format string.
/// An System.IFormatProvider that supplies culture-specific formatting information.
/// The string representation of the value of this instance as specified by format and provider.
/// format is invalid.
public string ToString(string format, IFormatProvider formatProvider)
{
return ((float)this).ToString(format, formatProvider);
}
#endregion
#region IConvertible Members
float IConvertible.ToSingle(IFormatProvider provider)
{
return (float)this;
}
TypeCode IConvertible.GetTypeCode()
{
return GetTypeCode();
}
bool IConvertible.ToBoolean(IFormatProvider provider)
{
return Convert.ToBoolean((float)this);
}
byte IConvertible.ToByte(IFormatProvider provider)
{
return Convert.ToByte((float)this);
}
char IConvertible.ToChar(IFormatProvider provider)
{
throw new InvalidCastException(string.Format(CultureInfo.CurrentCulture, "Invalid cast from '{0}' to '{1}'.", "Half", "Char"));
}
DateTime IConvertible.ToDateTime(IFormatProvider provider)
{
throw new InvalidCastException(string.Format(CultureInfo.CurrentCulture, "Invalid cast from '{0}' to '{1}'.", "Half", "DateTime"));
}
decimal IConvertible.ToDecimal(IFormatProvider provider)
{
return Convert.ToDecimal((float)this);
}
double IConvertible.ToDouble(IFormatProvider provider)
{
return Convert.ToDouble((float)this);
}
short IConvertible.ToInt16(IFormatProvider provider)
{
return Convert.ToInt16((float)this);
}
int IConvertible.ToInt32(IFormatProvider provider)
{
return Convert.ToInt32((float)this);
}
long IConvertible.ToInt64(IFormatProvider provider)
{
return Convert.ToInt64((float)this);
}
sbyte IConvertible.ToSByte(IFormatProvider provider)
{
return Convert.ToSByte((float)this);
}
string IConvertible.ToString(IFormatProvider provider)
{
return Convert.ToString((float)this, CultureInfo.InvariantCulture);
}
object IConvertible.ToType(Type conversionType, IFormatProvider provider)
{
return (((float)this) as IConvertible).ToType(conversionType, provider);
}
ushort IConvertible.ToUInt16(IFormatProvider provider)
{
return Convert.ToUInt16((float)this);
}
uint IConvertible.ToUInt32(IFormatProvider provider)
{
return Convert.ToUInt32((float)this);
}
ulong IConvertible.ToUInt64(IFormatProvider provider)
{
return Convert.ToUInt64((float)this);
}
#endregion
}
}