#pragma once #include #include // This class constantly monitors what the status of the landing target is // If it is not in sight, depending on user parameters, it decides what measures can be taken to bring the target back in sight // If the target has been lost recently, the vehicle might try to retry the landing by going to the last known location of the target/going to the location where the target was last detected // If we have no clue where the target might be, then failsafe measures are activated // Failsafe measures can include stopping completely (hover), or landing vertically class AC_PrecLand_StateMachine { public: // Constructor AC_PrecLand_StateMachine() { init(); }; // Do not allow copies AC_PrecLand_StateMachine(const AC_PrecLand_StateMachine &other) = delete; AC_PrecLand_StateMachine &operator=(const AC_PrecLand_StateMachine&) = delete; // Initialize the state machine. This is called everytime vehicle switches mode void init(); // Current status of the precland state machine enum class Status: uint8_t { ERROR = 0, // Unknown error DESCEND, // No action is required, just descend vertically RETRYING, // Vehicle is attempting to retry landing FAILSAFE // Switch to prec landing failsafe }; // FailSafe action needed enum class FailSafeAction: uint8_t { HOLD_POS = 0, // Hold the current position of the vehicle DESCEND // Descend vertically }; // Run Prec Land State Machine. During Prec Landing, we might encounter four scenarios: // 1. We had the target in sight, but have lost it now. 2. We never had the target in sight and user wants to land. // 3. We have the target in sight and can continue landing. 4. The sensor is out of range // This method deals with all of these scenarios // Returns the action needed to be done by the vehicle. // Parameters: Vector3f "retry_pos_m" is filled with the required location if we need to retry landing. Status update(Vector3f &retry_pos_m); // This is only called when the current status of the state machine returns "failsafe" and will return the action that the vehicle should do // At the moment this method only allows you to stop in air permanently, or land vertically // Failsafe will only trigger as a last resort FailSafeAction get_failsafe_actions(); // Strictness that the user wants for Prec Landing enum class RetryStrictness: uint8_t { NOT_STRICT = 0, // This is the behaviour on Copter 4.1 and below. The vehicle will land ASAP irrespective of target in sight or not NORMAL, // Vehicle will retry a failed prec landing; if the target isn't found, it will land vertically VERY_STRICT // Same as above, except vehicle will never land if the target isn't found }; // which retry action should be done enum class RetryAction: uint8_t { GO_TO_LAST_LOC = 0, // Go to the last location where landing target was detected GO_TO_TARGET_LOC // Go towards the location of the detected landing target }; private: // Target is lost (i.e we had it in sight some time back), this method helps decide on what needs to be done next // The chosen action depends on user set landing strictness and will be returned by this function // Parameters: Vector3f "retry_pos_m" is filled with the required location if we need to retry landing. Status get_target_lost_actions(Vector3f &retry_pos_m); // Retry landing based on a previously known location of the landing target // Returns the action that should be taken by the vehicle // Vector3f "retry_pos_m" is filled with the required location. Status retry_landing(Vector3f &retry_pos_m); // Reset the landing statemachine. This needs to be called everytime the landing target is back in sight. // So that if the landing target goes out of sight again, we can start the failed landing procedure back from the beginning stage void reset_failed_landing_statemachine(); // State machine for action to do when Landing target is lost (after it was in sight a while back) enum class TargetLostAction: uint8_t { INIT = 0, // Decide on what action needs to be taken DESCEND, // Descend for sometime (happens if we have just lost the target) LAND_VERTICALLY, // Land vertically RETRY_LANDING, // Retry landing (only possible if we had the landing target in sight sometime during the flight) }; TargetLostAction landing_target_lost_action; // Current action being done in the Lost Landing target state machine // State Machine for landing retry enum class RetryLanding : uint8_t { INIT = 0, // Init the retry statemachine. This would involve increasing the retry counter (so we how many times we have already retried) IN_PROGRESS, // Retry in progress, we wait for the vehicle to get close to the target location DESCEND, // Descend to the original height from where we had started the retry COMPLETE // Retry completed. We try failsafe measures after this }; RetryLanding _retry_state; // Current action being done in the Landing retry state machine uint8_t _retry_count; // Total number of retires done in this mode bool failsafe_initialized; // True if failsafe has been initalized uint32_t failsafe_start_ms; // timestamp of when failsafe was triggered };