#include "AP_Math.h" // a varient of asin() that checks the input ranges and ensures a // valid angle as output. If nan is given as input then zero is // returned. float safe_asin(float v) { if (isnan(v)) { return 0.0; } if (v >= 1.0) { return PI/2; } if (v <= -1.0) { return -PI/2; } return asin(v); } // a varient of sqrt() that checks the input ranges and ensures a // valid value as output. If a negative number is given then 0 is // returned. The reasoning is that a negative number for sqrt() in our // code is usually caused by small numerical rounding errors, so the // real input should have been zero float safe_sqrt(float v) { if (isnan(v) || v <= 0.0) { return 0.0; } return sqrt(v); } // create a rotation matrix given some euler angles // this is based on http://gentlenav.googlecode.com/files/EulerAngles.pdf void rotation_matrix_from_euler(Matrix3f &m, float roll, float pitch, float yaw) { float cp = cos(pitch); float sp = sin(pitch); float sr = sin(roll); float cr = cos(roll); float sy = sin(yaw); float cy = cos(yaw); m.a.x = cp * cy; m.a.y = (sr * sp * cy) - (cr * sy); m.a.z = (cr * sp * cy) + (sr * sy); m.b.x = cp * sy; m.b.y = (sr * sp * sy) + (cr * cy); m.b.z = (cr * sp * sy) - (sr * cy); m.c.x = -sp; m.c.y = sr * cp; m.c.z = cr * cp; } // calculate euler angles from a rotation matrix // this is based on http://gentlenav.googlecode.com/files/EulerAngles.pdf void calculate_euler_angles(Matrix3f &m, float *roll, float *pitch, float *yaw) { if (pitch != NULL) { *pitch = -safe_asin(m.c.x); } if (roll != NULL) { *roll = atan2(m.c.y, m.c.z); } if (yaw != NULL) { *yaw = atan2(m.b.x, m.a.x); } }