/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include
#include
#include
#include
#include
#include "AP_Proximity.h"
#include "AP_Proximity_Backend.h"
/*
base class constructor.
This incorporates initialisation as well.
*/
AP_Proximity_Backend::AP_Proximity_Backend(AP_Proximity &_frontend, AP_Proximity::Proximity_State &_state) :
frontend(_frontend),
state(_state)
{
}
// get distances in PROXIMITY_MAX_DIRECTION directions horizontally. used for sending distances to ground station
bool AP_Proximity_Backend::get_horizontal_distances(AP_Proximity::Proximity_Distance_Array &prx_dist_array) const
{
// cycle through all sectors filling in distances and orientations
// see MAV_SENSOR_ORIENTATION for orientations (0 = forward, 1 = 45 degree clockwise from north, etc)
bool valid_distances = false;
for (uint8_t i=0; ihealthy()) {
return false;
}
if (!AP::ahrs().get_relative_position_NED_origin(current_pos)) {
return false;
}
body_to_ned = AP::ahrs().get_rotation_body_to_ned();
return true;
}
// update Object Avoidance database with Earth-frame point
void AP_Proximity_Backend::database_push(float angle, float distance)
{
Vector3f current_pos;
Matrix3f body_to_ned;
if (database_prepare_for_push(current_pos, body_to_ned)) {
database_push(angle, distance, AP_HAL::millis(), current_pos, body_to_ned);
}
}
// update Object Avoidance database with Earth-frame point
// pitch can be optionally provided if needed
void AP_Proximity_Backend::database_push(float angle, float pitch, float distance, uint32_t timestamp_ms, const Vector3f ¤t_pos, const Matrix3f &body_to_ned)
{
AP_OADatabase *oaDb = AP::oadatabase();
if (oaDb == nullptr || !oaDb->healthy()) {
return;
}
//Assume object is angle and pitch bearing and distance meters away from the vehicle
Vector3f object_3D;
object_3D.offset_bearing(wrap_180(angle), wrap_180(pitch), distance);
const Vector3f rotated_object_3D = body_to_ned * object_3D;
//Calculate the position vector from origin
Vector3f temp_pos = current_pos + rotated_object_3D;
//Convert the vector to a NEU frame from NED
temp_pos.z = temp_pos.z * -1.0f;
oaDb->queue_push(temp_pos, timestamp_ms, distance);
}