/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "AP_Proximity.h" #include #include #include #if HAL_PROXIMITY_ENABLED #define PROXIMITY_ALT_DETECT_TIMEOUT_MS 500 // alt readings should arrive within this much time extern const AP_HAL::HAL& hal; // set alt as read from downward facing rangefinder. Tilt is already adjusted for. void AP_Proximity::set_rangefinder_alt(bool use, bool healthy, float alt_cm) { _rangefinder_state.use = use; _rangefinder_state.healthy = healthy; _rangefinder_state.alt_cm = alt_cm; _rangefinder_state.last_downward_update_ms = AP_HAL::millis(); } // get alt from rangefinder in meters bool AP_Proximity::get_rangefinder_alt(float &alt_m) const { if (!_rangefinder_state.use || !_rangefinder_state.healthy) { // range finder is not healthy return false; } const uint32_t dt = AP_HAL::millis() - _rangefinder_state.last_downward_update_ms; if (dt > PROXIMITY_ALT_DETECT_TIMEOUT_MS) { return false; } // readings are healthy alt_m = _rangefinder_state.alt_cm * 0.01f; return true; } // Check if Obstacle defined by body-frame yaw and pitch is near ground bool AP_Proximity::check_obstacle_near_ground(float pitch, float yaw, float distance) const { if (!_ign_gnd_enable) { return false; } if (!hal.util->get_soft_armed()) { // don't run this feature while vehicle is disarmed, otherwise proximity data will not show up on GCS return false; } if ((pitch > 90.0f) || (pitch < -90.0f)) { // sanity check on pitch return false; } // Assume object is yaw and pitch bearing and distance meters away from the vehicle Vector3f object_3D; object_3D.offset_bearing(wrap_180(yaw), (pitch * -1.0f), distance); const Matrix3f body_to_ned = AP::ahrs().get_rotation_body_to_ned(); const Vector3f rotated_object_3D = body_to_ned * object_3D; float alt = FLT_MAX; if (!get_rangefinder_alt(alt)) { return false; } if (rotated_object_3D.z > -0.5f) { // obstacle is at the most 0.5 meters above vehicle if ((alt - _alt_min) < rotated_object_3D.z) { // obstacle is near or below ground return true; } } return false; } #endif // HAL_PROXIMITY_ENABLED