#pragma once #include #include // for MAV_SEVERITY #include "defines.h" #define MODE_NEXT_HEADING_UNKNOWN 99999.0f // used to indicate to set_desired_location method that next leg's heading is unknown class Mode { public: // Constructor Mode(); // enter this mode, returns false if we failed to enter bool enter(); // perform any cleanups required: void exit(); // returns a unique number specific to this mode virtual uint32_t mode_number() const = 0; // // methods that sub classes should override to affect movement of the vehicle in this mode // // convert user input to targets, implement high level control for this mode virtual void update() = 0; // // attributes of the mode // // return if in non-manual mode : AUTO, GUIDED, RTL virtual bool is_autopilot_mode() const { return false; } // returns true if steering is directly controlled by RC virtual bool manual_steering() const { return false; } // returns true if the throttle is controlled automatically virtual bool auto_throttle() { return is_autopilot_mode(); } // return true if throttle should be supressed in event of a // FAILSAFE_EVENT_THROTTLE virtual bool failsafe_throttle_suppress() const { return true; } // // attributes for mavlink system status reporting // // returns true if any RC input is used virtual bool has_manual_input() const { return false; } // true if heading is controlled virtual bool attitude_stabilized() const { return true; } // // navigation methods // // return distance (in meters) to destination virtual float get_distance_to_destination() const { return 0.0f; } // set desired location and speed (used in RTL, Guided, Auto) // next_leg_bearing_cd should be heading to the following waypoint (used to slow the vehicle in order to make the turn) virtual void set_desired_location(const struct Location& destination, float next_leg_bearing_cd = MODE_NEXT_HEADING_UNKNOWN); // true if vehicle has reached desired location. defaults to true because this is normally used by missions and we do not want the mission to become stuck virtual bool reached_destination() { return true; } // set desired heading and speed - supported in Auto and Guided modes virtual void set_desired_heading_and_speed(float yaw_angle_cd, float target_speed); // get speed error in m/s, returns zero for modes that do not control speed float speed_error() { return _speed_error; } // Navigation control variables // The instantaneous desired lateral acceleration in m/s/s float lateral_acceleration; protected: // subclasses override this to perform checks before entering the mode virtual bool _enter() { return true; } // subclasses override this to perform any required cleanup when exiting the mode virtual void _exit() { return; } // calculate steering angle given a desired lateral acceleration void calc_nav_steer(bool reversed = false); // calculate desired lateral acceleration void calc_lateral_acceleration(const struct Location &origin, const struct Location &destination, bool reversed = false); // calculates the amount of throttle that should be output based // on things like proximity to corners and current speed virtual void calc_throttle(float target_speed, bool nudge_allowed = true); // performs a controlled stop. returns true once vehicle has stopped bool stop_vehicle(); // estimate maximum vehicle speed (in m/s) float calc_speed_max(float cruise_speed, float cruise_throttle); // calculate pilot input to nudge speed up or down // target_speed should be in meters/sec // cruise_speed is vehicle's cruising speed, cruise_throttle is the throttle (from -1 to +1) that achieves the cruising speed // return value is a new speed (in m/s) which up to the projected maximum speed based on the cruise speed and cruise throttle float calc_speed_nudge(float target_speed, float cruise_speed, float cruise_throttle); // calculated a reduced speed(in m/s) based on yaw error and lateral acceleration and/or distance to a waypoint // should be called after calc_lateral_acceleration and before calc_throttle // relies on these internal members being updated: lateral_acceleration, _yaw_error_cd, _distance_to_destination float calc_reduced_speed_for_turn_or_distance(float desired_speed); // references to avoid code churn: class AP_AHRS &ahrs; class Parameters &g; class ParametersG2 &g2; class RC_Channel *&channel_steer; class RC_Channel *&channel_throttle; class AP_Mission &mission; class AR_AttitudeControl &attitude_control; // private members for waypoint navigation Location _origin; // origin Location (vehicle will travel from the origin to the destination) Location _destination; // destination Location when in Guided_WP float _distance_to_destination; // distance from vehicle to final destination in meters bool _reached_destination; // true once the vehicle has reached the destination float _desired_yaw_cd; // desired yaw in centi-degrees float _yaw_error_cd; // error between desired yaw and actual yaw in centi-degrees float _desired_speed; // desired speed in m/s float _desired_speed_final; // desired speed in m/s when we reach the destination float _speed_error; // ground speed error in m/s }; class ModeAuto : public Mode { public: uint32_t mode_number() const override { return AUTO; } // methods that affect movement of the vehicle in this mode void update() override; void calc_throttle(float target_speed, bool nudge_allowed = true); // attributes of the mode bool is_autopilot_mode() const override { return true; } bool failsafe_throttle_suppress() const override { return false; } // return distance (in meters) to destination float get_distance_to_destination() const override { return _distance_to_destination; } // set desired location, heading and speed // set stay_active_at_dest if the vehicle should attempt to maintain it's position at the destination (mostly for boats) void set_desired_location(const struct Location& destination, float next_leg_bearing_cd = MODE_NEXT_HEADING_UNKNOWN, bool stay_active_at_dest = false); bool reached_destination() override; // heading and speed control void set_desired_heading_and_speed(float yaw_angle_cd, float target_speed) override; bool reached_heading(); // execute the mission in reverse (i.e. backing up) void set_reversed(bool value); protected: bool _enter() override; void _exit() override; enum AutoSubMode { Auto_WP, // drive to a given location Auto_HeadingAndSpeed // turn to a given heading } _submode; private: bool check_trigger(void); // this is set to true when auto has been triggered to start bool auto_triggered; bool _reached_heading; // true when vehicle has reached desired heading in TurnToHeading sub mode bool _stay_active_at_dest; // true when we should actively maintain position even after reaching the destination bool _reversed; // execute the mission by backing up }; class ModeGuided : public Mode { public: uint32_t mode_number() const override { return GUIDED; } // methods that affect movement of the vehicle in this mode void update() override; // attributes of the mode bool is_autopilot_mode() const override { return true; } bool failsafe_throttle_suppress() const override { return false; } // return distance (in meters) to destination float get_distance_to_destination() const override; // set desired location, heading and speed void set_desired_location(const struct Location& destination); void set_desired_heading_and_speed(float yaw_angle_cd, float target_speed) override; // set desired heading-delta, turn-rate and speed void set_desired_heading_delta_and_speed(float yaw_delta_cd, float target_speed); void set_desired_turn_rate_and_speed(float turn_rate_cds, float target_speed); protected: enum GuidedMode { Guided_WP, Guided_HeadingAndSpeed, Guided_TurnRateAndSpeed }; bool _enter() override; GuidedMode _guided_mode; // stores which GUIDED mode the vehicle is in // attitude control bool have_attitude_target; // true if we have a valid attitude target uint32_t _des_att_time_ms; // system time last call to set_desired_attitude was made (used for timeout) float _desired_yaw_rate_cds;// target turn rate centi-degrees per second }; class ModeHold : public Mode { public: uint32_t mode_number() const override { return HOLD; } // methods that affect movement of the vehicle in this mode void update() override; // attributes for mavlink system status reporting bool attitude_stabilized() const override { return false; } }; class ModeManual : public Mode { public: uint32_t mode_number() const override { return MANUAL; } // methods that affect movement of the vehicle in this mode void update() override; // attributes of the mode bool manual_steering() const override { return true; } // attributes for mavlink system status reporting bool has_manual_input() const override { return true; } bool attitude_stabilized() const override { return false; } }; class ModeRTL : public Mode { public: uint32_t mode_number() const override { return RTL; } // methods that affect movement of the vehicle in this mode void update() override; // attributes of the mode bool is_autopilot_mode() const override { return true; } bool failsafe_throttle_suppress() const override { return false; } float get_distance_to_destination() const override { return _distance_to_destination; } bool reached_destination() override { return _reached_destination; } protected: bool _enter() override; }; class ModeSteering : public Mode { public: uint32_t mode_number() const override { return STEERING; } // methods that affect movement of the vehicle in this mode void update() override; // attributes for mavlink system status reporting bool has_manual_input() const override { return true; } }; class ModeInitializing : public Mode { public: uint32_t mode_number() const override { return INITIALISING; } // methods that affect movement of the vehicle in this mode void update() override { } // attributes for mavlink system status reporting bool has_manual_input() const override { return true; } bool attitude_stabilized() const override { return false; } };