Randy Mackay
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f216cffb77
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AC_AttControl: use motor accessors to set roll, pitch, yaw, thr
Saves 8bytes of RAM
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2014-02-15 05:27:49 +11:00 |
Randy Mackay
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98224db1e4
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AC_AttControl: Leaonard's rate feedforward
Also saves 24bytes of RAM
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2014-02-15 05:27:49 +11:00 |
Randy Mackay
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d76180d605
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AC_AttControl: use trig values from ahrs
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2014-02-15 05:27:48 +11:00 |
Randy Mackay
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2db24659d0
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AC_AttControl: add slew_yaw
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2014-02-15 05:27:42 +11:00 |
Randy Mackay
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2dae0d68c5
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AC_AttControl: add RATE_RP_MAX, RATE_Y_MAX params
These replace the ANGLE_RATE_MAX parameter from the main code
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2014-02-15 05:27:42 +11:00 |
Randy Mackay
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c2efb91ece
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AC_AttControl: trad heli angle boost
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2014-02-15 05:27:42 +11:00 |
Randy Mackay
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4f738ffdba
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AC_AttControl: add trad heli support
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2014-02-15 05:27:42 +11:00 |
Randy Mackay
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a2b017abd2
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AC_AttControl: add rateef_rpy
rateef_rpy takes earth frame rates and applies them to the earth frame
angle targets and then converts them to body frame rates
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2014-02-15 05:27:40 +11:00 |
Randy Mackay
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468be05867
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AC_AttControl: make ahrs, ins objects const
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2014-02-15 05:27:40 +11:00 |
Randy Mackay
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4003b4da9b
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AC_AttControl: leonard's body frame rate controller
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2014-02-15 05:27:38 +11:00 |
Randy Mackay
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ba3ba9e157
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AC_AttControl: bug fix for yaw target handling
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2014-02-15 05:27:37 +11:00 |
Randy Mackay
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9fe4d883d0
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AC_AttControl: accessor for lean angle max
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2014-02-15 05:27:35 +11:00 |
Randy Mackay
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0e0a15f4a8
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AC_AttControl: add high level angle controllers
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2014-02-15 05:27:35 +11:00 |
Randy Mackay
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89b7e6b1c8
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AC_AttControl: implement angle_boost
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2014-02-15 05:27:34 +11:00 |
Randy Mackay
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715c8eaf02
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AC_AttitudeControl: first draft of library
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2014-02-15 05:27:32 +11:00 |