Jonathan Challinger
9e5a30d5ba
AP_Math: change ROTATION_YAW_293_PITCH_68_ROLL_180 to ROLL_90
2015-01-02 17:15:18 +09:00
Andrew Tridgell
8d54368650
AP_Math: fixed build warning
2014-11-25 08:17:15 +11:00
Randy Mackay
3d2c9910b3
AP_Math: add yaw 293, pitch 68, roll 180 rotation
2014-11-22 14:09:16 +09:00
Niels Joubert
879eb5936b
AP_MATH: Adding WGS GPS conversions, CRC16 checks, and double-precision Vectors and Matrices
2014-04-05 13:42:23 +11:00
Andrew Tridgell
a295a01bbc
AP_Math: added missing 90 degree rotations
...
this ensures we can handle all 90 degree rotations of the compass and
main board. A test in examples/rotations shows that we have them all.
2013-08-30 13:01:33 +10:00
Andrew Tridgell
468e55d425
AP_Math: added two new vector/matrix ops for kalman airspeed filter
2013-07-22 12:50:00 +10:00
Andrew Tridgell
43c3c60de2
AP_Math: moved a lot of vector templates to cpp from .h
...
this reduces the code size quite a lot on AVR
2013-04-12 12:48:08 +10:00
James Bielman
5631f865b2
Update floating point calculations to use floats instead of doubles.
...
- Allows use of hardware floating point on the Cortex-M4.
- Added "f" suffix to floating point literals.
- Call floating point versions of stdlib math functions.
2013-01-16 13:52:01 +11:00
Andrew Tridgell
38062bbb6d
AP_Math: support some more rotation combinations
2013-01-13 17:32:48 +11:00
Andrew Tridgell
a072afa223
AP_Math: expand some macros into functions
...
this saves some flash
2012-12-20 14:52:38 +11:00
uncrustify
a208fbb2d9
uncrustify libraries/AP_Math/vector3.cpp
2012-08-21 19:03:34 -07:00
Andrew Tridgell
fe865bc1dc
Math: added comment
2012-06-27 16:01:49 +10:00
Andrew Tridgell
c30b0d85a3
Math: moved more template functions to the .cpp files
...
save a bit more code space for larger functions
2012-06-27 16:01:49 +10:00
Andrew Tridgell
58a68c89d9
Math: added a function to combine standard rotations
...
this will allow us to have an overall board rotation plus a per-sensor
rotation
2012-03-19 17:29:02 +11:00
Andrew Tridgell
289c64c0b9
Math: added vector3.rotate() and matrix3.rotation() methods
...
these operate on a "enum Rotation" which defines a set of standard
rotations. These are much faster than our previous method, plus use
less memory
2012-03-11 15:37:07 +11:00