mirror of https://github.com/ArduPilot/ardupilot
AC_WPNav: Auto Terain following update
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3fb09de378
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@ -156,11 +156,6 @@ void AC_WPNav::wp_and_spline_init(float speed_cms)
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_scurve_next_leg.init();
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_track_scalar_dt = 1.0f;
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// reset input shaped terrain offsets
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_pos_terrain_offset = 0.0f;
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_vel_terrain_offset = 0.0f;
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_accel_terrain_offset = 0.0f;
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// set flag so get_yaw() returns current heading target
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_flags.reached_destination = false;
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_flags.fast_waypoint = false;
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@ -171,6 +166,10 @@ void AC_WPNav::wp_and_spline_init(float speed_cms)
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_origin = _destination = stopping_point;
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_terrain_alt = false;
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_this_leg_is_spline = false;
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// initialise the terrain velocity to the current maximum velocity
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_terain_vel = _wp_desired_speed_xy_cms;
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_terain_accel = 0.0;
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}
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/// set_speed_xy - allows main code to pass target horizontal velocity for wp navigation
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@ -178,7 +177,17 @@ void AC_WPNav::set_speed_xy(float speed_cms)
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{
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// range check target speed
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if (speed_cms >= WPNAV_WP_SPEED_MIN) {
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// update terrain following speed scalar
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_terain_vel = speed_cms * _terain_vel / _wp_desired_speed_xy_cms;
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// initialize the desired wp speed
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_wp_desired_speed_xy_cms = speed_cms;
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// update position controller speed and acceleration
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_pos_control.set_max_speed_accel_xy(_wp_desired_speed_xy_cms, _wp_accel_cmss);
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_pos_control.set_correction_speed_accel_xy(_wp_desired_speed_xy_cms, _wp_accel_cmss);
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// change track speed
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update_track_with_speed_accel_limits();
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}
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}
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@ -265,7 +274,7 @@ bool AC_WPNav::set_wp_destination(const Vector3f& destination, bool terrain_alt)
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if (_this_leg_is_spline) {
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// if previous leg was a spline we can use current target velocity vector for origin velocity vector
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Vector3f curr_target_vel = _pos_control.get_vel_desired_cms();
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curr_target_vel.z -= _vel_terrain_offset;
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curr_target_vel.z -= _pos_control.get_vel_offset_z_cms();
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origin_speed = curr_target_vel.length();
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} else {
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// store previous leg
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@ -283,11 +292,11 @@ bool AC_WPNav::set_wp_destination(const Vector3f& destination, bool terrain_alt)
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if (terrain_alt) {
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// new destination is alt-above-terrain, previous destination was alt-above-ekf-origin
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_origin.z -= origin_terr_offset;
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_pos_terrain_offset += origin_terr_offset;
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_pos_control.set_pos_offset_z_cm(_pos_control.get_pos_offset_z_cm() + origin_terr_offset);
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} else {
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// new destination is alt-above-ekf-origin, previous destination was alt-above-terrain
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_origin.z += origin_terr_offset;
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_pos_terrain_offset -= origin_terr_offset;
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_pos_control.set_pos_offset_z_cm(_pos_control.get_pos_offset_z_cm() - origin_terr_offset);
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}
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}
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@ -421,21 +430,18 @@ bool AC_WPNav::advance_wp_target_along_track(float dt)
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if (_terrain_alt && !get_terrain_offset(terr_offset)) {
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return false;
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}
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float pos_offset_z_buffer = 1000.0;
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const float offset_z_scaler = _pos_control.pos_offset_z_scaler(terr_offset, pos_offset_z_buffer);
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// input shape the terrain offset
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shape_pos_vel_accel(terr_offset, 0.0f, 0.0f,
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_pos_terrain_offset, _vel_terrain_offset, _accel_terrain_offset,
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0.0f, _pos_control.get_max_speed_down_cms(), _pos_control.get_max_speed_up_cms(),
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-_pos_control.get_max_accel_z_cmss(), _pos_control.get_max_accel_z_cmss(), _pos_control.get_shaping_tc_z_s(), dt);
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update_pos_vel_accel(_pos_terrain_offset, _vel_terrain_offset, _accel_terrain_offset, dt, 0.0f);
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_pos_control.update_pos_offset_z(terr_offset);
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// get current position and adjust altitude to origin and destination's frame (i.e. _frame)
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const Vector3f &curr_pos = _inav.get_position() - Vector3f{0, 0, terr_offset};
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// Use _track_scalar_dt to slow down S-Curve time to prevent target moving too far in front of aircraft
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Vector3f curr_target_vel = _pos_control.get_vel_desired_cms();
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curr_target_vel.z -= _vel_terrain_offset;
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curr_target_vel.z -= _pos_control.get_vel_offset_z_cms();
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float track_scaler_dt = 1.0f;
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// check target velocity is non-zero
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@ -445,13 +451,18 @@ bool AC_WPNav::advance_wp_target_along_track(float dt)
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const float track_velocity = _inav.get_velocity().dot(track_direction);
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// set time scaler to be consistent with the achievable aircraft speed with a 5% buffer for short term variation.
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track_scaler_dt = constrain_float(0.05f + (track_velocity - _pos_control.get_pos_xy_p().kP() * track_error) / curr_target_vel.length(), 0.1f, 1.0f);
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// set time scaler to not exceed the maximum vertical velocity during terrain following.
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if (is_positive(curr_target_vel.z)) {
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track_scaler_dt = MIN(track_scaler_dt, fabsf(_wp_speed_up_cms / curr_target_vel.z));
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} else if (is_negative(curr_target_vel.z)) {
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track_scaler_dt = MIN(track_scaler_dt, fabsf(_wp_speed_down_cms / curr_target_vel.z));
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}
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}
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float vel_time_scalar = 1.0;
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if (is_positive(_wp_desired_speed_xy_cms)) {
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update_vel_accel(_terain_vel, _terain_accel, dt, false);
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shape_vel_accel( _wp_desired_speed_xy_cms * offset_z_scaler, 0.0,
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_terain_vel, _terain_accel,
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0.0, _wp_desired_speed_xy_cms,
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-_wp_accel_cmss, _wp_accel_cmss, _pos_control.get_shaping_tc_xy_s(), dt);
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vel_time_scalar = _terain_vel / _wp_desired_speed_xy_cms;
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}
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// change s-curve time speed with a time constant of maximum acceleration / maximum jerk
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float track_scaler_tc = 1.0f;
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if (!is_zero(_wp_jerk)) {
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@ -466,18 +477,21 @@ bool AC_WPNav::advance_wp_target_along_track(float dt)
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if (!_this_leg_is_spline) {
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// update target position, velocity and acceleration
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target_pos = _origin;
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s_finished = _scurve_this_leg.advance_target_along_track(_scurve_prev_leg, _scurve_next_leg, _wp_radius_cm, _flags.fast_waypoint, _track_scalar_dt * dt, target_pos, target_vel, target_accel);
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s_finished = _scurve_this_leg.advance_target_along_track(_scurve_prev_leg, _scurve_next_leg, _wp_radius_cm, _flags.fast_waypoint, _track_scalar_dt * vel_time_scalar * dt, target_pos, target_vel, target_accel);
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} else {
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// splinetarget_vel
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target_vel = curr_target_vel;
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_spline_this_leg.advance_target_along_track(_track_scalar_dt * dt, target_pos, target_vel);
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_spline_this_leg.advance_target_along_track(_track_scalar_dt * vel_time_scalar * dt, target_pos, target_vel);
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s_finished = _spline_this_leg.reached_destination();
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}
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target_vel *= vel_time_scalar;
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target_accel *= sq(vel_time_scalar);
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// convert final_target.z to altitude above the ekf origin
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target_pos.z += _pos_terrain_offset;
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target_vel.z += _vel_terrain_offset;
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target_accel.z += _accel_terrain_offset;
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target_pos.z += _pos_control.get_pos_offset_z_cm();
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target_vel.z += _pos_control.get_vel_offset_z_cms();
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target_accel.z += _pos_control.get_accel_offset_z_cmss();
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// pass new target to the position controller
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_pos_control.set_pos_vel_accel(target_pos.topostype(), target_vel, target_accel);
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@ -686,11 +700,11 @@ bool AC_WPNav::set_spline_destination(const Vector3f& destination, bool terrain_
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if (terrain_alt) {
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// new destination is alt-above-terrain, previous destination was alt-above-ekf-origin
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_origin.z -= origin_terr_offset;
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_pos_terrain_offset += origin_terr_offset;
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_pos_control.set_pos_offset_z_cm(_pos_control.get_pos_offset_z_cm() + origin_terr_offset);
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} else {
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// new destination is alt-above-ekf-origin, previous destination was alt-above-terrain
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_origin.z += origin_terr_offset;
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_pos_terrain_offset -= origin_terr_offset;
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_pos_control.set_pos_offset_z_cm(_pos_control.get_pos_offset_z_cm() - origin_terr_offset);
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}
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}
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@ -263,6 +263,8 @@ protected:
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Vector3f _destination; // target destination in cm from ekf origin
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float _track_error_xy; // horizontal error of the actual position vs the desired position
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float _track_scalar_dt; // time compression multiplier to slow the progress along the track
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float _terain_vel; // maximum horizontal velocity used to ensure the aircraft can maintain height above terain
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float _terain_accel; // acceleration value used to change _terain_vel
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// terrain following variables
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bool _terrain_alt; // true if origin and destination.z are alt-above-terrain, false if alt-above-ekf-origin
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@ -270,10 +272,4 @@ protected:
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AP_Int8 _rangefinder_use; // parameter that specifies if the range finder should be used for terrain following commands
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bool _rangefinder_healthy; // true if rangefinder distance is healthy (i.e. between min and maximum)
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float _rangefinder_alt_cm; // latest distance from the rangefinder
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// position, velocity and acceleration targets passed to position controller
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postype_t _pos_terrain_offset;
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float _vel_terrain_offset;
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float _accel_terrain_offset;
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};
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