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https://github.com/ArduPilot/ardupilot
synced 2025-02-01 21:48:28 -04:00
Rover: reduce throttle more directly
this gives better throttle control in turns and waypoints
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@ -348,7 +348,7 @@ static int32_t target_bearing;
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// deg * 100 : 0 to 360
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static int32_t crosstrack_bearing;
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// A gain scaler to account for ground speed/headwind/tailwind
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static float nav_gain_scaler = 1;
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static float nav_gain_scaler = 1.0f;
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static bool rtl_complete = false;
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// There may be two active commands in Auto mode.
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@ -17,38 +17,47 @@ static void throttle_slew_limit(int16_t last_throttle)
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}
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}
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/*
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calculate the throtte for auto-throttle modes
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*/
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static void calc_throttle(float target_speed)
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{
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if (target_speed <= 0) {
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// cope with zero requested speed
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g.channel_throttle.servo_out = g.throttle_min.get();
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return;
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}
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if (target_speed <= 0) {
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// cope with zero requested speed
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g.channel_throttle.servo_out = g.throttle_min.get();
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return;
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}
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int throttle_target = g.throttle_cruise + throttle_nudge;
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int throttle_target = g.throttle_cruise + throttle_nudge;
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/*
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reduce target speed in proportion to turning rate, up to the
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SPEED_TURN_GAIN percentage.
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/*
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reduce target speed in proportion to turning rate, up to the
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SPEED_TURN_GAIN percentage.
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*/
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float steer_rate = fabsf(nav_steer / (float)SERVO_MAX);
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steer_rate = constrain(steer_rate, 0.0, 1.0);
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float reduction = 1.0 - steer_rate*(100 - g.speed_turn_gain)*0.01;
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float steer_rate = fabsf((nav_steer/nav_gain_scaler) / (float)SERVO_MAX);
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steer_rate = constrain(steer_rate, 0.0, 1.0);
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float reduction = 1.0 - steer_rate*(100 - g.speed_turn_gain)*0.01;
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if (control_mode >= AUTO && wp_distance <= g.speed_turn_dist) {
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// in auto-modes we reduce speed when approaching waypoints
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float reduction2 = 1.0 - (100-g.speed_turn_gain)*0.01*((g.speed_turn_dist - wp_distance)/g.speed_turn_dist);
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if (reduction2 < reduction) {
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reduction = reduction2;
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}
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}
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// reduce the target speed by the reduction factor
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target_speed *= reduction;
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if (control_mode >= AUTO && wp_distance <= g.speed_turn_dist) {
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// in auto-modes we reduce speed when approaching waypoints
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float reduction2 = 1.0 - (100-g.speed_turn_gain)*0.01*((g.speed_turn_dist - wp_distance)/g.speed_turn_dist);
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if (reduction2 < reduction) {
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reduction = reduction2;
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}
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}
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groundspeed_error = target_speed - ground_speed;
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throttle = throttle_target + (g.pidSpeedThrottle.get_pid(groundspeed_error * 100) / 100);
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target_speed *= reduction;
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groundspeed_error = target_speed - ground_speed;
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throttle = throttle_target + (g.pidSpeedThrottle.get_pid(groundspeed_error * 100) / 100);
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g.channel_throttle.servo_out = constrain_int16(throttle, g.throttle_min.get(), g.throttle_max.get());
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// also reduce the throttle by the reduction factor. This gives a
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// much faster response in turns
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throttle *= reduction;
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g.channel_throttle.servo_out = constrain_int16(throttle, g.throttle_min.get(), g.throttle_max.get());
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}
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/*****************************************
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