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https://github.com/ArduPilot/ardupilot
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AP_AHRS: drop rotate prefix on 2D rotates
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@ -472,14 +472,14 @@ float AP_AHRS::getSSA(void)
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}
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// rotate a 2D vector from earth frame to body frame
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Vector2f AP_AHRS::rotate_earth_to_body2D(const Vector2f &ef) const
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Vector2f AP_AHRS::earth_to_body2D(const Vector2f &ef) const
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{
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return Vector2f(ef.x * _cos_yaw + ef.y * _sin_yaw,
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-ef.x * _sin_yaw + ef.y * _cos_yaw);
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}
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// rotate a 2D vector from earth frame to body frame
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Vector2f AP_AHRS::rotate_body_to_earth2D(const Vector2f &bf) const
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Vector2f AP_AHRS::body_to_earth2D(const Vector2f &bf) const
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{
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return Vector2f(bf.x * _cos_yaw - bf.y * _sin_yaw,
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bf.x * _sin_yaw + bf.y * _cos_yaw);
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@ -543,11 +543,21 @@ public:
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// rotate a 2D vector from earth frame to body frame
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// in result, x is forward, y is right
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Vector2f rotate_earth_to_body2D(const Vector2f &ef_vector) const;
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Vector2f earth_to_body2D(const Vector2f &ef_vector) const;
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// rotate a 2D vector from earth frame to body frame
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// in input, x is forward, y is right
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Vector2f rotate_body_to_earth2D(const Vector2f &bf) const;
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Vector2f body_to_earth2D(const Vector2f &bf) const;
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// convert a vector from body to earth frame
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Vector3f body_to_earth(const Vector3f &v) const {
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return v * get_rotation_body_to_ned();
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}
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// convert a vector from earth to body frame
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Vector3f earth_to_body(const Vector3f &v) const {
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return get_rotation_body_to_ned().mul_transpose(v);
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}
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virtual void update_AOA_SSA(void);
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@ -573,16 +583,6 @@ public:
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return _rsem;
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}
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// convert a vector from body to earth frame
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Vector3f body_to_earth(const Vector3f &v) const {
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return v * get_rotation_body_to_ned();
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}
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// convert a vector from earth to body frame
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Vector3f earth_to_body(const Vector3f &v) const {
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return get_rotation_body_to_ned().mul_transpose(v);
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}
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// for holding parameters
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static const struct AP_Param::GroupInfo var_info[];
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@ -90,14 +90,14 @@ Vector3f AP_AHRS_View::get_gyro_latest(void) const {
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}
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// rotate a 2D vector from earth frame to body frame
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Vector2f AP_AHRS_View::rotate_earth_to_body2D(const Vector2f &ef) const
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Vector2f AP_AHRS_View::earth_to_body2D(const Vector2f &ef) const
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{
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return Vector2f(ef.x * trig.cos_yaw + ef.y * trig.sin_yaw,
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-ef.x * trig.sin_yaw + ef.y * trig.cos_yaw);
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}
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// rotate a 2D vector from earth frame to body frame
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Vector2f AP_AHRS_View::rotate_body_to_earth2D(const Vector2f &bf) const
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Vector2f AP_AHRS_View::body_to_earth2D(const Vector2f &bf) const
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{
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return Vector2f(bf.x * trig.cos_yaw - bf.y * trig.sin_yaw,
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bf.x * trig.sin_yaw + bf.y * trig.cos_yaw);
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@ -154,11 +154,11 @@ public:
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// rotate a 2D vector from earth frame to body frame
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// in result, x is forward, y is right
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Vector2f rotate_earth_to_body2D(const Vector2f &ef_vector) const;
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Vector2f earth_to_body2D(const Vector2f &ef_vector) const;
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// rotate a 2D vector from earth frame to body frame
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// in input, x is forward, y is right
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Vector2f rotate_body_to_earth2D(const Vector2f &bf) const;
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Vector2f body_to_earth2D(const Vector2f &bf) const;
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// return the average size of the roll/pitch error estimate
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// since last call
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