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https://github.com/ArduPilot/ardupilot
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SITL: fixed JSBSim backend for latest version
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@ -141,7 +141,7 @@ bool JSBSim::create_templates(void)
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fprintf(f,
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fprintf(f,
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"<?xml version=\"1.0\"?>\n"
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"<?xml version=\"1.0\"?>\n"
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"<initialize name=\"Start up location\">\n"
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"<initialize name=\"Start up location\">\n"
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" <latitude unit=\"DEG\"> %f </latitude>\n"
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" <latitude unit=\"DEG\" type=\"geodetic\"> %f </latitude>\n"
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" <longitude unit=\"DEG\"> %f </longitude>\n"
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" <longitude unit=\"DEG\"> %f </longitude>\n"
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" <altitude unit=\"M\"> 1.3 </altitude>\n"
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" <altitude unit=\"M\"> 1.3 </altitude>\n"
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" <vt unit=\"FT/SEC\"> 0.0 </vt>\n"
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" <vt unit=\"FT/SEC\"> 0.0 </vt>\n"
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@ -291,7 +291,7 @@ bool JSBSim::open_control_socket(void)
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char startup[] =
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char startup[] =
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"info\n"
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"info\n"
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"resume\n"
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"resume\n"
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"step\n"
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"iterate 1\n"
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"set atmosphere/turb-type 4\n";
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"set atmosphere/turb-type 4\n";
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sock_control.send(startup, strlen(startup));
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sock_control.send(startup, strlen(startup));
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return true;
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return true;
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@ -351,7 +351,7 @@ void JSBSim::send_servos(const struct sitl_input &input)
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"set atmosphere/wind-mag-fps %f\n"
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"set atmosphere/wind-mag-fps %f\n"
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"set atmosphere/turbulence/milspec/windspeed_at_20ft_AGL-fps %f\n"
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"set atmosphere/turbulence/milspec/windspeed_at_20ft_AGL-fps %f\n"
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"set atmosphere/turbulence/milspec/severity %f\n"
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"set atmosphere/turbulence/milspec/severity %f\n"
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"step\n",
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"iterate 1\n",
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aileron, elevator, rudder, throttle,
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aileron, elevator, rudder, throttle,
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radians(input.wind.direction),
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radians(input.wind.direction),
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wind_speed_fps,
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wind_speed_fps,
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@ -99,28 +99,25 @@ public:
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double longitude; // geodetic (radians)
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double longitude; // geodetic (radians)
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double latitude; // geodetic (radians)
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double latitude; // geodetic (radians)
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double altitude; // above sea level (meters)
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double altitude; // above sea level (meters)
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float agl; // above ground level (meters)
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float agl; // above ground level (meters)
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float phi; // roll (radians)
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float phi; // roll (radians)
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float theta; // pitch (radians)
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float theta; // pitch (radians)
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float psi; // yaw or true heading (radians)
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float psi; // yaw or true heading (radians)
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float alpha; // angle of attack (radians)
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float alpha; // angle of attack (radians)
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float beta; // side slip angle (radians)
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float beta; // side slip angle (radians)
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// Velocities
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// Velocities
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float phidot; // roll rate (radians/sec)
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float phidot; // roll rate (radians/sec)
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float thetadot; // pitch rate (radians/sec)
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float thetadot; // pitch rate (radians/sec)
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float psidot; // yaw rate (radians/sec)
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float psidot; // yaw rate (radians/sec)
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float vcas; // calibrated airspeed
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float vcas; // calibrated airspeed
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float climb_rate; // feet per second
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float climb_rate; // feet per second
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float v_north; // north velocity in local/body frame, fps
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float v_north; // north velocity in local/body frame, fps
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float v_east; // east velocity in local/body frame, fps
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float v_east; // east velocity in local/body frame, fps
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float v_down; // down/vertical velocity in local/body frame, fps
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float v_down; // down/vertical velocity in local/body frame, fps
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float v_wind_body_north; // north velocity in local/body frame
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float v_body_u; // ECEF velocity in body axis
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// relative to local airmass, fps
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float v_body_v; // ECEF velocity in body axis
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float v_wind_body_east; // east velocity in local/body frame
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float v_body_w; // ECEF velocity in body axis
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// relative to local airmass, fps
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float v_wind_body_down; // down/vertical velocity in local/body
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// frame relative to local airmass, fps
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// Accelerations
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// Accelerations
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float A_X_pilot; // X accel in body frame ft/sec^2
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float A_X_pilot; // X accel in body frame ft/sec^2
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@ -128,26 +125,26 @@ public:
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float A_Z_pilot; // Z accel in body frame ft/sec^2
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float A_Z_pilot; // Z accel in body frame ft/sec^2
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// Stall
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// Stall
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float stall_warning; // 0.0 - 1.0 indicating the amount of stall
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float stall_warning; // 0.0 - 1.0 indicating the amount of stall
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float slip_deg; // slip ball deflection
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float slip_deg; // slip ball deflection
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// Pressure
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// Pressure
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// Engine status
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// Engine status
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uint32_t num_engines; // Number of valid engines
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uint32_t num_engines; // Number of valid engines
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uint32_t eng_state[FG_MAX_ENGINES];// Engine state (off, cranking, running)
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uint32_t eng_state[FG_MAX_ENGINES]; // Engine state (off, cranking, running)
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float rpm[FG_MAX_ENGINES]; // Engine RPM rev/min
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float rpm[FG_MAX_ENGINES]; // Engine RPM rev/min
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float fuel_flow[FG_MAX_ENGINES]; // Fuel flow gallons/hr
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float fuel_flow[FG_MAX_ENGINES]; // Fuel flow gallons/hr
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float fuel_px[FG_MAX_ENGINES]; // Fuel pressure psi
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float fuel_px[FG_MAX_ENGINES]; // Fuel pressure psi
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float egt[FG_MAX_ENGINES]; // Exhuast gas temp deg F
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float egt[FG_MAX_ENGINES]; // Exhuast gas temp deg F
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float cht[FG_MAX_ENGINES]; // Cylinder head temp deg F
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float cht[FG_MAX_ENGINES]; // Cylinder head temp deg F
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float mp_osi[FG_MAX_ENGINES]; // Manifold pressure
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float mp_osi[FG_MAX_ENGINES]; // Manifold pressure
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float tit[FG_MAX_ENGINES]; // Turbine Inlet Temperature
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float tit[FG_MAX_ENGINES]; // Turbine Inlet Temperature
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float oil_temp[FG_MAX_ENGINES]; // Oil temp deg F
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float oil_temp[FG_MAX_ENGINES]; // Oil temp deg F
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float oil_px[FG_MAX_ENGINES]; // Oil pressure psi
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float oil_px[FG_MAX_ENGINES]; // Oil pressure psi
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// Consumables
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// Consumables
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uint32_t num_tanks; // Max number of fuel tanks
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uint32_t num_tanks; // Max number of fuel tanks
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float fuel_quantity[FG_MAX_TANKS];
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float fuel_quantity[FG_MAX_TANKS];
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// Gear status
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// Gear status
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@ -175,6 +172,7 @@ public:
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float speedbrake;
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float speedbrake;
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float spoilers;
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float spoilers;
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// nasty hack .... JSBSim sends in little-endian
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void ByteSwap(void);
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void ByteSwap(void);
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};
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};
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