AP_Math: add Vector2f perpendicular

Add closest_distance_between_radial_and_point function
This commit is contained in:
Peter Barker 2016-06-06 12:19:36 +10:00 committed by Randy Mackay
parent b6d0b028c3
commit f6cb0ffb6f
3 changed files with 114 additions and 0 deletions

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@ -0,0 +1,49 @@
#include <AP_gtest.h>
#include <AP_Math/vector2.h>
#define TEST_DISTANCE_BOTH(line_segment_x,line_segment_y, point_x, point_y, expected_length) \
do { \
{ \
Vector2f line_segment = Vector2f(line_segment_x, line_segment_y); \
Vector2f point = Vector2f(point_x, point_y); \
float result = Vector2<float>::closest_distance_between_radial_and_point( \
line_segment, \
point \
); \
EXPECT_FLOAT_EQ(result, expected_length); \
} \
} while (false)
TEST(ThreatTests, Distance)
{
TEST_DISTANCE_BOTH( 0, 0, 0, 0, 0);
TEST_DISTANCE_BOTH( 0, 0, 0, 1, 1);
TEST_DISTANCE_BOTH( 1, 1, 1, 0, sqrt(0.5));
TEST_DISTANCE_BOTH(-1,-1, -1, 0, sqrt(0.5));
TEST_DISTANCE_BOTH( 3, 1, 3, 0, 0.94868332);
TEST_DISTANCE_BOTH( 1, 3, 0, 3, 0.94868332);
TEST_DISTANCE_BOTH(-1, 3, 0, 3, 0.94868332);
TEST_DISTANCE_BOTH( 1,-3, 0,-3, 0.94868332);
TEST_DISTANCE_BOTH(-1,-3, 0,-3, 0.94868332);
TEST_DISTANCE_BOTH( 2, 2, 1, 1, 0.0);
TEST_DISTANCE_BOTH( 2, 2, 3, 3, sqrt(2));
TEST_DISTANCE_BOTH( 2, 2, 2, 2, 0);
TEST_DISTANCE_BOTH( 0, 0, 1, 1, sqrt(2));
TEST_DISTANCE_BOTH( 0, 0, 1, 1, sqrt(2));
TEST_DISTANCE_BOTH( 0, 0, 1, 1, sqrt(2));
TEST_DISTANCE_BOTH( 1, 1, 0, 3, sqrt(5));
}
AP_GTEST_MAIN()
int hal = 0; // bizarrely, this fixes an undefined-symbol error but doesn't raise a type exception. Yay.

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@ -0,0 +1,36 @@
#include <AP_gtest.h>
#include <AP_Math/vector2.h>
#define EXPECT_VECTOR2F_EQ(v1, v2) \
do { \
EXPECT_FLOAT_EQ(v1[0], v2[0]); \
EXPECT_FLOAT_EQ(v1[1], v2[1]); \
} while (false);
#define PERP_TEST(px,py, vx,vy, ex,ey) \
do { \
Vector2f p(px,py); \
Vector2f v(vx,vy); \
Vector2f expected(ex,ey); \
Vector2f result; \
result = Vector2f::perpendicular(p, v); \
EXPECT_VECTOR2F_EQ(result, expected); \
} while (false)
TEST(ThreatTests, Distance)
{
PERP_TEST( 0.0f,0.0f, 0.0f,0.0f, 0.0f,0.0f);
PERP_TEST( 0.0f,0.0f, 1.0f,0.0f, 0.0f,-1.0f);
PERP_TEST( 2.0f,0.0f, 1.0f,0.0f, 0.0f,-1.0f);
PERP_TEST( 0.0f,2.0f, 1.0f,0.0f, 0.0f,1.0f);
PERP_TEST( 0.0f,2.0f, 1.0f,2.0f, -2.0f,1.0f);
PERP_TEST( 2.0f,0.0f, 1.0f,2.0f, 2.0f,-1.0f);
}
AP_GTEST_MAIN()
int hal = 0; // bizarrely, this fixes an undefined-symbol error but doesn't raise a type exception. Yay.

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@ -161,6 +161,35 @@ struct Vector2
{
return v * (*this * v)/(v*v);
}
// given a position p1 and a velocity v1 produce a vector
// perpendicular to v1 maximising distance from p1
static Vector2<T> perpendicular(const Vector2<T> &pos_delta, const Vector2<T> &v1)
{
Vector2<T> perpendicular1 = Vector2<T>(-v1[1], v1[0]);
Vector2<T> perpendicular2 = Vector2<T>(v1[1], -v1[0]);
T d1 = perpendicular1 * pos_delta;
T d2 = perpendicular2 * pos_delta;
if (d1 > d2) {
return perpendicular1;
}
return perpendicular2;
}
// thanks to grumdrig (http://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment)
// w defines a line segment from the origin
// p is a point
// returns the closest distance between the radial and the point
static float closest_distance_between_radial_and_point(const Vector2<T> &w,
const Vector2<T> &p)
{
const float len = w.length_squared();
if (len < FLT_EPSILON) return p.length();
const float t = fmax(0, fmin(1, (p*w) / len));
const Vector2<T> projection = w * t;
return (p-projection).length();
}
};
typedef Vector2<int16_t> Vector2i;