mirror of https://github.com/ArduPilot/ardupilot
AP_Follow: Initialize offsets based on offset type
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@ -26,7 +26,7 @@ extern const AP_HAL::HAL& hal;
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#define AP_GCS_INTERVAL_MS 1000 // interval between updating GCS on position of vehicle
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#define AP_FOLLOW_OFFSET_TYPE_NED 0 // offsets are in north-east-down frame
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#define AP_FOLLOW_OFFSET_TYPE_RELATIVE 0 // offsets are relative to lead vehicle's heading
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#define AP_FOLLOW_OFFSET_TYPE_RELATIVE 1 // offsets are relative to lead vehicle's heading
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#define AP_FOLLOW_ALTITUDE_TYPE_RELATIVE 1 // relative altitude is used by default
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@ -335,6 +335,21 @@ void AP_Follow::init_offsets_if_required(const Vector3f &dist_vec_ned)
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if (_offset.get().is_zero()) {
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_offset = -dist_vec_ned;
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}
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// if offset type is relative then the offsets should be rotated appropriately based on the lead vehicle's heading.
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if (_offset_type == AP_FOLLOW_OFFSET_TYPE_RELATIVE) {
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const Vector3f &off = _offset.get();
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Vector3f off_rotated;
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// rotate roll, pitch input from north facing to vehicle's perspective
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const float veh_cos_yaw = cosf(radians(_target_heading));
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const float veh_sin_yaw = sinf(radians(_target_heading));
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off_rotated.x = (off.x * veh_cos_yaw) - (off.y * veh_sin_yaw);
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off_rotated.y = (off.y * veh_cos_yaw) + (off.x * veh_sin_yaw);
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off_rotated.z = off.z;
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_offset.set(off_rotated);
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}
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}
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// get offsets in meters in NED frame
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@ -348,17 +363,20 @@ bool AP_Follow::get_offsets_ned(Vector3f &offset) const
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return true;
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}
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// offset_type == AP_FOLLOW_OFFSET_TYPE_RELATIVE
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// check if we have a valid heading for target vehicle
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if ((_last_heading_update_ms == 0) || (AP_HAL::millis() - _last_heading_update_ms > AP_FOLLOW_TIMEOUT_MS)) {
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return false;
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// if offset type is relative, rotate offsets from NED to vehicle's heading
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if (_offset_type == AP_FOLLOW_OFFSET_TYPE_RELATIVE) {
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// check if we have a valid heading for target vehicle
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if ((_last_heading_update_ms == 0) || (AP_HAL::millis() - _last_heading_update_ms > AP_FOLLOW_TIMEOUT_MS)) {
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return false;
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}
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// rotate roll, pitch input from north facing to vehicle's perspective
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const float veh_cos_yaw = cosf(radians(_target_heading));
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const float veh_sin_yaw = sinf(radians(_target_heading));
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offset.x = (off.x * veh_cos_yaw) - (off.y * veh_sin_yaw);
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offset.y = (off.y * veh_cos_yaw) + (off.x * veh_sin_yaw);
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offset.z = off.z;
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}
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// rotate roll, pitch input from north facing to vehicle's perspective
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const float veh_cos_yaw = cosf(radians(_target_heading));
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const float veh_sin_yaw = sinf(radians(_target_heading));
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offset.x = (off.x * veh_cos_yaw) - (off.y * veh_sin_yaw);
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offset.y = (off.y * veh_cos_yaw) + (off.x * veh_sin_yaw);
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offset.z = off.z;
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return true;
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}
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