mirror of https://github.com/ArduPilot/ardupilot
AC_AttitudeControl: move `euler_rate_to_ang_vel`, `ang_vel_to_euler_rate` and `euler_accel_limit` to Quaternion attitude
This commit is contained in:
parent
b66ecd8884
commit
f3c32a7c9e
|
@ -174,7 +174,7 @@ void AC_AttitudeControl::relax_attitude_controllers()
|
||||||
|
|
||||||
// Initialize the angular rate variables to the current rate
|
// Initialize the angular rate variables to the current rate
|
||||||
_ang_vel_target = _ahrs.get_gyro();
|
_ang_vel_target = _ahrs.get_gyro();
|
||||||
ang_vel_to_euler_rate(_euler_angle_target, _ang_vel_target, _euler_rate_target);
|
ang_vel_to_euler_rate(_attitude_target, _ang_vel_target, _euler_rate_target);
|
||||||
_ang_vel_body = _ahrs.get_gyro();
|
_ang_vel_body = _ahrs.get_gyro();
|
||||||
|
|
||||||
// Initialize remaining variables
|
// Initialize remaining variables
|
||||||
|
@ -253,7 +253,7 @@ void AC_AttitudeControl::input_quaternion(Quaternion& attitude_desired_quat, Vec
|
||||||
_attitude_target.to_euler(_euler_angle_target);
|
_attitude_target.to_euler(_euler_angle_target);
|
||||||
|
|
||||||
// Convert body-frame angular velocity into euler angle derivative of desired attitude
|
// Convert body-frame angular velocity into euler angle derivative of desired attitude
|
||||||
ang_vel_to_euler_rate(_euler_angle_target, _ang_vel_target, _euler_rate_target);
|
ang_vel_to_euler_rate(_attitude_target, _ang_vel_target, _euler_rate_target);
|
||||||
|
|
||||||
// rotate target and normalize
|
// rotate target and normalize
|
||||||
Quaternion attitude_desired_update;
|
Quaternion attitude_desired_update;
|
||||||
|
@ -281,7 +281,7 @@ void AC_AttitudeControl::input_euler_angle_roll_pitch_euler_rate_yaw(float euler
|
||||||
|
|
||||||
if (_rate_bf_ff_enabled) {
|
if (_rate_bf_ff_enabled) {
|
||||||
// translate the roll pitch and yaw acceleration limits to the euler axis
|
// translate the roll pitch and yaw acceleration limits to the euler axis
|
||||||
const Vector3f euler_accel = euler_accel_limit(_euler_angle_target, Vector3f{get_accel_roll_max_radss(), get_accel_pitch_max_radss(), get_accel_yaw_max_radss()});
|
const Vector3f euler_accel = euler_accel_limit(_attitude_target, Vector3f{get_accel_roll_max_radss(), get_accel_pitch_max_radss(), get_accel_yaw_max_radss()});
|
||||||
|
|
||||||
// When acceleration limiting and feedforward are enabled, the sqrt controller is used to compute an euler
|
// When acceleration limiting and feedforward are enabled, the sqrt controller is used to compute an euler
|
||||||
// angular velocity that will cause the euler angle to smoothly stop at the input angle with limited deceleration
|
// angular velocity that will cause the euler angle to smoothly stop at the input angle with limited deceleration
|
||||||
|
@ -294,11 +294,11 @@ void AC_AttitudeControl::input_euler_angle_roll_pitch_euler_rate_yaw(float euler
|
||||||
_euler_rate_target.z = input_shaping_ang_vel(_euler_rate_target.z, euler_yaw_rate, euler_accel.z, _dt, _rate_y_tc);
|
_euler_rate_target.z = input_shaping_ang_vel(_euler_rate_target.z, euler_yaw_rate, euler_accel.z, _dt, _rate_y_tc);
|
||||||
|
|
||||||
// Convert euler angle derivative of desired attitude into a body-frame angular velocity vector for feedforward
|
// Convert euler angle derivative of desired attitude into a body-frame angular velocity vector for feedforward
|
||||||
euler_rate_to_ang_vel(_euler_angle_target, _euler_rate_target, _ang_vel_target);
|
euler_rate_to_ang_vel(_attitude_target, _euler_rate_target, _ang_vel_target);
|
||||||
// Limit the angular velocity
|
// Limit the angular velocity
|
||||||
ang_vel_limit(_ang_vel_target, radians(_ang_vel_roll_max), radians(_ang_vel_pitch_max), radians(_ang_vel_yaw_max));
|
ang_vel_limit(_ang_vel_target, radians(_ang_vel_roll_max), radians(_ang_vel_pitch_max), radians(_ang_vel_yaw_max));
|
||||||
// Convert body-frame angular velocity into euler angle derivative of desired attitude
|
// Convert body-frame angular velocity into euler angle derivative of desired attitude
|
||||||
ang_vel_to_euler_rate(_euler_angle_target, _ang_vel_target, _euler_rate_target);
|
ang_vel_to_euler_rate(_attitude_target, _ang_vel_target, _euler_rate_target);
|
||||||
} else {
|
} else {
|
||||||
// When feedforward is not enabled, the target euler angle is input into the target and the feedforward rate is zeroed.
|
// When feedforward is not enabled, the target euler angle is input into the target and the feedforward rate is zeroed.
|
||||||
_euler_angle_target.x = euler_roll_angle;
|
_euler_angle_target.x = euler_roll_angle;
|
||||||
|
@ -333,7 +333,7 @@ void AC_AttitudeControl::input_euler_angle_roll_pitch_yaw(float euler_roll_angle
|
||||||
const float slew_yaw_max_rads = get_slew_yaw_max_rads();
|
const float slew_yaw_max_rads = get_slew_yaw_max_rads();
|
||||||
if (_rate_bf_ff_enabled) {
|
if (_rate_bf_ff_enabled) {
|
||||||
// translate the roll pitch and yaw acceleration limits to the euler axis
|
// translate the roll pitch and yaw acceleration limits to the euler axis
|
||||||
const Vector3f euler_accel = euler_accel_limit(_euler_angle_target, Vector3f{get_accel_roll_max_radss(), get_accel_pitch_max_radss(), get_accel_yaw_max_radss()});
|
const Vector3f euler_accel = euler_accel_limit(_attitude_target, Vector3f{get_accel_roll_max_radss(), get_accel_pitch_max_radss(), get_accel_yaw_max_radss()});
|
||||||
|
|
||||||
// When acceleration limiting and feedforward are enabled, the sqrt controller is used to compute an euler
|
// When acceleration limiting and feedforward are enabled, the sqrt controller is used to compute an euler
|
||||||
// angular velocity that will cause the euler angle to smoothly stop at the input angle with limited deceleration
|
// angular velocity that will cause the euler angle to smoothly stop at the input angle with limited deceleration
|
||||||
|
@ -346,11 +346,11 @@ void AC_AttitudeControl::input_euler_angle_roll_pitch_yaw(float euler_roll_angle
|
||||||
}
|
}
|
||||||
|
|
||||||
// Convert euler angle derivative of desired attitude into a body-frame angular velocity vector for feedforward
|
// Convert euler angle derivative of desired attitude into a body-frame angular velocity vector for feedforward
|
||||||
euler_rate_to_ang_vel(_euler_angle_target, _euler_rate_target, _ang_vel_target);
|
euler_rate_to_ang_vel(_attitude_target, _euler_rate_target, _ang_vel_target);
|
||||||
// Limit the angular velocity
|
// Limit the angular velocity
|
||||||
ang_vel_limit(_ang_vel_target, radians(_ang_vel_roll_max), radians(_ang_vel_pitch_max), radians(_ang_vel_yaw_max));
|
ang_vel_limit(_ang_vel_target, radians(_ang_vel_roll_max), radians(_ang_vel_pitch_max), radians(_ang_vel_yaw_max));
|
||||||
// Convert body-frame angular velocity into euler angle derivative of desired attitude
|
// Convert body-frame angular velocity into euler angle derivative of desired attitude
|
||||||
ang_vel_to_euler_rate(_euler_angle_target, _ang_vel_target, _euler_rate_target);
|
ang_vel_to_euler_rate(_attitude_target, _ang_vel_target, _euler_rate_target);
|
||||||
} else {
|
} else {
|
||||||
// When feedforward is not enabled, the target euler angle is input into the target and the feedforward rate is zeroed.
|
// When feedforward is not enabled, the target euler angle is input into the target and the feedforward rate is zeroed.
|
||||||
_euler_angle_target.x = euler_roll_angle;
|
_euler_angle_target.x = euler_roll_angle;
|
||||||
|
@ -388,7 +388,7 @@ void AC_AttitudeControl::input_euler_rate_roll_pitch_yaw(float euler_roll_rate_c
|
||||||
|
|
||||||
if (_rate_bf_ff_enabled) {
|
if (_rate_bf_ff_enabled) {
|
||||||
// translate the roll pitch and yaw acceleration limits to the euler axis
|
// translate the roll pitch and yaw acceleration limits to the euler axis
|
||||||
const Vector3f euler_accel = euler_accel_limit(_euler_angle_target, Vector3f{get_accel_roll_max_radss(), get_accel_pitch_max_radss(), get_accel_yaw_max_radss()});
|
const Vector3f euler_accel = euler_accel_limit(_attitude_target, Vector3f{get_accel_roll_max_radss(), get_accel_pitch_max_radss(), get_accel_yaw_max_radss()});
|
||||||
|
|
||||||
// When acceleration limiting is enabled, the input shaper constrains angular acceleration, slewing
|
// When acceleration limiting is enabled, the input shaper constrains angular acceleration, slewing
|
||||||
// the output rate towards the input rate.
|
// the output rate towards the input rate.
|
||||||
|
@ -397,7 +397,7 @@ void AC_AttitudeControl::input_euler_rate_roll_pitch_yaw(float euler_roll_rate_c
|
||||||
_euler_rate_target.z = input_shaping_ang_vel(_euler_rate_target.z, euler_yaw_rate, euler_accel.z, _dt, _rate_y_tc);
|
_euler_rate_target.z = input_shaping_ang_vel(_euler_rate_target.z, euler_yaw_rate, euler_accel.z, _dt, _rate_y_tc);
|
||||||
|
|
||||||
// Convert euler angle derivative of desired attitude into a body-frame angular velocity vector for feedforward
|
// Convert euler angle derivative of desired attitude into a body-frame angular velocity vector for feedforward
|
||||||
euler_rate_to_ang_vel(_euler_angle_target, _euler_rate_target, _ang_vel_target);
|
euler_rate_to_ang_vel(_attitude_target, _euler_rate_target, _ang_vel_target);
|
||||||
} else {
|
} else {
|
||||||
// When feedforward is not enabled, the target euler angle is input into the target and the feedforward rate is zeroed.
|
// When feedforward is not enabled, the target euler angle is input into the target and the feedforward rate is zeroed.
|
||||||
// Pitch angle is restricted to +- 85.0 degrees to avoid gimbal lock discontinuities.
|
// Pitch angle is restricted to +- 85.0 degrees to avoid gimbal lock discontinuities.
|
||||||
|
@ -437,7 +437,7 @@ void AC_AttitudeControl::input_rate_bf_roll_pitch_yaw(float roll_rate_bf_cds, fl
|
||||||
_ang_vel_target.z = input_shaping_ang_vel(_ang_vel_target.z, yaw_rate_rads, get_accel_yaw_max_radss(), _dt, _rate_y_tc);
|
_ang_vel_target.z = input_shaping_ang_vel(_ang_vel_target.z, yaw_rate_rads, get_accel_yaw_max_radss(), _dt, _rate_y_tc);
|
||||||
|
|
||||||
// Convert body-frame angular velocity into euler angle derivative of desired attitude
|
// Convert body-frame angular velocity into euler angle derivative of desired attitude
|
||||||
ang_vel_to_euler_rate(_euler_angle_target, _ang_vel_target, _euler_rate_target);
|
ang_vel_to_euler_rate(_attitude_target, _ang_vel_target, _euler_rate_target);
|
||||||
} else {
|
} else {
|
||||||
// When feedforward is not enabled, the quaternion is calculated and is input into the target and the feedforward rate is zeroed.
|
// When feedforward is not enabled, the quaternion is calculated and is input into the target and the feedforward rate is zeroed.
|
||||||
Quaternion attitude_target_update;
|
Quaternion attitude_target_update;
|
||||||
|
@ -473,7 +473,7 @@ void AC_AttitudeControl::input_rate_bf_roll_pitch_yaw_2(float roll_rate_bf_cds,
|
||||||
_ahrs.get_quat_body_to_ned(_attitude_target);
|
_ahrs.get_quat_body_to_ned(_attitude_target);
|
||||||
_attitude_target.to_euler(_euler_angle_target);
|
_attitude_target.to_euler(_euler_angle_target);
|
||||||
// Convert body-frame angular velocity into euler angle derivative of desired attitude
|
// Convert body-frame angular velocity into euler angle derivative of desired attitude
|
||||||
ang_vel_to_euler_rate(_euler_angle_target, _ang_vel_target, _euler_rate_target);
|
ang_vel_to_euler_rate(_attitude_target, _ang_vel_target, _euler_rate_target);
|
||||||
_ang_vel_body = _ang_vel_target;
|
_ang_vel_body = _ang_vel_target;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -519,7 +519,7 @@ void AC_AttitudeControl::input_rate_bf_roll_pitch_yaw_3(float roll_rate_bf_cds,
|
||||||
_attitude_target.to_euler(_euler_angle_target);
|
_attitude_target.to_euler(_euler_angle_target);
|
||||||
|
|
||||||
// Convert body-frame angular velocity into euler angle derivative of desired attitude
|
// Convert body-frame angular velocity into euler angle derivative of desired attitude
|
||||||
ang_vel_to_euler_rate(_euler_angle_target, _ang_vel_target, _euler_rate_target);
|
ang_vel_to_euler_rate(_attitude_target, _ang_vel_target, _euler_rate_target);
|
||||||
|
|
||||||
// Compute the angular velocity target from the integrated rate error
|
// Compute the angular velocity target from the integrated rate error
|
||||||
_attitude_ang_error.to_axis_angle(attitude_error);
|
_attitude_ang_error.to_axis_angle(attitude_error);
|
||||||
|
@ -603,7 +603,7 @@ void AC_AttitudeControl::input_thrust_vector_rate_heading(const Vector3f& thrust
|
||||||
}
|
}
|
||||||
|
|
||||||
// Convert body-frame angular velocity into euler angle derivative of desired attitude
|
// Convert body-frame angular velocity into euler angle derivative of desired attitude
|
||||||
ang_vel_to_euler_rate(_euler_angle_target, _ang_vel_target, _euler_rate_target);
|
ang_vel_to_euler_rate(_attitude_target, _ang_vel_target, _euler_rate_target);
|
||||||
|
|
||||||
// Call quaternion attitude controller
|
// Call quaternion attitude controller
|
||||||
attitude_controller_run_quat();
|
attitude_controller_run_quat();
|
||||||
|
@ -651,7 +651,7 @@ void AC_AttitudeControl::input_thrust_vector_heading(const Vector3f& thrust_vect
|
||||||
}
|
}
|
||||||
|
|
||||||
// Convert body-frame angular velocity into euler angle derivative of desired attitude
|
// Convert body-frame angular velocity into euler angle derivative of desired attitude
|
||||||
ang_vel_to_euler_rate(_euler_angle_target, _ang_vel_target, _euler_rate_target);
|
ang_vel_to_euler_rate(_attitude_target, _ang_vel_target, _euler_rate_target);
|
||||||
|
|
||||||
// Call quaternion attitude controller
|
// Call quaternion attitude controller
|
||||||
attitude_controller_run_quat();
|
attitude_controller_run_quat();
|
||||||
|
@ -908,24 +908,25 @@ void AC_AttitudeControl::ang_vel_limit(Vector3f& euler_rad, float ang_vel_roll_m
|
||||||
}
|
}
|
||||||
|
|
||||||
// translates body frame acceleration limits to the euler axis
|
// translates body frame acceleration limits to the euler axis
|
||||||
Vector3f AC_AttitudeControl::euler_accel_limit(const Vector3f &euler_rad, const Vector3f &euler_accel)
|
Vector3f AC_AttitudeControl::euler_accel_limit(const Quaternion &att, const Vector3f &euler_accel)
|
||||||
{
|
{
|
||||||
float sin_phi = constrain_float(fabsf(sinf(euler_rad.x)), 0.1f, 1.0f);
|
if (!is_positive(euler_accel.x) || !is_positive(euler_accel.y) || !is_positive(euler_accel.z)) {
|
||||||
float cos_phi = constrain_float(fabsf(cosf(euler_rad.x)), 0.1f, 1.0f);
|
return Vector3f { euler_accel };
|
||||||
float sin_theta = constrain_float(fabsf(sinf(euler_rad.y)), 0.1f, 1.0f);
|
|
||||||
float cos_theta = constrain_float(fabsf(cosf(euler_rad.y)), 0.1f, 1.0f);
|
|
||||||
|
|
||||||
Vector3f rot_accel;
|
|
||||||
if (is_zero(euler_accel.x) || is_zero(euler_accel.y) || is_zero(euler_accel.z) || is_negative(euler_accel.x) || is_negative(euler_accel.y) || is_negative(euler_accel.z)) {
|
|
||||||
rot_accel.x = euler_accel.x;
|
|
||||||
rot_accel.y = euler_accel.y;
|
|
||||||
rot_accel.z = euler_accel.z;
|
|
||||||
} else {
|
|
||||||
rot_accel.x = euler_accel.x;
|
|
||||||
rot_accel.y = MIN(euler_accel.y / cos_phi, euler_accel.z / sin_phi);
|
|
||||||
rot_accel.z = MIN(MIN(euler_accel.x / sin_theta, euler_accel.y / (sin_phi * cos_theta)), euler_accel.z / (cos_phi * cos_theta));
|
|
||||||
}
|
}
|
||||||
return rot_accel;
|
|
||||||
|
const float phi = att.get_euler_roll();
|
||||||
|
const float theta = att.get_euler_pitch();
|
||||||
|
|
||||||
|
const float sin_phi = constrain_float(fabsf(sinf(phi)), 0.1f, 1.0f);
|
||||||
|
const float cos_phi = constrain_float(fabsf(cosf(phi)), 0.1f, 1.0f);
|
||||||
|
const float sin_theta = constrain_float(fabsf(sinf(theta)), 0.1f, 1.0f);
|
||||||
|
const float cos_theta = constrain_float(fabsf(cosf(theta)), 0.1f, 1.0f);
|
||||||
|
|
||||||
|
return Vector3f {
|
||||||
|
euler_accel.x,
|
||||||
|
MIN(euler_accel.y / cos_phi, euler_accel.z / sin_phi),
|
||||||
|
MIN(MIN(euler_accel.x / sin_theta, euler_accel.y / (sin_phi * cos_theta)), euler_accel.z / (cos_phi * cos_theta))
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sets attitude target to vehicle attitude and sets all rates to zero
|
// Sets attitude target to vehicle attitude and sets all rates to zero
|
||||||
|
@ -957,7 +958,7 @@ void AC_AttitudeControl::reset_yaw_target_and_rate(bool reset_rate)
|
||||||
_euler_rate_target.z = 0.0f;
|
_euler_rate_target.z = 0.0f;
|
||||||
|
|
||||||
// Convert euler angle derivative of desired attitude into a body-frame angular velocity vector for feedforward
|
// Convert euler angle derivative of desired attitude into a body-frame angular velocity vector for feedforward
|
||||||
euler_rate_to_ang_vel(_euler_angle_target, _euler_rate_target, _ang_vel_target);
|
euler_rate_to_ang_vel(_attitude_target, _euler_rate_target, _ang_vel_target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -976,12 +977,15 @@ void AC_AttitudeControl::inertial_frame_reset()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Convert a 321-intrinsic euler angle derivative to an angular velocity vector
|
// Convert a 321-intrinsic euler angle derivative to an angular velocity vector
|
||||||
void AC_AttitudeControl::euler_rate_to_ang_vel(const Vector3f& euler_rad, const Vector3f& euler_rate_rads, Vector3f& ang_vel_rads)
|
void AC_AttitudeControl::euler_rate_to_ang_vel(const Quaternion& att, const Vector3f& euler_rate_rads, Vector3f& ang_vel_rads)
|
||||||
{
|
{
|
||||||
float sin_theta = sinf(euler_rad.y);
|
const float theta = att.get_euler_pitch();
|
||||||
float cos_theta = cosf(euler_rad.y);
|
const float phi = att.get_euler_roll();
|
||||||
float sin_phi = sinf(euler_rad.x);
|
|
||||||
float cos_phi = cosf(euler_rad.x);
|
const float sin_theta = sinf(theta);
|
||||||
|
const float cos_theta = cosf(theta);
|
||||||
|
const float sin_phi = sinf(phi);
|
||||||
|
const float cos_phi = cosf(phi);
|
||||||
|
|
||||||
ang_vel_rads.x = euler_rate_rads.x - sin_theta * euler_rate_rads.z;
|
ang_vel_rads.x = euler_rate_rads.x - sin_theta * euler_rate_rads.z;
|
||||||
ang_vel_rads.y = cos_phi * euler_rate_rads.y + sin_phi * cos_theta * euler_rate_rads.z;
|
ang_vel_rads.y = cos_phi * euler_rate_rads.y + sin_phi * cos_theta * euler_rate_rads.z;
|
||||||
|
@ -990,12 +994,15 @@ void AC_AttitudeControl::euler_rate_to_ang_vel(const Vector3f& euler_rad, const
|
||||||
|
|
||||||
// Convert an angular velocity vector to a 321-intrinsic euler angle derivative
|
// Convert an angular velocity vector to a 321-intrinsic euler angle derivative
|
||||||
// Returns false if the vehicle is pitched 90 degrees up or down
|
// Returns false if the vehicle is pitched 90 degrees up or down
|
||||||
bool AC_AttitudeControl::ang_vel_to_euler_rate(const Vector3f& euler_rad, const Vector3f& ang_vel_rads, Vector3f& euler_rate_rads)
|
bool AC_AttitudeControl::ang_vel_to_euler_rate(const Quaternion& att, const Vector3f& ang_vel_rads, Vector3f& euler_rate_rads)
|
||||||
{
|
{
|
||||||
float sin_theta = sinf(euler_rad.y);
|
const float theta = att.get_euler_pitch();
|
||||||
float cos_theta = cosf(euler_rad.y);
|
const float phi = att.get_euler_roll();
|
||||||
float sin_phi = sinf(euler_rad.x);
|
|
||||||
float cos_phi = cosf(euler_rad.x);
|
const float sin_theta = sinf(theta);
|
||||||
|
const float cos_theta = cosf(theta);
|
||||||
|
const float sin_phi = sinf(phi);
|
||||||
|
const float cos_phi = cosf(phi);
|
||||||
|
|
||||||
// When the vehicle pitches all the way up or all the way down, the euler angles become discontinuous. In this case, we just return false.
|
// When the vehicle pitches all the way up or all the way down, the euler angles become discontinuous. In this case, we just return false.
|
||||||
if (is_zero(cos_theta)) {
|
if (is_zero(cos_theta)) {
|
||||||
|
|
|
@ -200,11 +200,11 @@ public:
|
||||||
virtual void rate_controller_run() = 0;
|
virtual void rate_controller_run() = 0;
|
||||||
|
|
||||||
// Convert a 321-intrinsic euler angle derivative to an angular velocity vector
|
// Convert a 321-intrinsic euler angle derivative to an angular velocity vector
|
||||||
void euler_rate_to_ang_vel(const Vector3f& euler_rad, const Vector3f& euler_rate_rads, Vector3f& ang_vel_rads);
|
void euler_rate_to_ang_vel(const Quaternion& att, const Vector3f& euler_rate_rads, Vector3f& ang_vel_rads);
|
||||||
|
|
||||||
// Convert an angular velocity vector to a 321-intrinsic euler angle derivative
|
// Convert an angular velocity vector to a 321-intrinsic euler angle derivative
|
||||||
// Returns false if the vehicle is pitched 90 degrees up or down
|
// Returns false if the vehicle is pitched 90 degrees up or down
|
||||||
bool ang_vel_to_euler_rate(const Vector3f& euler_rad, const Vector3f& ang_vel_rads, Vector3f& euler_rate_rads);
|
bool ang_vel_to_euler_rate(const Quaternion& att, const Vector3f& ang_vel_rads, Vector3f& euler_rate_rads);
|
||||||
|
|
||||||
// Specifies whether the attitude controller should use the square root controller in the attitude correction.
|
// Specifies whether the attitude controller should use the square root controller in the attitude correction.
|
||||||
// This is used during Autotune to ensure the P term is tuned without being influenced by the acceleration limit of the square root controller.
|
// This is used during Autotune to ensure the P term is tuned without being influenced by the acceleration limit of the square root controller.
|
||||||
|
@ -326,7 +326,7 @@ public:
|
||||||
void ang_vel_limit(Vector3f& euler_rad, float ang_vel_roll_max, float ang_vel_pitch_max, float ang_vel_yaw_max) const;
|
void ang_vel_limit(Vector3f& euler_rad, float ang_vel_roll_max, float ang_vel_pitch_max, float ang_vel_yaw_max) const;
|
||||||
|
|
||||||
// translates body frame acceleration limits to the euler axis
|
// translates body frame acceleration limits to the euler axis
|
||||||
Vector3f euler_accel_limit(const Vector3f &euler_rad, const Vector3f &euler_accel);
|
Vector3f euler_accel_limit(const Quaternion &att, const Vector3f &euler_accel);
|
||||||
|
|
||||||
// Calculates the body frame angular velocities to follow the target attitude
|
// Calculates the body frame angular velocities to follow the target attitude
|
||||||
void attitude_controller_run_quat();
|
void attitude_controller_run_quat();
|
||||||
|
|
|
@ -361,7 +361,9 @@ void AC_AttitudeControl_Heli::passthrough_bf_roll_pitch_rate_yaw(float roll_pass
|
||||||
|
|
||||||
// convert angle error rotation vector into 321-intrinsic euler angle difference
|
// convert angle error rotation vector into 321-intrinsic euler angle difference
|
||||||
// NOTE: this results an an approximation linearized about the vehicle's attitude
|
// NOTE: this results an an approximation linearized about the vehicle's attitude
|
||||||
if (ang_vel_to_euler_rate(Vector3f(_ahrs.roll, _ahrs.pitch, _ahrs.yaw), _att_error_rot_vec_rad, att_error_euler_rad)) {
|
Quaternion att;
|
||||||
|
_ahrs.get_quat_body_to_ned(att);
|
||||||
|
if (ang_vel_to_euler_rate(att, _att_error_rot_vec_rad, att_error_euler_rad)) {
|
||||||
_euler_angle_target.x = wrap_PI(att_error_euler_rad.x + _ahrs.roll);
|
_euler_angle_target.x = wrap_PI(att_error_euler_rad.x + _ahrs.roll);
|
||||||
_euler_angle_target.y = wrap_PI(att_error_euler_rad.y + _ahrs.pitch);
|
_euler_angle_target.y = wrap_PI(att_error_euler_rad.y + _ahrs.pitch);
|
||||||
_euler_angle_target.z = wrap_2PI(att_error_euler_rad.z + _ahrs.yaw);
|
_euler_angle_target.z = wrap_2PI(att_error_euler_rad.z + _ahrs.yaw);
|
||||||
|
|
|
@ -42,7 +42,7 @@ void AC_AttitudeControl_TS::relax_attitude_controllers(bool exclude_pitch)
|
||||||
|
|
||||||
// Initialize the roll and yaw angular rate variables to the current rate
|
// Initialize the roll and yaw angular rate variables to the current rate
|
||||||
_ang_vel_target = _ahrs.get_gyro();
|
_ang_vel_target = _ahrs.get_gyro();
|
||||||
ang_vel_to_euler_rate(_euler_angle_target, _ang_vel_target, _euler_rate_target);
|
ang_vel_to_euler_rate(_attitude_target, _ang_vel_target, _euler_rate_target);
|
||||||
_ang_vel_body.x = _ahrs.get_gyro().x;
|
_ang_vel_body.x = _ahrs.get_gyro().x;
|
||||||
_ang_vel_body.z = _ahrs.get_gyro().z;
|
_ang_vel_body.z = _ahrs.get_gyro().z;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue