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https://github.com/ArduPilot/ardupilot
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SITL: added a QuadPlane model
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107
libraries/SITL/SIM_QuadPlane.cpp
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107
libraries/SITL/SIM_QuadPlane.cpp
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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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simple quadplane simulator class
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*/
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#include "SIM_QuadPlane.h"
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#include <stdio.h>
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using namespace SITL;
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static const Motor quad_motors[4] =
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{
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Motor(45, false, 5),
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Motor(225, false, 6),
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Motor(315, true, 7),
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Motor(135, true, 8)
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};
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static Frame quad_frame("x", 4, quad_motors);
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QuadPlane::QuadPlane(const char *home_str, const char *frame_str) :
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Plane(home_str, frame_str)
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{
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frame = &quad_frame;
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frame->init(mass, 0.51, 50, 20*radians(360));
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}
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/*
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update the quadplane simulation by one time step
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*/
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void QuadPlane::update(const struct sitl_input &input)
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{
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float delta_time = frame_time_us * 1.0e-6f;
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// first plane forces
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Vector3f rot_accel;
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calculate_forces(input, rot_accel, accel_body);
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// now quad forces
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Vector3f quad_rot_accel;
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Vector3f quad_accel_body;
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printf("%u %u %u %u\n",
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input.servos[5],
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input.servos[6],
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input.servos[7],
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input.servos[8]);
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frame->calculate_forces(*this, input, quad_rot_accel, quad_accel_body);
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rot_accel += quad_rot_accel;
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accel_body += quad_accel_body;
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// update rotational rates in body frame
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gyro += rot_accel * delta_time;
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// update attitude
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dcm.rotate(gyro * delta_time);
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dcm.normalize();
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Vector3f accel_earth = dcm * accel_body;
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accel_earth += Vector3f(0, 0, GRAVITY_MSS);
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// if we're on the ground, then our vertical acceleration is limited
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// to zero. This effectively adds the force of the ground on the aircraft
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if (on_ground(position) && accel_earth.z > 0) {
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accel_earth.z = 0;
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}
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// work out acceleration as seen by the accelerometers. It sees the kinematic
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// acceleration (ie. real movement), plus gravity
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accel_body = dcm.transposed() * (accel_earth + Vector3f(0, 0, -GRAVITY_MSS));
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// new velocity vector
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velocity_ef += accel_earth * delta_time;
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// new position vector
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Vector3f old_position = position;
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position += velocity_ef * delta_time;
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// assume zero wind for now
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airspeed = velocity_ef.length();
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// constrain height to the ground
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if (on_ground(position)) {
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if (!on_ground(old_position)) {
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printf("Hit ground at %f m/s\n", velocity_ef.z);
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position.z = -(ground_level + frame_height - home.alt*0.01f);
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}
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}
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// update lat/lon/altitude
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update_position();
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}
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47
libraries/SITL/SIM_QuadPlane.h
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47
libraries/SITL/SIM_QuadPlane.h
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@ -0,0 +1,47 @@
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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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simple plane simulator class
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*/
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#pragma once
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#include "SIM_Aircraft.h"
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#include "SIM_Plane.h"
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#include "SIM_Multicopter.h"
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namespace SITL {
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/*
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a very simple quadplane simulator
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*/
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class QuadPlane : public Plane {
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public:
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QuadPlane(const char *home_str, const char *frame_str);
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/* update model by one time step */
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void update(const struct sitl_input &input) override;
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/* static object creator */
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static Aircraft *create(const char *home_str, const char *frame_str) {
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return new QuadPlane(home_str, frame_str);
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}
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private:
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Frame *frame;
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};
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} // namespace SITL
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