mirror of https://github.com/ArduPilot/ardupilot
SITL: added moving precland simulator
added SIM_PLD_SHIP to make the precland location track the SIM_SHIP location, giving a nice way of having a landing marker on a moving ship
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7e7f689603
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@ -1003,7 +1003,7 @@ void Aircraft::update_external_payload(const struct sitl_input &input)
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}
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if (precland && precland->is_enabled()) {
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precland->update(get_location(), get_position_relhome());
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precland->update(get_location());
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if (precland->_over_precland_base) {
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local_ground_level += precland->_device_height;
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}
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@ -13,10 +13,13 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SIM_config.h"
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#include "SIM_Precland.h"
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#include "AP_HAL/AP_HAL.h"
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#include "AP_Math/AP_Math.h"
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#include "AP_Common/Location.h"
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#include "SITL.h"
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#include <stdio.h>
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using namespace SITL;
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@ -112,10 +115,19 @@ const AP_Param::GroupInfo SIM_Precland::var_info[] = {
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// @User: Advanced
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AP_GROUPINFO("OPTIONS", 10, SIM_Precland, _options, 0),
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#if AP_SIM_SHIP_ENABLED
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// @Param: SHIP
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// @DisplayName: SIM_Precland follow ship
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// @Description: This makes the position of the landing beacon follow the simulated ship from SIM_SHIP. The ship movement is controlled with the SIM_SHIP parameters
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// @Values: 0:Disabled,1:Enabled
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// @User: Advanced
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AP_GROUPINFO("SHIP", 11, SIM_Precland, _ship, 0),
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#endif
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AP_GROUPEND
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};
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void SIM_Precland::update(const Location &loc, const Vector3d &position_relhome)
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void SIM_Precland::update(const Location &loc)
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{
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if (!_enable) {
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_healthy = false;
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@ -126,22 +138,32 @@ void SIM_Precland::update(const Location &loc, const Vector3d &position_relhome)
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return;
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}
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const Location device_center(static_cast<int32_t>(_device_lat * 1.0e7f),
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static_cast<int32_t>(_device_lon * 1.0e7f),
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static_cast<int32_t>(_device_height*100),
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Location::AltFrame::ABOVE_ORIGIN);
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Vector3f centerf;
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if (!device_center.get_vector_from_origin_NEU(centerf)) {
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_healthy = false;
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return;
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Location device_center(static_cast<int32_t>(_device_lat * 1.0e7f),
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static_cast<int32_t>(_device_lon * 1.0e7f),
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static_cast<int32_t>(_device_height*100),
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Location::AltFrame::ABOVE_ORIGIN);
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#if AP_SIM_SHIP_ENABLED
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if (_ship == 1) {
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/*
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make precland target follow the simulated ship if the ship is enabled
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*/
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auto *sitl = AP::sitl();
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Location shiploc;
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if (sitl != nullptr && sitl->shipsim.get_location(shiploc) && !shiploc.is_zero()) {
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shiploc.change_alt_frame(Location::AltFrame::ABOVE_ORIGIN);
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device_center = shiploc;
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}
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}
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centerf = centerf * 0.01f; // cm to m
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centerf.z *= -1; // NEU to NED
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#endif
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// axis of cone or cylinder inside which the vehicle receives signals from simulated precland device
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Vector3d axis{1, 0, 0};
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axis.rotate((Rotation)_orient.get()); // unit vector in direction of axis of cone or cylinder
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Vector3d position_wrt_device = position_relhome - centerf.todouble(); // position of vehicle with respect to preland device center
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device_center.change_alt_frame(loc.get_alt_frame());
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Vector3d position_wrt_device = device_center.get_distance_NED_double(loc); // position of vehicle with respect to preland device center
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// longitudinal distance of vehicle from the precland device
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// this is the distance of vehicle from the plane which is passing through precland device center and perpendicular to axis of cone/cylinder
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@ -28,7 +28,7 @@ public:
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};
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// update precland state
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void update(const Location &loc, const Vector3d &position);
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void update(const Location &loc);
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// true if precland sensor is online and healthy
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bool healthy() const { return _healthy; }
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@ -56,7 +56,9 @@ public:
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AP_Float _alt_limit;
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AP_Float _dist_limit;
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AP_Int8 _orient;
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AP_Int8 _ship;
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AP_Enum<Option> _options;
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bool _over_precland_base;
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enum PreclandType {
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@ -75,17 +75,29 @@ ShipSim::ShipSim()
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AP_Param::setup_object_defaults(this, var_info);
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}
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/*
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get the location of the ship
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*/
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bool ShipSim::get_location(Location &loc) const
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{
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if (!enable) {
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return false;
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}
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loc = home;
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loc.offset(ship.position.x, ship.position.y);
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return true;
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}
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/*
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get ground speed adjustment if we are landed on the ship
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*/
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Vector2f ShipSim::get_ground_speed_adjustment(const Location &loc, float &yaw_rate)
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{
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if (!enable) {
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Location shiploc;
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if (!get_location(shiploc)) {
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yaw_rate = 0;
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return Vector2f(0,0);
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}
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Location shiploc = home;
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shiploc.offset(ship.position.x, ship.position.y);
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if (loc.get_distance(shiploc) > deck_size) {
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yaw_rate = 0;
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return Vector2f(0,0);
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@ -193,8 +205,10 @@ void ShipSim::send_report(void)
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/*
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send a GLOBAL_POSITION_INT messages
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*/
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Location loc = home;
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loc.offset(ship.position.x, ship.position.y);
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Location loc;
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if (!get_location(loc)) {
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return;
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}
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int32_t alt_mm = home.alt * 10; // assume home altitude
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@ -61,6 +61,8 @@ public:
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*/
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Vector2f get_ground_speed_adjustment(const Location &loc, float &yaw_rate);
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bool get_location(Location &loc) const;
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private:
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AP_Int8 enable;
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