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https://github.com/ArduPilot/ardupilot
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AP_Terrain: added missing TerrainMission.cpp
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147
libraries/AP_Terrain/TerrainMission.cpp
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147
libraries/AP_Terrain/TerrainMission.cpp
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// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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handle checking mission points for terrain data
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*/
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#include <AP_HAL.h>
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#include <AP_Common.h>
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#include <AP_Math.h>
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#include <GCS_MAVLink.h>
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#include <GCS.h>
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#include "AP_Terrain.h"
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#if AP_TERRAIN_AVAILABLE
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extern const AP_HAL::HAL& hal;
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/*
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check that we have fetched all mission terrain data
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*/
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void AP_Terrain::update_mission_data(void)
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{
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if (last_mission_change_ms != mission.last_change_time_ms() ||
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last_mission_spacing != grid_spacing) {
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// the mission has changed - start again
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next_mission_index = 1;
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last_mission_change_ms = mission.last_change_time_ms();
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last_mission_spacing = grid_spacing;
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}
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if (next_mission_index == 0) {
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// nothing to do
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return;
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}
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uint16_t pending, loaded;
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get_statistics(pending, loaded);
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if (pending) {
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// wait till we have fully filled the current set of grids
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return;
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}
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// don't do more than 20 waypoints at a time, to prevent too much
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// CPU usage
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for (uint8_t i=0; i<20; i++) {
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// get next mission command
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AP_Mission::Mission_Command cmd;
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if (!mission.read_cmd_from_storage(next_mission_index, cmd)) {
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// nothing more to do
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next_mission_index = 0;
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return;
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}
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// we only want nav waypoint commands. That should be enough to
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// prefill the terrain data and makes many things much simpler
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while (cmd.id != MAV_CMD_NAV_WAYPOINT &&
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cmd.id != MAV_CMD_NAV_SPLINE_WAYPOINT) {
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next_mission_index++;
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if (!mission.read_cmd_from_storage(next_mission_index, cmd)) {
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// nothing more to do
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next_mission_index = 0;
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return;
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}
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}
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// we have a mission command to check
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float height;
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if (!height_amsl(cmd.content.location, height)) {
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// if we can't get data for a mission item then return and
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// check again next time
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return;
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}
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#if TERRAIN_DEBUG
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hal.console->printf("checked waypoint %u\n", (unsigned)next_mission_index);
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#endif
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// move to next waypoint
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next_mission_index++;
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}
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}
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/*
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check that we have fetched all rally terrain data
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*/
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void AP_Terrain::update_rally_data(void)
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{
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if (last_rally_change_ms != rally.last_change_time_ms() ||
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last_rally_spacing != grid_spacing) {
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// a rally point has changed - start again
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next_rally_index = 1;
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last_rally_change_ms = rally.last_change_time_ms();
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last_rally_spacing = grid_spacing;
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}
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if (next_rally_index == 0) {
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// nothing to do
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return;
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}
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uint16_t pending, loaded;
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get_statistics(pending, loaded);
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if (pending) {
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// wait till we have fully filled the current set of grids
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return;
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}
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while (true) {
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// get next rally point
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struct RallyLocation rp;
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if (!rally.get_rally_point_with_index(next_rally_index, rp)) {
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// nothing more to do
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next_rally_index = 0;
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return;
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}
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Location loc;
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loc.lat = rp.lat;
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loc.lng = rp.lng;
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float height;
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if (!height_amsl(loc, height)) {
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// if we can't get data for a rally item then return and
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// check again next time
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return;
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}
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#if TERRAIN_DEBUG
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hal.console->printf("checked rally point %u\n", (unsigned)next_rally_index);
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#endif
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// move to next rally point
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next_rally_index++;
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}
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}
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#endif // AP_TERRAIN_AVAILABLE
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