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AP_Buffer: remove as it is replaced with ObjectBuffer
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/// @file AP_Buffer.h
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/// @brief fifo (queue) buffer template class
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#pragma once
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#include <stdint.h>
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/// @class AP_Buffer
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template <class T, uint8_t SIZE>
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class AP_Buffer {
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public:
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/// Constructor
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///
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AP_Buffer();
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/// clear - removes all elements from the queue
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///
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void clear();
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/// push_back - adds an item to the end of the buffer.
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/// If the buffer is full, the oldest element (i.e. the element at the begin) is removed
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/// @param item
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void push_back( const T &item );
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/// pop_front - removes an element from the beginning of the
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/// buffer (i.e. the oldest element) and returns it in ret.
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/// @param ret : the removed element, if exists
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/// @return : true if successful, false if not
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bool pop_front(T &ret);
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/// peek - returns a reference to an element of the buffer
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/// if position isn't valid (i.e. >= size()) 0 is returned
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/// @param position : index of the element
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/// "0" is the oldest, size()-1 is the newest
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/// @return
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const T& peek(uint8_t position) const;
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T& peek_mutable(uint8_t position);
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/// front - return a reference to the element at the begin of the queue (i.e. the oldest element)
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/// If the queue is empty, 0 is returned.
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/// @return : oldest element
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const T& front() const { return this->peek(0); }
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/// size - returns the number of elements in the queue
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/// @return
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uint8_t size() const { return _num_items; }
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/// is_full - return true if the queue is full (i.e. size() == SIZE)
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/// @return
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bool is_full() const { return _num_items >= SIZE; }
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/// is_empty - returns true if the queue is empty
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/// @return
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bool is_empty() const { return _num_items == 0; }
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private:
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uint8_t _num_items; // number of items in the buffer
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uint8_t _head; // first item in the buffer (will be returned with the next pop_front call)
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T _buff[SIZE]; // x values of each point on the curve
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};
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// Typedef for convenience - add more as needed
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typedef AP_Buffer<float,5> AP_BufferFloat_Size5;
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typedef AP_Buffer<float,15> AP_BufferFloat_Size15;
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template <class T, uint8_t SIZE>
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AP_Buffer<T,SIZE>::AP_Buffer() :
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_num_items(0), _head(0)
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{
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}
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template <class T, uint8_t SIZE>
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void AP_Buffer<T,SIZE>::clear() {
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// clear the curve
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_num_items = 0;
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_head = 0;
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}
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template <class T, uint8_t SIZE>
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void AP_Buffer<T,SIZE>::push_back( const T &item )
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{
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// determine position of new item
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uint8_t tail = _head + _num_items;
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if( tail >= SIZE ) {
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tail -= SIZE;
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}
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// add item to buffer
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_buff[tail] = item;
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// increment number of items
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if( _num_items < SIZE ) {
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_num_items++;
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}else{
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// no room for new items so drop oldest item
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_head++;
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if( _head >= SIZE ) {
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_head = 0;
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}
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}
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}
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template <class T, uint8_t SIZE>
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bool AP_Buffer<T,SIZE>::pop_front(T &ret)
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{
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if(_num_items == 0) {
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// buffer is empty
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return false;
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}
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// get next value in buffer
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ret = _buff[_head];
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// increment to next point
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_head++;
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if( _head >= SIZE )
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_head = 0;
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// reduce number of items
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_num_items--;
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// success
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return true;
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}
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template <class T, uint8_t SIZE>
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const T& AP_Buffer<T,SIZE>::peek(uint8_t position) const
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{
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uint8_t j = _head + position;
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// wrap around if necessary
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if( j >= SIZE )
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j -= SIZE;
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// return desired value
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return _buff[j];
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}
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template <class T, uint8_t SIZE>
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T& AP_Buffer<T,SIZE>::peek_mutable(uint8_t position)
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{
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uint8_t j = _head + position;
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// wrap around if necessary
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if( j >= SIZE )
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j -= SIZE;
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// return desired value
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return _buff[j];
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}
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