From ebd840165255d17c2db5d3ec8b695fd45184f092 Mon Sep 17 00:00:00 2001 From: Leonard Hall Date: Thu, 8 Jul 2021 16:39:05 +0930 Subject: [PATCH] AC_AttitudeControl: AC_PosControl: support terrain following --- libraries/AC_AttitudeControl/AC_PosControl.cpp | 17 ++++++++++++++++- libraries/AC_AttitudeControl/AC_PosControl.h | 5 ++++- 2 files changed, 20 insertions(+), 2 deletions(-) diff --git a/libraries/AC_AttitudeControl/AC_PosControl.cpp b/libraries/AC_AttitudeControl/AC_PosControl.cpp index d01f84e61d..80effd1b01 100644 --- a/libraries/AC_AttitudeControl/AC_PosControl.cpp +++ b/libraries/AC_AttitudeControl/AC_PosControl.cpp @@ -334,7 +334,7 @@ AC_PosControl::AC_PosControl(AP_AHRS_View& ahrs, const AP_InertialNav& inav, /// The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration. /// The time constant also defines the time taken to achieve the maximum acceleration. /// The function alters the input velocity to be the velocity that the system could reach zero acceleration in the minimum time. -void AC_PosControl::input_pos_xyz(const Vector3p& pos, float pos_offset_z) +void AC_PosControl::input_pos_xyz(const Vector3p& pos, float pos_offset_z, float pos_offset_z_buffer) { // remove terrain offsets for flat earth assumption _pos_target.z -= _pos_offset_z; @@ -368,6 +368,9 @@ void AC_PosControl::input_pos_xyz(const Vector3p& pos, float pos_offset_z) vel_max_z_cms = fabsf(vel_max_cms * dest_vector.z); } + // reduce speed if we are reaching the edge of our vertical buffer + vel_max_xy_cms *= pos_offset_z_scaler(pos_offset_z, pos_offset_z_buffer); + Vector2f vel; Vector2f accel; shape_pos_vel_accel_xy(pos.xy(), vel, accel, _pos_target.xy(), _vel_desired.xy(), _accel_desired.xy(), @@ -389,6 +392,18 @@ void AC_PosControl::input_pos_xyz(const Vector3p& pos, float pos_offset_z) _accel_desired.z += _accel_offset_z; } + +/// pos_offset_z_scaler - calculates a multiplier used to reduce the horizontal velocity to allow the z position controller to stay within the provided buffer range +float AC_PosControl::pos_offset_z_scaler(float pos_offset_z, float pos_offset_z_buffer) +{ + if (is_zero(pos_offset_z_buffer)) { + return 1.0; + } + const Vector3f curr_pos = _inav.get_position(); + float pos_offset_error_z = curr_pos.z - (_pos_target.z + pos_offset_z); + return constrain_float((1.0 - (fabsf(pos_offset_error_z) - 0.5 * pos_offset_z_buffer) / (0.5 * pos_offset_z_buffer)), 0.01, 1.0); +} + /// /// Lateral position controller /// diff --git a/libraries/AC_AttitudeControl/AC_PosControl.h b/libraries/AC_AttitudeControl/AC_PosControl.h index d0decc7ca3..baf4409fc2 100644 --- a/libraries/AC_AttitudeControl/AC_PosControl.h +++ b/libraries/AC_AttitudeControl/AC_PosControl.h @@ -57,7 +57,10 @@ public: /// input_pos_xyz - calculate a jerk limited path from the current position, velocity and acceleration to an input position. /// The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt. /// The kinematic path is constrained by the maximum acceleration and time constant set using the function set_max_speed_accel_xy and time constant. - void input_pos_xyz(const Vector3p& pos, float pos_offset_z); + void input_pos_xyz(const Vector3p& pos, float pos_offset_z, float pos_offset_z_buffer); + + /// pos_offset_z_scaler - calculates a multiplier used to reduce the horizontal velocity to allow the z position controller to stay within the provided buffer range + float pos_offset_z_scaler(float pos_offset_z, float pos_offset_z_buffer); /// /// Lateral position controller